(author: ratdoux) support more than 16 colors in filament region painting data
partial commit ported from OrcaSlicer-FullSpectrum to maintain data format compatibility. original commit hash: dd994574, "added support for >16 colors in color picker" by ratdoux
This commit is contained in:
@@ -699,11 +699,14 @@ int TriangleSelector::triangle_midpoint(const Triangle &tr, int vertexi, int ver
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// If itriangle == -1 or if the side sharing (vertexi, vertexj) is not split, return -1.
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int TriangleSelector::triangle_midpoint(int itriangle, int vertexi, int vertexj) const
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{
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return itriangle == -1 ? -1 : this->triangle_midpoint(m_triangles[itriangle], vertexi, vertexj);
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return itriangle < 0 || itriangle >= int(m_triangles.size()) ? -1 : this->triangle_midpoint(m_triangles[itriangle], vertexi, vertexj);
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}
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int TriangleSelector::triangle_midpoint_or_allocate(int itriangle, int vertexi, int vertexj)
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{
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if (vertexi < 0 || vertexj < 0 || vertexi >= int(m_vertices.size()) || vertexj >= int(m_vertices.size()))
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return -1;
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int midpoint = this->triangle_midpoint(itriangle, vertexi, vertexj);
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if (midpoint == -1) {
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Vec3f c = 0.5f * (m_vertices[vertexi].v + m_vertices[vertexj].v);
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@@ -1361,14 +1364,22 @@ void TriangleSelector::perform_split(int facet_idx, const Vec3i32 &neighbors, En
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for (int j=0, idx = tr.special_side(); j<3; ++j, idx = next_idx_modulo(idx, 3))
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verts_idxs.push_back(tr.verts_idxs[idx]);
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auto get_alloc_vertex = [this, &neighbors, &verts_idxs](int edge, int i1, int i2) -> int {
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return this->triangle_midpoint_or_allocate(neighbors(edge), verts_idxs[i1], verts_idxs[i2]);
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bool split_failed = false;
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auto get_alloc_vertex = [this, &neighbors, &verts_idxs, &split_failed](int edge, int i1, int i2) -> int {
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const int vertex = this->triangle_midpoint_or_allocate(neighbors(edge), verts_idxs[i1], verts_idxs[i2]);
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if (vertex < 0)
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split_failed = true;
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return vertex;
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};
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int ichild = 0;
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switch (tr.number_of_split_sides()) {
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case 1:
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verts_idxs.insert(verts_idxs.begin()+2, get_alloc_vertex(next_idx_modulo(tr.special_side(), 3), 2, 1));
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if (split_failed) {
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tr.set_division(0, 0);
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return;
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}
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tr.children[ichild ++] = push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[2], tr.source_triangle, old_state);
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tr.children[ichild ] = push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[0], tr.source_triangle, old_state);
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break;
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@@ -1376,6 +1387,10 @@ void TriangleSelector::perform_split(int facet_idx, const Vec3i32 &neighbors, En
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case 2:
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verts_idxs.insert(verts_idxs.begin()+1, get_alloc_vertex(tr.special_side(), 1, 0));
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verts_idxs.insert(verts_idxs.begin()+4, get_alloc_vertex(prev_idx_modulo(tr.special_side(), 3), 0, 3));
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if (split_failed) {
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tr.set_division(0, 0);
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return;
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}
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tr.children[ichild ++] = push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[4], tr.source_triangle, old_state);
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tr.children[ichild ++] = push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[4], tr.source_triangle, old_state);
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tr.children[ichild ] = push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[4], tr.source_triangle, old_state);
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@@ -1386,6 +1401,10 @@ void TriangleSelector::perform_split(int facet_idx, const Vec3i32 &neighbors, En
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verts_idxs.insert(verts_idxs.begin()+1, get_alloc_vertex(0, 1, 0));
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verts_idxs.insert(verts_idxs.begin()+3, get_alloc_vertex(1, 3, 2));
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verts_idxs.insert(verts_idxs.begin()+5, get_alloc_vertex(2, 0, 4));
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if (split_failed) {
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tr.set_division(0, 0);
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return;
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}
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tr.children[ichild ++] = push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[5], tr.source_triangle, old_state);
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tr.children[ichild ++] = push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[3], tr.source_triangle, old_state);
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tr.children[ichild ++] = push_triangle(verts_idxs[3], verts_idxs[4], verts_idxs[5], tr.source_triangle, old_state);
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@@ -1448,7 +1467,12 @@ void TriangleSelector::get_facets(std::vector<indexed_triangle_set>& facets_per_
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{
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facets_per_type.clear();
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for (int type = (int)EnforcerBlockerType::NONE; type <= (int)EnforcerBlockerType::ExtruderMax; type++) {
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int max_state = int(EnforcerBlockerType::NONE);
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for (const Triangle &tr : m_triangles)
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if (tr.valid() && !tr.is_split())
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max_state = std::max(max_state, int(tr.get_state()));
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for (int type = int(EnforcerBlockerType::NONE); type <= max_state; ++type) {
