fix(build): restore kx-v2.4.2 TreeSupport3D.cpp (ImageMap version used pre-rename support members)
This commit is contained in:
@@ -26,8 +26,6 @@
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#include <cassert>
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#include <chrono>
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#include <fstream>
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#include <numeric>
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#include <optional>
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#include <stdio.h>
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#include <string>
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@@ -55,7 +53,6 @@
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#define _L(s) Slic3r::I18N::translate(s)
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#endif
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//#define TREESUPPORT_DEBUG_SVG
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namespace Slic3r
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{
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@@ -127,13 +124,16 @@ static std::vector<std::pair<TreeSupportSettings, std::vector<size_t>>> group_me
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{
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std::vector<std::pair<TreeSupportSettings, std::vector<size_t>>> grouped_meshes;
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// Orca: Recompute static mesh-group state for this support generation pass.
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TreeSupportSettings::zero_top_z_gap = false;
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//FIXME this is ugly, it does not belong here.
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for (size_t object_id : print_object_ids) {
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const PrintObject &print_object = *print.get_object(object_id);
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const PrintObjectConfig &object_config = print_object.config();
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if (object_config.support_top_z_distance < EPSILON)
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// || min_feature_size < scaled<coord_t>(0.1) that is the minimum line width
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TreeSupportSettings::soluble = true;
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TreeSupportSettings::zero_top_z_gap = true;
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}
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size_t largest_printed_mesh_idx = 0;
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@@ -284,16 +284,6 @@ static std::vector<std::pair<TreeSupportSettings, std::vector<size_t>>> group_me
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//FIXME enforcer_overhang_offset is a fudge constant!
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enforced_overhangs = diff(offset(union_ex(enforced_overhangs), enforcer_overhang_offset),
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lower_layer.lslices);
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#ifdef TREESUPPORT_DEBUG_SVG
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// if (! intersecting_edges(enforced_overhangs).empty())
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{
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static int irun = 0;
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SVG::export_expolygons(debug_out_path("treesupport-self-intersections-%d.svg", ++irun),
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{ { { current_layer.lslices }, { "current_layer.lslices", "yellow", 0.5f } },
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{ { lower_layer.lslices }, { "lower_layer.lslices", "gray", 0.5f } },
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{ { union_ex(enforced_overhangs) }, { "enforced_overhangs", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
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}
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#endif // TREESUPPORT_DEBUG_SVG
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//check_self_intersections(enforced_overhangs, "generate_overhangs - enforced overhangs2");
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overhangs = overhangs.empty() ? std::move(enforced_overhangs) : union_(overhangs, enforced_overhangs);
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//check_self_intersections(overhangs, "generate_overhangs - enforcers");
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@@ -719,7 +709,8 @@ static std::optional<std::pair<Point, size_t>> polyline_sample_next_point_at_dis
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(support_params.interface_angle + (layer_idx & 1) ? float(- M_PI / 4.) : float(+ M_PI / 4.)) :
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support_params.base_angle;
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fill_params.density = float(roof ? support_params.interface_density : scaled<float>(filler->spacing) / (scaled<float>(filler->spacing) + float(support_infill_distance)));
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// ORCA: use top-specific interface density after separating top/bottom settings.
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fill_params.density = float(roof ? support_params.top_interface_density : scaled<float>(filler->spacing) / (scaled<float>(filler->spacing) + float(support_infill_distance)));
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fill_params.dont_adjust = true;
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Polylines out;
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@@ -1292,7 +1283,7 @@ static void generate_initial_areas(
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;
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const size_t num_support_roof_layers = mesh_group_settings.support_roof_layers;
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const bool roof_enabled = num_support_roof_layers > 0;
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const bool force_tip_to_roof = roof_enabled && (interface_placer.support_parameters.soluble_interface || sqr<double>(config.min_radius) * M_PI > mesh_group_settings.minimum_roof_area);
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const bool force_tip_to_roof = roof_enabled && (interface_placer.support_parameters.zero_gap_interface_top || sqr<double>(config.min_radius) * M_PI > mesh_group_settings.minimum_roof_area);
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// cap for how much layer below the overhang a new support point may be added, as other than with regular support every new inserted point
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// may cause extra material and time cost. Could also be an user setting or differently calculated. Idea is that if an overhang
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// does not turn valid in double the amount of layers a slope of support angle would take to travel xy_distance, nothing reasonable will come from it.
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@@ -1612,13 +1603,19 @@ static Point move_inside_if_outside(const Polygons &polygons, Point from, int di
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if (settings.increase_radius)
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current_elem.effective_radius_height += 1;
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coord_t radius = support_element_collision_radius(config, current_elem);
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const auto _tiny_area_threshold = tiny_area_threshold();
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if (settings.move) {
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increased = relevant_offset;
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if (overspeed > 0) {
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const coord_t safe_movement_distance =
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coord_t safe_movement_distance =
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(current_elem.use_min_xy_dist ? config.xy_min_distance : config.xy_distance) +
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(std::min(config.z_distance_top_layers, config.z_distance_bottom_layers) > 0 ? config.min_feature_size : 0);
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// Orca:
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// safe_movement_distance is used as the safe_offset_inc() step, so keep it non-zero
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// to preserve branch movement with zero-clearance support settings.
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if (safe_movement_distance == 0)
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safe_movement_distance = scaled<coord_t>(0.1);
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// The difference to ensure that the result not only conforms to wall_restriction, but collision/avoidance is done later.
