fix(build): sync GLCanvas3D.hpp render_overlay/is_camera_* signatures with ImageMap cpp
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@@ -290,8 +290,8 @@ class GLCanvas3D
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bool is_enabled() const { return m_enabled; }
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void set_enabled(bool enabled) { m_enabled = is_allowed() && enabled; }
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void render_variable_layer_height_dialog(GLCanvas3D& canvas);
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void render_overlay(GLCanvas3D& canvas);
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void render_variable_layer_height_dialog(const GLCanvas3D& canvas);
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void render_overlay(const GLCanvas3D& canvas);
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void render_volumes(const GLCanvas3D& canvas, const GLVolumeCollection& volumes);
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void adjust_layer_height_profile();
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@@ -1047,8 +1047,8 @@ public:
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enum class MouseButton { None, Left, Middle, Right };
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enum class MouseAction { None, Pan, Rotation };
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bool clicked_button_matches_action(const wxMouseEvent& evt, MouseAction action, const std::map<MouseButton, MouseAction>& mappings) const;
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bool is_camera_rotate(const wxMouseEvent& evt, const std::map<MouseButton, MouseAction>& mappings) const;
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bool is_camera_pan(const wxMouseEvent& evt, const std::map<MouseButton, MouseAction>& mappings) const;
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bool is_camera_rotate(const wxMouseEvent& evt, const bool buttonsSwapped) const;
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bool is_camera_pan(const wxMouseEvent& evt, const bool buttonsSwapped) const;
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Size get_canvas_size() const;
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Vec2d get_local_mouse_position() const;
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