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facets_per_type.emplace_back();
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indexed_triangle_set& its = facets_per_type.back();
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std::vector<int> vertex_map(m_vertices.size(), -1);
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@@ -1668,9 +1692,10 @@ void TriangleSelector::get_seed_fill_contour_recursive(const int facet_idx, cons
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TriangleSelector::TriangleSplittingData TriangleSelector::serialize() const {
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// Each original triangle of the mesh is assigned a number encoding its state
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// or how it is split. Each triangle is encoded by 4 bits (xxyy) or 8 bits (zzzzxxyy):
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// or how it is split. Each triangle is encoded by 4 bits (xxyy) or by
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// 4 bits plus one or more extension nibbles:
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// leaf triangle: xx = EnforcerBlockerType (Only values 0, 1, and 2. Value 3 is used as an indicator for additional 4 bits.), yy = 0
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// leaf triangle: xx = 0b11, yy = 0b00, zzzz = EnforcerBlockerType (subtracted by 3)
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// leaf triangle: xx = 0b11, yy = 0b00, zzzz... = EnforcerBlockerType (subtracted by 3) in base-15 chunks
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// non-leaf: xx = special side, yy = number of split sides
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// These are bitwise appended and formed into one 64-bit integer.
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@@ -1713,14 +1738,18 @@ TriangleSelector::TriangleSplittingData TriangleSelector::serialize() const {
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data.used_states[n] = true;
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if (n >= 3) {
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assert(n <= 16);
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if (n <= 16) {
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// Store "11" plus 4 bits of (n-3).
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data.bitstream.insert(data.bitstream.end(), { true, true });
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n -= 3;
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for (size_t bit_idx = 0; bit_idx < 4; ++bit_idx)
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data.bitstream.push_back(n & (uint64_t(0b0001) << bit_idx));
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// Store "11" plus one or more 4-bit chunks of (n - 3), where
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// 0b1111 indicates that another chunk follows.
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data.bitstream.insert(data.bitstream.end(), { true, true });
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n -= 3;
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while (n >= 15) {
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for (size_t bit_idx = 0; bit_idx < 4; ++bit_idx) {
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data.bitstream.push_back(uint64_t(0b1111) & (uint64_t(0b0001) << bit_idx));
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}
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n -= 15;
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}
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for (size_t bit_idx = 0; bit_idx < 4; ++bit_idx)
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data.bitstream.push_back(n & (uint64_t(0b0001) << bit_idx));
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} else {
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// Simple case, compatible with PrusaSlicer 2.3.1 and older for storing paint on supports and seams.
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// Store 2 bits of n.
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@@ -1746,17 +1775,18 @@ TriangleSelector::TriangleSplittingData TriangleSelector::serialize() const {
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return out.data;
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}
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void TriangleSelector::deserialize(const TriangleSplittingData &data,
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void TriangleSelector::deserialize(const TriangleSplittingData& data,
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bool needs_reset,
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EnforcerBlockerType max_ebt,
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EnforcerBlockerType to_delete_filament,
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EnforcerBlockerType replace_filament)
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EnforcerBlockerType replace_filament,
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const EnforcerBlockerStateMap* state_map)
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{
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if (needs_reset)
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reset(); // dump any current state
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for (auto [triangle_id, ibit] : data.triangles_to_split) {
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if (triangle_id >= int(m_triangles.size())) {
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BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << "array bound:error:triangle_id >= int(m_triangles.size())";
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if (triangle_id < 0 || triangle_id >= int(m_triangles.size()) || ibit < 0 || ibit >= int(data.bitstream.size())) {
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BOOST_LOG_TRIVIAL(info) << __FUNCTION__ << "array bound:error:triangle_id or bitstream index is out of range";
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return;
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}
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}
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@@ -1781,7 +1811,12 @@ void TriangleSelector::deserialize(const TriangleSplittingData &data,
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for (auto [triangle_id, ibit] : data.triangles_to_split) {
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assert(triangle_id < int(m_triangles.size()));
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assert(ibit < int(data.bitstream.size()));
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auto next_nibble = [&data, &ibit = ibit]() {
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bool bitstream_valid = true;
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auto next_nibble = [&data, &ibit = ibit, &bitstream_valid]() {
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if (ibit < 0 || ibit + 4 > int(data.bitstream.size())) {
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bitstream_valid = false;
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return 0;
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}
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int n = 0;
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for (int i = 0; i < 4; ++ i)
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n |= data.bitstream[ibit ++] << i;
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@@ -1792,17 +1827,39 @@ void TriangleSelector::deserialize(const TriangleSplittingData &data,
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while (true) {
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// Read next triangle info.