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// The higher last_safe_step_movement_distance comes exactly from the fact that the collision will be subtracted later.
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increased = safe_offset_inc(increased, overspeed, volumes.getWallRestriction(support_element_collision_radius(config, parent.state), layer_idx, parent.state.use_min_xy_dist),
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@@ -1807,11 +1804,6 @@ static void increase_areas_one_layer(
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// Abstract representation of the model outline. If an influence area would move through it, it could teleport through a wall.
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volumes.getWallRestriction(support_element_collision_radius(config, parent.state), layer_idx, parent.state.use_min_xy_dist);
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#ifdef TREESUPPORT_DEBUG_SVG
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SVG::export_expolygons(debug_out_path("treesupport-increase_areas_one_layer-%d-%ld.svg", layer_idx, int(merging_area_idx)),
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{ { { union_ex(wall_restriction) }, { "wall_restricrictions", "gray", 0.5f } },
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{ { union_ex(parent.influence_area) }, { "parent", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
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#endif // TREESUPPORT_DEBUG_SVG
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Polygons to_bp_data, to_model_data;
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coord_t radius = support_element_collision_radius(config, elem);
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@@ -1834,9 +1826,15 @@ static void increase_areas_one_layer(
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* layer z-1:dddddxxxxxxxxxx
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* For more detailed visualisation see calculateWallRestrictions
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*/
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const coord_t safe_movement_distance =
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coord_t safe_movement_distance =
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(elem.use_min_xy_dist ? config.xy_min_distance : config.xy_distance) +
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(std::min(config.z_distance_top_layers, config.z_distance_bottom_layers) > 0 ? config.min_feature_size : 0);
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// safe_movement_distance is used as a divisor and as the safe_offset_inc() step,
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// so keep it non-zero to avoid division by zero and preserve branch movement.
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if (safe_movement_distance == 0)
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safe_movement_distance = scaled<coord_t>(0.1);
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if (ceiled_parent_radius == volumes.ceilRadius(projected_radius_increased, parent.state.use_min_xy_dist) ||
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projected_radius_increased < config.increase_radius_until_radius)
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// If it is guaranteed possible to increase the radius, the maximum movement speed can be increased, as it is assumed that the maximum movement speed is the one of the slower moving wall
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@@ -1942,11 +1940,6 @@ static void increase_areas_one_layer(
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// was never made for precision in the single digit micron range.
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offset_slow = safe_offset_inc(parent.influence_area, extra_speed + extra_slow_speed + config.maximum_move_distance_slow,
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wall_restriction, safe_movement_distance, offset_independant_faster ? safe_movement_distance + radius : 0, 2);
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#ifdef TREESUPPORT_DEBUG_SVG
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SVG::export_expolygons(debug_out_path("treesupport-increase_areas_one_layer-slow-%d-%ld.svg", layer_idx, int(merging_area_idx)),
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{ { { union_ex(wall_restriction) }, { "wall_restricrictions", "gray", 0.5f } },
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{ { union_ex(offset_slow) }, { "offset_slow", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
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#endif // TREESUPPORT_DEBUG_SVG
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}
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if (offset_fast.empty() && settings.increase_speed != slow_speed) {
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if (offset_independant_faster)
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@@ -1956,11 +1949,6 @@ static void increase_areas_one_layer(
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const coord_t delta_slow_fast = config.maximum_move_distance - (config.maximum_move_distance_slow + extra_slow_speed);
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offset_fast = safe_offset_inc(offset_slow, delta_slow_fast, wall_restriction, safe_movement_distance, safe_movement_distance + radius, offset_independant_faster ? 2 : 1);
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}
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#ifdef TREESUPPORT_DEBUG_SVG
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SVG::export_expolygons(debug_out_path("treesupport-increase_areas_one_layer-fast-%d-%ld.svg", layer_idx, int(merging_area_idx)),
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{ { { union_ex(wall_restriction) }, { "wall_restricrictions", "gray", 0.5f } },
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{ { union_ex(offset_fast) }, { "offset_fast", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
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#endif // TREESUPPORT_DEBUG_SVG
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}
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}
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std::optional<SupportElementState> result;
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@@ -2929,6 +2917,7 @@ static std::pair<float, float> extrude_branch(
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const TreeSupportSettings &config,
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const SlicingParameters &slicing_params,
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const std::vector<SupportElements> &move_bounds,
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bool has_root,
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indexed_triangle_set &result)
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{
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Vec3d p1, p2, p3;
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@@ -2950,24 +2939,38 @@ static std::pair<float, float> extrude_branch(
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v1 = (p2 - p1).normalized();
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if (ipath == 1) {
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nprev = v1;
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// Extrude the bottom half sphere.
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float radius = unscaled<float>(support_element_radius(config, prev));
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float angle_step = 2. * acos(1. - eps / radius);
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auto nsteps = int(ceil(M_PI / (2. * angle_step)));
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angle_step = M_PI / (2. * nsteps);
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int ifan = int(result.vertices.size());
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result.vertices.emplace_back((p1 - nprev * radius).cast<float>());
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zmin = result.vertices.back().z();
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float angle = angle_step;
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for (int i = 1; i < nsteps; ++ i, angle += angle_step) {
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std::pair<int, int> strip = discretize_circle((p1 - nprev * radius * cos(angle)).cast<float>(), nprev.cast<float>(), radius * sin(angle), eps, result.vertices);
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if (i == 1)
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triangulate_fan<false>(result, ifan, strip.first, strip.second);
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else
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triangulate_strip(result, prev_strip.first, prev_strip.second, strip.first, strip.second);
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// sprintf(fname, "d:\\temp\\meshes\\tree-partial-%d.obj", ++ irun);
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// its_write_obj(result, fname);
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prev_strip = strip;
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if (has_root && prev.state.layer_idx == 0) {
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// Orca: Buildplate roots need a flat foot. A rounded cap can extend far
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// below the bed and make the first layer slice cut unrelated trunk geometry.
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const Vec3f normal(0.f, 0.f, 1.f);
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const Vec3f bottom_center(float(p1.x()), float(p1.y()), 0.f);
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const Vec3f top_center(float(p1.x()), float(p1.y()), float(p1.z()));
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int ifan = int(result.vertices.size());
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result.vertices.emplace_back(bottom_center);
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std::pair<int, int> bottom_strip = discretize_circle(bottom_center, normal, radius, eps, result.vertices);
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triangulate_fan<false>(result, ifan, bottom_strip.first, bottom_strip.second);
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prev_strip = discretize_circle(top_center, normal, radius, eps, result.vertices);
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triangulate_strip(result, bottom_strip.first, bottom_strip.second, prev_strip.first, prev_strip.second);
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zmin = 0.f;
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} else {
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// Extrude the bottom half sphere.
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float angle_step = 2. * acos(1. - eps / radius);
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auto nsteps = int(ceil(M_PI / (2. * angle_step)));
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angle_step = M_PI / (2. * nsteps);
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int ifan = int(result.vertices.size());
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result.vertices.emplace_back((p1 - nprev * radius).cast<float>());
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zmin = result.vertices.back().z();
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float angle = angle_step;
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for (int i = 1; i < nsteps; ++ i, angle += angle_step) {
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std::pair<int, int> strip = discretize_circle((p1 - nprev * radius * cos(angle)).cast<float>(), nprev.cast<float>(), radius * sin(angle), eps, result.vertices);
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if (i == 1)
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triangulate_fan<false>(result, ifan, strip.first, strip.second);
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else
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triangulate_strip(result, prev_strip.first, prev_strip.second, strip.first, strip.second);
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prev_strip = strip;
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}
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}
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}
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if (ipath + 1 == path.size()) {
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@@ -3150,13 +3153,60 @@ static void organic_smooth_branches_avoid_collisions(
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static constexpr const double max_nudge_collision_avoidance = 0.5;
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static constexpr const double max_nudge_smoothing = 0.2;
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static constexpr const size_t num_iter = 100; // 1000;
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// Orca:
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// Collision and Laplacian smoothing run iteratively; keep each candidate reachable from linked upper/lower layers to avoid accumulated drift.
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auto limit_candidate_to_linked_layers = [&collision_spheres, &linear_data_layers, &config](const size_t collision_sphere_id, Vec2d candidate) {
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auto constrain_to_anchor = [](Vec2d candidate, const Vec2d ¤t_pos, const Vec2d &anchor, double allowed_shift) {
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const Vec2d delta = candidate - anchor;
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const double candidate_dist = delta.norm();
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const double current_dist = (current_pos - anchor).norm();
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allowed_shift = std::max(allowed_shift, current_dist);
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return candidate_dist > allowed_shift && candidate_dist > EPSILON ?
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anchor + delta * (allowed_shift / candidate_dist) :
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candidate;
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};
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const CollisionSphere &sphere = collision_spheres[collision_sphere_id];
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const LayerIndex layer_idx = sphere.element.state.layer_idx;
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const Vec2d current_pos = to_2d(sphere.position).cast<double>();
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const double current_radius = double(support_element_radius(config, sphere.element));
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const double maximum_move_distance_slow = double(config.maximum_move_distance_slow);
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if (sphere.element_below_id != -1 && layer_idx > 0) {
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const size_t lower_id = linear_data_layers[layer_idx - 1] + size_t(sphere.element_below_id);
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if (lower_id < collision_spheres.size()) {
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const CollisionSphere &lower = collision_spheres[lower_id];
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const double lower_radius = double(support_element_radius(config, lower.element));
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const double allowed_shift = unscaled<double>(std::max(0., lower_radius - current_radius) + maximum_move_distance_slow);
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candidate = constrain_to_anchor(candidate, current_pos, to_2d(lower.prev_position).cast<double>(), allowed_shift);
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}
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}
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const LayerIndex upper_layer_idx = layer_idx + 1;
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if (!sphere.element.parents.empty() && upper_layer_idx < LayerIndex(linear_data_layers.size())) {
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const size_t upper_offset = linear_data_layers[upper_layer_idx];
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for (int32_t parent_idx : sphere.element.parents) {
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const size_t upper_id = upper_offset + size_t(parent_idx);
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if (upper_id >= collision_spheres.size())
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continue;
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const CollisionSphere &upper = collision_spheres[upper_id];
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const double upper_radius = double(support_element_radius(config, upper.element));
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const double allowed_shift = unscaled<double>(std::max(0., current_radius - upper_radius) + maximum_move_distance_slow);
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candidate = constrain_to_anchor(candidate, current_pos, to_2d(upper.prev_position).cast<double>(), allowed_shift);
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}
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}
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return candidate;
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};
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for (size_t iter = 0; iter < num_iter; ++ iter) {
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// Back up prev position before Laplacian smoothing.