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int code = next_nibble();
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if (!bitstream_valid)
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return;
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int num_of_split_sides = code & 0b11;
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int num_of_children = num_of_split_sides == 0 ? 0 : num_of_split_sides + 1;
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bool is_split = num_of_children != 0;
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// Only valid if not is_split. Value of the second nibble was subtracted by 3, so it is added back.
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auto state = is_split ? EnforcerBlockerType::NONE : EnforcerBlockerType((code & 0b1100) == 0b1100 ? next_nibble() + 3 : code >> 2);
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auto state = EnforcerBlockerType::NONE;
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if (!is_split) {
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if ((code & 0b1100) == 0b1100) {
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int next_code = next_nibble();
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if (!bitstream_valid)
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return;
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int extension_count = 0;
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while (next_code == 0b1111) {
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++extension_count;
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next_code = next_nibble();
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if (!bitstream_valid)
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return;
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}
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state = EnforcerBlockerType(next_code + 15 * extension_count + 3);
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} else {
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state = EnforcerBlockerType(code >> 2);
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}
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}
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// BBS
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if (state == to_delete_filament)
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state = replace_filament;
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else if (to_delete_filament != EnforcerBlockerType::NONE && state != EnforcerBlockerType::NONE) {
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state = state > to_delete_filament ? EnforcerBlockerType((int)state - 1) : state;
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if (state_map != nullptr && state != EnforcerBlockerType::NONE) {
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const size_t state_idx = static_cast<size_t>(state);
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state = state_idx < state_map->size() ? (*state_map)[state_idx] : EnforcerBlockerType::NONE;
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} else {
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if (state == to_delete_filament)
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state = replace_filament;
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else if (to_delete_filament != EnforcerBlockerType::NONE && state != EnforcerBlockerType::NONE) {
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state = state > to_delete_filament ? EnforcerBlockerType((int)state - 1) : state;
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}
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}
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if (state > max_ebt) {
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@@ -1812,6 +1869,10 @@ void TriangleSelector::deserialize(const TriangleSplittingData &data,
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// Only valid if is_split.
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int special_side = code >> 2;
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if (is_split &&
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(special_side < 0 || special_side >= 3 ||
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(num_of_split_sides != 1 && num_of_split_sides != 2 && special_side != 0)))
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return;
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// Take care of the first iteration separately, so handling of the others is simpler.
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if (parents.empty()) {
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@@ -1822,6 +1883,8 @@ void TriangleSelector::deserialize(const TriangleSplittingData &data,
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parents.push_back({triangle_id, neighbors, 0, num_of_children});
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m_triangles[triangle_id].set_division(num_of_split_sides, special_side);
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perform_split(triangle_id, neighbors, EnforcerBlockerType::NONE);
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if (!m_triangles[triangle_id].is_split())
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return;
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continue;
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} else {
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// root is not split. just set the state and that's it.