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for (CollisionSphere &collision_sphere : collision_spheres)
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collision_sphere.prev_position = collision_sphere.position;
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std::atomic<size_t> num_moved{ 0 };
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tbb::parallel_for(tbb::blocked_range<size_t>(0, collision_spheres.size()),
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[&collision_spheres, &layer_collision_cache, &slicing_params, &config, &linear_data_layers, &num_moved, &throw_on_cancel](const tbb::blocked_range<size_t> range) {
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[&collision_spheres, &layer_collision_cache, &slicing_params, &config, &linear_data_layers, &num_moved, &throw_on_cancel, &limit_candidate_to_linked_layers](const tbb::blocked_range<size_t> range) {
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for (size_t collision_sphere_id = range.begin(); collision_sphere_id < range.end(); ++ collision_sphere_id)
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if (CollisionSphere &collision_sphere = collision_spheres[collision_sphere_id]; ! collision_sphere.locked) {
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// Calculate collision of multiple 2D layers against a collision sphere.
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@@ -3185,10 +3235,12 @@ static void organic_smooth_branches_avoid_collisions(
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if (collision_sphere.last_collision_depth > EPSILON)
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// a little bit of hysteresis to detect end of
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++ num_moved;
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// Shift by maximum 2mm.
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// Limit collision-avoidance nudge per iteration.
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double nudge_dist = std::min(std::max(0., collision_sphere.last_collision_depth + collision_extra_gap), max_nudge_collision_avoidance);
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Vec2d nudge_vector = (to_2d(collision_sphere.position) - to_2d(collision_sphere.last_collision)).cast<double>().normalized() * nudge_dist;
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collision_sphere.position.head<2>() += (nudge_vector * nudge_dist).cast<float>();
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Vec2d candidate = to_2d(collision_sphere.position).cast<double>() + nudge_vector * nudge_dist;
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candidate = limit_candidate_to_linked_layers(collision_sphere_id, candidate);
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collision_sphere.position.head<2>() = candidate.cast<float>();
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}
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// Laplacian smoothing
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Vec2d avg{ 0, 0 };
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@@ -3212,9 +3264,13 @@ static void organic_smooth_branches_avoid_collisions(
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Vec2d new_pos = (1. - smoothing_factor) * old_pos + smoothing_factor * avg;
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Vec2d shift = new_pos - old_pos;
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double nudge_dist_max = shift.norm();
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// Shift by maximum 1mm, less than the collision avoidance factor.
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// Limit Laplacian smoothing nudge per iteration.
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double nudge_dist = std::min(std::max(0., nudge_dist_max), max_nudge_smoothing);
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collision_sphere.position.head<2>() += (shift.normalized() * nudge_dist).cast<float>();
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if (nudge_dist > 0.) {
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Vec2d candidate = old_pos + shift * (nudge_dist / nudge_dist_max);
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candidate = limit_candidate_to_linked_layers(collision_sphere_id, candidate);
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collision_sphere.position.head<2>() = candidate.cast<float>();
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}
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throw_on_cancel();
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}
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@@ -3481,24 +3537,13 @@ static void generate_support_areas(Print &print, TreeSupport* tree_support, cons
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// value is the area where support may be placed. As this is calculated in CreateLayerPathing it is saved and reused in draw_areas
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std::vector<SupportElements> move_bounds(num_support_layers);
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// ### Place tips of the support tree
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for (size_t mesh_idx : processing.second)
|
||||
generate_initial_areas(*print.get_object(mesh_idx), volumes, config, overhangs,
|
||||
move_bounds, interface_placer, throw_on_cancel);
|
||||
auto t_gen = std::chrono::high_resolution_clock::now();
|
||||
|
||||
#ifdef TREESUPPORT_DEBUG_SVG
|
||||
for (size_t layer_idx = 0; layer_idx < move_bounds.size(); ++layer_idx) {
|
||||
Polygons polys;
|
||||
for (auto& area : move_bounds[layer_idx])
|
||||
append(polys, area.influence_area);
|
||||
if (auto begin = move_bounds[layer_idx].begin(); begin != move_bounds[layer_idx].end())
|
||||
SVG::export_expolygons(debug_out_path("treesupport-initial_areas-%d.svg", layer_idx),
|
||||
{ { { union_ex(volumes.getWallRestriction(support_element_collision_radius(config, begin->state), layer_idx, begin->state.use_min_xy_dist)) },
|
||||
{ "wall_restricrictions", "gray", 0.5f } },
|
||||
{ { union_ex(polys) }, { "parent", "red", "black", "", scaled<coord_t>(0.1f), 0.5f } } });
|
||||
}
|
||||
#endif // TREESUPPORT_DEBUG_SVG
|
||||
|
||||
// ### Propagate the influence areas downwards. This is an inherently serial operation.
|
||||
print.set_status(60, _L("Generating support"));
|
||||
@@ -3803,6 +3848,7 @@ void organic_draw_branches(
|
||||
// ++ ielement;
|
||||
}
|
||||
}
|
||||
|
||||
const SlicingParameters &slicing_params = print_object.slicing_parameters();
|
||||
MeshSlicingParams mesh_slicing_params;
|
||||
mesh_slicing_params.mode = MeshSlicingParams::SlicingMode::Positive;
|
||||
@@ -3817,7 +3863,7 @@ void organic_draw_branches(
|
||||
for (const Branch &branch : tree.branches) {
|
||||
// Triangulate the tube.
|
||||
partial_mesh.clear();
|
||||
std::pair<float, float> zspan = extrude_branch(branch.path, config, slicing_params, move_bounds, partial_mesh);
|
||||
std::pair<float, float> zspan = extrude_branch(branch.path, config, slicing_params, move_bounds, branch.has_root, partial_mesh);
|
||||
LayerIndex layer_begin = branch.has_root ?
|
||||
branch.path.front()->state.layer_idx :
|
||||
std::min(branch.path.front()->state.layer_idx, layer_idx_ceil(slicing_params, config, zspan.first));
|
||||
@@ -3830,88 +3876,169 @@ void organic_draw_branches(
|
||||
const double bottom_z = layer_idx > 0 ? layer_z(slicing_params, config, layer_idx - 1) : 0.;
|
||||
slice_z.emplace_back(float(0.5 * (bottom_z + print_z)));
|
||||
}
|
||||
|
||||
std::vector<Polygons> slices = slice_mesh(partial_mesh, slice_z, mesh_slicing_params, throw_on_cancel);
|
||||
|
||||
// ORCA: guard against empty slices from meshing.
|
||||
if (slices.empty())
|
||||
continue;
|
||||
|
||||
bottom_contacts.clear();
|
||||
// ORCA: trim tiny fragments to reduce degenerate polygon booleans.
|
||||
const double tiny_area = tiny_area_threshold();
|
||||
//FIXME parallelize?
|
||||
for (LayerIndex i = 0; i < LayerIndex(slices.size()); ++i) {
|
||||
slices[i] = diff_clipped(slices[i], volumes.getCollision(0, layer_begin + i, true)); // FIXME parent_uses_min || draw_area.element->state.use_min_xy_dist);
|
||||
slices[i] = intersection(slices[i], volumes.m_bed_area);
|
||||
// ORCA: safety offset when trimming collision/bed to improve robustness.
|
||||
slices[i] = diff_clipped(slices[i], volumes.getCollision(0, layer_begin + i, true), ApplySafetyOffset::Yes); // FIXME parent_uses_min || draw_area.element->state.use_min_xy_dist);
|
||||
slices[i] = intersection(slices[i], volumes.m_bed_area, ApplySafetyOffset::Yes);
|
||||
remove_small(slices[i], tiny_area);
|
||||
}
|
||||
|
||||
size_t num_empty = 0;
|
||||
|
||||
if (slices.front().empty()) {
|
||||
// Some of the initial layers are empty.
|
||||
num_empty = std::find_if(slices.begin(), slices.end(), [](auto &s) { return !s.empty(); }) - slices.begin();
|
||||
} else {
|
||||
if (branch.has_root) {
|
||||
if (config.support_rests_on_model && branch.path.front()->state.to_model_gracious) {
|
||||
if (config.settings.support_floor_layers > 0)
|
||||
//FIXME one may just take the whole tree slice as bottom interface.
|
||||
bottom_contacts.emplace_back(intersection_clipped(slices.front(), volumes.getPlaceableAreas(0, layer_begin, [] {})));
|
||||
} else if (layer_begin > 0) {
|
||||
// Drop down areas that do rest non - gracefully on the model to ensure the branch actually rests on something.
|
||||
struct BottomExtraSlice {
|
||||
Polygons polygons;
|
||||
double area;
|
||||
};
|
||||
std::vector<BottomExtraSlice> bottom_extra_slices;
|
||||
Polygons rest_support;
|
||||
coord_t bottom_radius = support_element_radius(config, *branch.path.front());
|
||||
// Don't propagate further than 1.5 * bottom radius.
|
||||
//LayerIndex layers_propagate_max = 2 * bottom_radius / config.layer_height;
|
||||
LayerIndex layers_propagate_max = 5 * bottom_radius / config.layer_height;
|
||||
LayerIndex layer_bottommost = branch.path.front()->state.verylost ?
|
||||
// If the tree bottom is hanging in the air, bring it down to some surface.
|
||||
0 :
|
||||
//FIXME the "verylost" branches should stop when crossing another support.
|
||||
std::max(0, layer_begin - layers_propagate_max);
|
||||
double support_area_min_radius = M_PI * sqr(double(config.branch_radius));
|
||||
double support_area_stop = std::max(0.2 * M_PI * sqr(double(bottom_radius)), 0.5 * support_area_min_radius);
|
||||
// Only propagate until the rest area is smaller than this threshold.
|
||||
//double support_area_min = 0.1 * support_area_min_radius;
|
||||
for (LayerIndex layer_idx = layer_begin - 1; layer_idx >= layer_bottommost; -- layer_idx) {
|
||||
rest_support = diff_clipped(rest_support.empty() ? slices.front() : rest_support, volumes.getCollision(0, layer_idx, false));
|
||||
double rest_support_area = area(rest_support);
|
||||
if (rest_support_area < support_area_stop)
|
||||
// Don't propagate a fraction of the tree contact surface.
|
||||
break;
|
||||
bottom_extra_slices.push_back({ rest_support, rest_support_area });
|
||||
}
|
||||
// Now remove those bottom slices that are not supported at all.
|
||||
#if 0
|
||||
while (! bottom_extra_slices.empty()) {
|
||||
Polygons this_bottom_contacts = intersection_clipped(
|
||||
bottom_extra_slices.back().polygons, volumes.getPlaceableAreas(0, layer_begin - LayerIndex(bottom_extra_slices.size()), [] {}));
|
||||
if (area(this_bottom_contacts) < support_area_min)
|
||||
bottom_extra_slices.pop_back();
|
||||
else {
|
||||
// At least a fraction of the tree bottom is considered to be supported.