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@@ -1840,13 +1903,20 @@ void TriangleSelector::deserialize(const TriangleSplittingData &data,
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int child_idx = last.total_children - last.processed_children - 1;
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Vec3i32 neighbors = this->child_neighbors(tr, last.neighbors, child_idx);
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int this_idx = tr.children[child_idx];
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if (this_idx < 0 || this_idx >= int(m_triangles.size()))
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return;
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m_triangles[this_idx].set_division(num_of_split_sides, special_side);
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perform_split(this_idx, neighbors, EnforcerBlockerType::NONE);
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if (!m_triangles[this_idx].is_split())
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return;
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parents.push_back({this_idx, neighbors, 0, num_of_children});
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} else {
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// this triangle belongs to last split one
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int child_idx = last.total_children - last.processed_children - 1;
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m_triangles[m_triangles[last.facet_id].children[child_idx]].set_state(state);
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const int this_idx = m_triangles[last.facet_id].children[child_idx];
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if (this_idx < 0 || this_idx >= int(m_triangles.size()))
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return;
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m_triangles[this_idx].set_state(state);
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++last.processed_children;
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}
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@@ -1893,7 +1963,16 @@ void TriangleSelector::TriangleSplittingData::update_used_states(const size_t bi
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if (const bool is_split = (code & 0b11) != 0; is_split)
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continue;
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const uint8_t facet_state = (code & 0b1100) == 0b1100 ? read_next_nibble() + 3 : code >> 2;
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size_t facet_state = code >> 2;
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if ((code & 0b1100) == 0b1100) {
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size_t extension_count = 0;
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size_t next_code = read_next_nibble();
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while (next_code == 0b1111) {
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++extension_count;
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next_code = read_next_nibble();
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}
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facet_state = next_code + 15 * extension_count + 3;
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}
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assert(facet_state < this->used_states.size());
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if (facet_state >= this->used_states.size())
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continue;
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@@ -1923,9 +2002,19 @@ bool TriangleSelector::has_facets(const TriangleSplittingData &data, const Enfor
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auto num_children_or_state = [&next_nibble]() -> int {
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int code = next_nibble();
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int num_of_split_sides = code & 0b11;
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return num_of_split_sides == 0 ?
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((code & 0b1100) == 0b1100 ? next_nibble() + 3 : code >> 2) :
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- num_of_split_sides - 1;
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if (num_of_split_sides != 0)
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return - num_of_split_sides - 1;
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if ((code & 0b1100) != 0b1100)
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return code >> 2;
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int extension_count = 0;
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int next_code = next_nibble();
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while (next_code == 0b1111) {
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++extension_count;
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next_code = next_nibble();
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}
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return next_code + 15 * extension_count + 3;
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};
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int state = num_children_or_state();
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@@ -10,14 +10,15 @@
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namespace Slic3r {
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enum class EnforcerBlockerType : int8_t {
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enum class EnforcerBlockerType : int16_t {
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// Maximum is 3. The value is serialized in TriangleSelector into 2 bits.
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NONE = 0,
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ENFORCER = 1,
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BLOCKER = 2,
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// For the fuzzy skin, we use just two values (NONE and FUZZY_SKIN).
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FUZZY_SKIN = ENFORCER,
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// Maximum is 15. The value is serialized in TriangleSelector into 6 bits using a 2 bit prefix code.
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// Extruder states are serialized using a 2-bit prefix plus one or more 4-bit nibbles.
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// This allows more than 16 painted states while keeping backward compatibility.
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Extruder1 = ENFORCER,
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Extruder2 = BLOCKER,
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Extruder3,
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@@ -34,7 +35,7 @@ enum class EnforcerBlockerType : int8_t {
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Extruder14,
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Extruder15,
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Extruder16,
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ExtruderMax = Extruder16
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ExtruderMax = 255
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};
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// Type alias for the state mapping array to improve code readability
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@@ -363,10 +364,11 @@ public:
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// Load serialized data. Assumes that correct mesh is loaded.
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void deserialize(const TriangleSplittingData& data,
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bool needs_reset = true,
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EnforcerBlockerType max_ebt = EnforcerBlockerType::ExtruderMax,
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EnforcerBlockerType to_delete_filament = EnforcerBlockerType::NONE,
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EnforcerBlockerType replace_filament = EnforcerBlockerType::NONE);
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bool needs_reset = true,
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EnforcerBlockerType max_ebt = EnforcerBlockerType::ExtruderMax,
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EnforcerBlockerType to_delete_filament = EnforcerBlockerType::NONE,
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EnforcerBlockerType replace_filament = EnforcerBlockerType::NONE,
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const EnforcerBlockerStateMap *state_map = nullptr);
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// Extract all used facet states from the given TriangleSplittingData.
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static std::vector<EnforcerBlockerType> extract_used_facet_states(const TriangleSplittingData &data);
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