|
||||
if (config.settings.support_floor_layers > 0)
|
||||
// Turn this fraction of the tree bottom into a contact layer.
|
||||
bottom_contacts.emplace_back(std::move(this_bottom_contacts));
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (config.support_rests_on_model && config.settings.support_floor_layers > 0)
|
||||
for (int i = int(bottom_extra_slices.size()) - 2; i >= 0; -- i)
|
||||
bottom_contacts.emplace_back(
|
||||
intersection_clipped(bottom_extra_slices[i].polygons, volumes.getPlaceableAreas(0, layer_begin - i - 1, [] {})));
|
||||
layer_begin -= LayerIndex(bottom_extra_slices.size());
|
||||
slices.insert(slices.begin(), bottom_extra_slices.size(), {});
|
||||
auto it_dst = slices.begin();
|
||||
for (auto it_src = bottom_extra_slices.rbegin(); it_src != bottom_extra_slices.rend(); ++ it_src)
|
||||
*it_dst ++ = std::move(it_src->polygons);
|
||||
}
|
||||
}
|
||||
|
||||
recover_pending_branch_roofs(interface_placer, branch.path, layer_begin, slices);
|
||||
}
|
||||
|
||||
layer_begin += LayerIndex(num_empty);
|
||||
// ORCA: trim leading empty slices to keep layer indices aligned.
|
||||
if (num_empty >= slices.size())
|
||||
continue;
|
||||
|
||||
if (num_empty > 0) {
|
||||
slices.erase(slices.begin(), slices.begin() + num_empty);
|
||||
layer_begin += LayerIndex(num_empty);
|
||||
}
|
||||
|
||||
// ORCA: use the trimmed front slice as the contact reference.
|
||||
Polygons slice_front_contact = slices.front();
|
||||
|
||||
if (branch.has_root) {
|
||||
if (branch.path.front()->state.to_model_gracious) {
|
||||
if (config.settings.support_floor_layers > 0) {
|
||||
// If bottom Z gap is non-zero, keep bottom contacts even when not touching the model.
|
||||
Polygons contacts;
|
||||
|
||||
// ORCA: non-zero bottom Z should not be clipped by placeable areas.
|
||||
if (config.support_rests_on_model && config.z_distance_bottom_layers > 0 && layer_begin > 0)
|
||||
contacts = slice_front_contact;
|
||||
else {
|
||||
Polygons placeable = volumes.getPlaceableAreas(0, layer_begin, [] {});
|
||||
contacts = intersection_clipped(slice_front_contact, placeable, ApplySafetyOffset::Yes);
|
||||
}
|
||||
|
||||
remove_small(contacts, tiny_area);
|
||||
|
||||
// ORCA: ensure bottom contacts exist if clipping removed them.
|
||||
if (contacts.empty() && config.support_rests_on_model && layer_begin > 0 && !slice_front_contact.empty())
|
||||
contacts = slice_front_contact;
|
||||
if (!contacts.empty())
|
||||
bottom_contacts.emplace_back(std::move(contacts));
|
||||
}
|
||||
} else if (layer_begin > 0) {
|
||||
// Drop down areas that do rest non - gracefully on the model to ensure the branch actually rests on something.
|
||||
struct BottomExtraSlice {
|
||||
Polygons polygons;
|
||||
double area;
|
||||
};
|
||||
std::vector<BottomExtraSlice> bottom_extra_slices;
|
||||
Polygons rest_support;
|
||||
coord_t bottom_radius = support_element_radius(config, *branch.path.front());
|
||||
// Don't propagate further than 1.5 * bottom radius.
|
||||
//LayerIndex layers_propagate_max = 2 * bottom_radius / config.layer_height;
|
||||
LayerIndex layers_propagate_max = 5 * bottom_radius / config.layer_height;
|
||||
LayerIndex layer_bottommost = branch.path.front()->state.verylost ?
|
||||
// If the tree bottom is hanging in the air, bring it down to some surface.
|
||||
0 :
|
||||
//FIXME the "verylost" branches should stop when crossing another support.
|
||||
std::max(0, layer_begin - layers_propagate_max);
|
||||
double support_area_min_radius = M_PI * sqr(double(config.branch_radius));
|
||||
double support_area_stop = std::max(0.2 * M_PI * sqr(double(bottom_radius)), 0.5 * support_area_min_radius);
|
||||
// Only propagate until the rest area is smaller than this threshold.
|
||||
//double support_area_min = 0.1 * support_area_min_radius;
|
||||
for (LayerIndex layer_idx = layer_begin - 1; layer_idx >= layer_bottommost; -- layer_idx) {
|
||||
LayerIndex collision_layer = (layer_idx == layer_begin - 1) ? layer_begin : layer_idx;
|
||||
Polygons collision = volumes.getCollision(0, collision_layer, false);
|
||||
rest_support = diff_clipped(rest_support.empty() ? slice_front_contact : rest_support, collision, ApplySafetyOffset::Yes);
|
||||
remove_small(rest_support, tiny_area);
|
||||
double rest_support_area = area(rest_support);
|
||||
if (rest_support_area < support_area_stop)
|
||||
// Don't propagate a fraction of the tree contact surface.
|
||||
break;
|
||||
bottom_extra_slices.push_back({ rest_support, rest_support_area });
|
||||
}
|
||||
// Now remove those bottom slices that are not supported at all.
|
||||
#if 0
|
||||
while (! bottom_extra_slices.empty()) {
|
||||
Polygons this_bottom_contacts = intersection_clipped(
|
||||
bottom_extra_slices.back().polygons, volumes.getPlaceableAreas(0, layer_begin - LayerIndex(bottom_extra_slices.size()), [] {}));
|
||||
if (area(this_bottom_contacts) < support_area_min)
|
||||
bottom_extra_slices.pop_back();
|
||||
else {
|
||||
// At least a fraction of the tree bottom is considered to be supported.
|
||||
if (config.settings.support_floor_layers > 0)
|
||||
// Turn this fraction of the tree bottom into a contact layer.
|
||||
bottom_contacts.emplace_back(std::move(this_bottom_contacts));
|
||||
break;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
if (config.settings.support_floor_layers > 0) {
|
||||
Polygons contacts;
|
||||
if (!bottom_extra_slices.empty()) {
|
||||
const int contact_idx = int(bottom_extra_slices.size()) - 1; // Use the lowest contact slice as the footprint.
|
||||
|
||||
// ORCA: non-zero bottom Z should not be clipped by placeable areas.
|
||||
if (config.support_rests_on_model && config.z_distance_bottom_layers > 0 && layer_begin > 0)
|
||||
contacts = intersection_clipped(bottom_extra_slices[contact_idx].polygons, Polygons{volumes.m_bed_area}, ApplySafetyOffset::Yes);
|
||||
else {
|
||||
Polygons placeable = volumes.getPlaceableAreas(0, layer_begin, [] {});
|
||||
contacts = intersection_clipped(bottom_extra_slices[contact_idx].polygons, placeable, ApplySafetyOffset::Yes);
|
||||
}
|
||||
} else {
|
||||
// Fallback: use the current contact slice when no propagation happened.
|
||||
if (config.support_rests_on_model && config.z_distance_bottom_layers > 0 && layer_begin > 0)
|
||||
contacts = slice_front_contact;
|
||||
else {
|
||||
Polygons placeable = volumes.getPlaceableAreas(0, layer_begin, [] {});
|
||||
contacts = intersection_clipped(slice_front_contact, placeable, ApplySafetyOffset::Yes);
|
||||
}
|
||||
}
|
||||
|
||||
remove_small(contacts, tiny_area);
|
||||
|
||||
if (!contacts.empty())
|
||||
bottom_contacts.emplace_back(std::move(contacts));
|
||||
|
||||
// ORCA: ensure bottom contacts exist if clipping removed them.
|
||||
if (bottom_contacts.empty() && config.support_rests_on_model && layer_begin > 0 && !slice_front_contact.empty())
|
||||
bottom_contacts.emplace_back(slice_front_contact);
|
||||
}
|
||||
layer_begin -= LayerIndex(bottom_extra_slices.size());
|
||||
slices.insert(slices.begin(), bottom_extra_slices.size(), {});
|
||||
auto it_dst = slices.begin();
|
||||
for (auto it_src = bottom_extra_slices.rbegin(); it_src != bottom_extra_slices.rend(); ++ it_src)
|
||||
*it_dst ++ = std::move(it_src->polygons);
|
||||
}
|
||||
|
||||
// ORCA: retain bottom contacts even when no placeable areas intersect.
|
||||
if (branch.has_root && config.support_rests_on_model && branch.path.front()->state.layer_idx > 0 &&
|
||||
config.settings.support_floor_layers > 0 && config.z_distance_bottom_layers > 0 &&
|
||||
bottom_contacts.empty() && !slice_front_contact.empty())
|
||||
bottom_contacts.emplace_back(slice_front_contact);
|
||||
|
||||
}
|
||||
// ORCA: bottom contacts provide the footprint; interface layers are built later.
|
||||
|
||||
recover_pending_branch_roofs(interface_placer, branch.path, layer_begin, slices);
|
||||
|
||||
while (! slices.empty() && slices.back().empty()) {
|
||||
slices.pop_back();
|
||||
-- layer_end;
|
||||
}
|
||||
|
||||
// ORCA: recompute layer_end after trimming trailing empty slices.
|
||||
layer_end = layer_begin + LayerIndex(slices.size());
|
||||
|
||||
if (layer_begin < layer_end) {
|
||||
LayerIndex new_begin = tree.first_layer_id == -1 ? layer_begin : std::min(tree.first_layer_id, layer_begin);
|
||||
LayerIndex new_end = tree.first_layer_id == -1 ? layer_end : std::max(tree.first_layer_id + LayerIndex(tree.slices.size()), layer_end);
|
||||
@@ -3927,22 +4054,28 @@ void organic_draw_branches(
|
||||
} else if (LayerIndex dif = tree.first_layer_id - new_begin; dif > 0)
|
||||
tree.slices.insert(tree.slices.begin(), tree.first_layer_id - new_begin, {});
|
||||
tree.slices.insert(tree.slices.end(), new_size - tree.slices.size(), {});
|
||||
layer_begin -= LayerIndex(num_empty);
|
||||
for (LayerIndex i = layer_begin; i != layer_end; ++ i) {
|
||||
int j = i - layer_begin;
|
||||
if (Polygons &src = slices[j]; ! src.empty()) {
|
||||
Polygons &src = slices[j];
|
||||
bool has_bottom_contacts = j < int(bottom_contacts.size()) && !bottom_contacts[j].empty();
|
||||
|
||||
// ORCA: preserve bottom contacts even if base polygons are empty.
|
||||
if (!src.empty() || has_bottom_contacts) {
|
||||
Slice &dst = tree.slices[i - new_begin];
|
||||
if (++ dst.num_branches > 1) {
|
||||
append(dst.polygons, std::move(src));
|
||||
if (j < int(bottom_contacts.size()))
|
||||
if (!src.empty())
|
||||
append(dst.polygons, std::move(src));
|
||||
if (has_bottom_contacts)
|
||||
append(dst.bottom_contacts, std::move(bottom_contacts[j]));
|
||||
} else {
|
||||
dst.polygons = std::move(std::move(src));
|
||||
if (j < int(bottom_contacts.size()))
|
||||
if (!src.empty())
|
||||
dst.polygons = std::move(src);
|
||||
if (has_bottom_contacts)
|
||||
dst.bottom_contacts = std::move(bottom_contacts[j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tree.first_layer_id = new_begin;
|
||||
}
|
||||
}
|
||||
@@ -3955,10 +4088,15 @@ void organic_draw_branches(
|
||||
Tree &tree = trees[tree_id];
|
||||
for (Slice &slice : tree.slices)
|
||||
if (slice.num_branches > 1) {
|
||||
slice.polygons = union_(slice.polygons);
|
||||
slice.bottom_contacts = union_(slice.bottom_contacts);
|
||||
// ORCA: avoid union_ on empty containers.
|
||||
if (!slice.polygons.empty())
|
||||
slice.polygons = union_(slice.polygons);
|
||||
if (!slice.bottom_contacts.empty())
|
||||
slice.bottom_contacts = union_(slice.bottom_contacts);
|
||||
|
||||
slice.num_branches = 1;
|
||||
}
|
||||
|
||||
throw_on_cancel();
|
||||
}
|
||||
}, tbb::simple_partitioner());
|
||||
@@ -3971,17 +4109,27 @@ void organic_draw_branches(
|
||||
std::vector<Slice> slices(num_layers, Slice{});
|
||||
for (Tree &tree : trees)
|
||||
if (tree.first_layer_id >= 0) {
|
||||
for (LayerIndex i = tree.first_layer_id; i != tree.first_layer_id + LayerIndex(tree.slices.size()); ++ i)
|
||||
if (Slice &src = tree.slices[i - tree.first_layer_id]; ! src.polygons.empty()) {
|
||||
for (LayerIndex i = tree.first_layer_id; i != tree.first_layer_id + LayerIndex(tree.slices.size()); ++ i) {
|
||||
Slice &src = tree.slices[i - tree.first_layer_id];
|
||||
bool has_bottom_contacts = !src.bottom_contacts.empty();
|
||||
|
||||
// ORCA: preserve bottom contacts even if base polygons are empty.
|
||||
if (!src.polygons.empty() || has_bottom_contacts) {
|
||||
Slice &dst = slices[i];
|
||||
|
||||
if (++ dst.num_branches > 1) {
|
||||
append(dst.polygons, std::move(src.polygons));
|
||||
append(dst.bottom_contacts, std::move(src.bottom_contacts));
|
||||
if (!src.polygons.empty())
|
||||
append(dst.polygons, std::move(src.polygons));
|
||||
if (has_bottom_contacts)
|
||||
append(dst.bottom_contacts, std::move(src.bottom_contacts));
|
||||
} else {
|
||||
dst.polygons = std::move(src.polygons);
|
||||
dst.bottom_contacts = std::move(src.bottom_contacts);
|
||||
if (!src.polygons.empty())
|
||||
dst.polygons = std::move(src.polygons);
|
||||
if (has_bottom_contacts)
|
||||
dst.bottom_contacts = std::move(src.bottom_contacts);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tbb::parallel_for(tbb::blocked_range<size_t>(0, std::min(move_bounds.size(), slices.size()), 1),
|
||||
@@ -3989,8 +4137,11 @@ void organic_draw_branches(
|
||||
for (size_t layer_idx = range.begin(); layer_idx < range.end(); ++layer_idx) {
|
||||
Slice &slice = slices[layer_idx];
|
||||
assert(intermediate_layers[layer_idx] == nullptr);
|
||||
Polygons base_layer_polygons = slice.num_branches > 1 ? union_(slice.polygons) : std::move(slice.polygons);
|
||||
Polygons bottom_contact_polygons = slice.num_branches > 1 ? union_(slice.bottom_contacts) : std::move(slice.bottom_contacts);
|
||||
// ORCA: avoid union_ on empty inputs.
|
||||
Polygons base_layer_polygons = slice.polygons.empty() ? Polygons{} :
|
||||
(slice.num_branches > 1 ? union_(slice.polygons) : std::move(slice.polygons));
|
||||
Polygons bottom_contact_polygons = slice.bottom_contacts.empty() ? Polygons{} :
|
||||
(slice.num_branches > 1 ? union_(slice.bottom_contacts) : std::move(slice.bottom_contacts));
|
||||
|
||||
if (! base_layer_polygons.empty()) {
|
||||
// Most of the time in this function is this union call. Can take 300+ ms when a lot of areas are to be unioned.
|
||||
|
||||
Reference in New Issue
Block a user