Fix bridges appearing on top surfaces when "Extra bridge layers" is enabled. Threading fixes for extra bridge layers and lightning infill. (#13860)
* Fix data race in extra bridge layer generation causing spurious bridges on top surfaces * Guard second bridge layer against top most surfaces * CoPilot review comments & lighting infill threading fix.
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957d3017b4
@@ -1703,30 +1703,46 @@ void PrintObject::detect_surfaces_type()
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// Only iterate to the second-to-last layer, since we look at layer i+1.
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if( (this->config().enable_extra_bridge_layer.value == eblApplyToAll) || (this->config().enable_extra_bridge_layer.value == eblExternalBridgeOnly)){
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const size_t last = (m_layers.empty() ? 0 : m_layers.size() - 1);
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tbb::parallel_for( tbb::blocked_range<size_t>(0, last), [this, region_id](const tbb::blocked_range<size_t> &range) {
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// ORCA: Two-phase split (collect-then-apply) to eliminate a data race in the
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// original single-phase parallel_for, where iteration `i` rewrote
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// m_layers[i+1]->slices.surfaces via std::move while iteration `i+1` (running
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// on an adjacent TBB block on another worker thread) was iterating that same
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// Surfaces vector as its bot_surfs. Splitting into a read-only collect pass
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// followed by a write-only apply pass removes the cross-iteration aliasing.
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//
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// Phase 1: read-only pass — collect each layer's stBottomBridge polygons into a
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// per-layer cache. No surfaces are mutated, so concurrent reads are safe.
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std::vector<Polygons> bridge_polys_per_layer(last);
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tbb::parallel_for(tbb::blocked_range<size_t>(0, last), [this, region_id, &bridge_polys_per_layer](const tbb::blocked_range<size_t> &range) {
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for (size_t i = range.begin(); i < range.end(); ++i) {
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m_print->throw_if_canceled();
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// Step 1: Find bridge polygons
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// Current layer (i): Search for stBottomBridge polygons.
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const Surfaces &bot_surfs = m_layers[i]->m_regions[region_id]->slices.surfaces;
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// Next layer (i+1): The layer where stInternal polygons may be re-classified.
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Surfaces &top_surfs = m_layers[i + 1]->m_regions[region_id]->slices.surfaces;
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// Step 2: Collect the bridge polygons in the current layer region
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Polygons polygons_bridge;
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for (const Surface &sbot : bot_surfs) {
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if (sbot.surface_type == stBottomBridge) {
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polygons_append(polygons_bridge, to_polygons(sbot));
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polygons_append(bridge_polys_per_layer[i], to_polygons(sbot));
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}
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}
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}
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});
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// Phase 2: write pass — each iteration mutates only m_layers[i+1]->slices.surfaces
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// and reads its bridge polygons from the precomputed cache. Different iterations
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// never share a write target, so there is no aliasing between worker threads.
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tbb::parallel_for( tbb::blocked_range<size_t>(0, last), [this, region_id, &bridge_polys_per_layer](const tbb::blocked_range<size_t> &range) {
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for (size_t i = range.begin(); i < range.end(); ++i) {
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m_print->throw_if_canceled();
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// Step 1 + 2: pull the precomputed bridge polygons for the current source layer.
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const Polygons &polygons_bridge = bridge_polys_per_layer[i];
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// Step 3: Early termination of loop if no meaningfull bridge found
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// No bridge polygons found, continue to the next layer
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if (polygons_bridge.empty())
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continue;
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// Step 4: Bottom bridge polygons found - scan and create layer+1 bridge polygon
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Surfaces &top_surfs = m_layers[i + 1]->m_regions[region_id]->slices.surfaces;
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Surfaces new_surfaces;
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new_surfaces.reserve(top_surfs.size());
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@@ -1740,7 +1756,50 @@ void PrintObject::detect_surfaces_type()
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// This would also skip generation of very short dual bridge layers (that are shorter than N perimeters), but these are unecessary as the bridge distance is
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// We could reduce this slightly to account for innacurcies in the clipping operation.
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// TODO: Monitor GitHub issues to check whether second bridge layers are ommited where they should be generated. If yes, reduce the filtering distance
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// ORCA: Same-layer-top guard.
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//
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// Collect every stTop polygon present at layer i+1 (this region) and
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// expand it by the same `offset_distance` used by the bridge filter
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// above. Note that `offset_distance` here is the full wall-band
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// distance for the region (external wall width + all configured
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// internal wall widths, i.e. external + (wall_loops - 1) × internal),
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// not a single perimeter width. Any candidate second-bridge area that
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// falls under this expanded mask will be subtracted out below.
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//
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// Why this exists: detect_surfaces_type() classifies a layer's "top"
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// surfaces as the geometry that is not covered by the layer above. Those
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// stTop regions often have small stInternal islands embedded in them.
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// The pre-existing wall-band filter (shrink_ex/offset_ex by
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// offset_distance) is supposed to throw those tiny islands away, but
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// its result is sensitive to Clipper's floating-point order of
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// operations: on macOS ARM the filter eats them, on Windows/Intel it
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// doesn't. Visible bridges then show up scattered across the printed
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// top surface.
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//
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// Expanding stTop by offset_distance and subtracting it from the
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// overlap makes the decision platform-independent: an island fully
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// surrounded by stTop disappears regardless of which Clipper happens
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// to be doing the math, while large stInternal regions away from the
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// top survive intact (the expansion only nibbles the wall-band depth
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// inward).
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//
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// Keep ExPolygons throughout so that any holes inside an stTop surface
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// are offset with the correct sign (positive offset shrinks holes /
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// grows the solid region). Using Polygons + expand() would treat the
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// contour and each hole as independent polygons and could distort the
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// mask.
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ExPolygons same_layer_top_expanded;
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{
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ExPolygons same_layer_top;
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for (const Surface &s : top_surfs) {
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if (s.surface_type == stTop)
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same_layer_top.push_back(s.expolygon);
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}
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if (! same_layer_top.empty())
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same_layer_top_expanded = offset_ex(same_layer_top, offset_distance);
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}
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// For each surface in the layer above
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for (Surface &s_up : top_surfs) {
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// Only reclassify stInternal polygons (i.e. what will become later solid and sparse infill)
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@@ -1755,7 +1814,13 @@ void PrintObject::detect_surfaces_type()
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// Filter out the resulting candidate bridges based on size. First perform a shrink operation...
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// ...followed by an expand operation to bring them back to the original size (positive offset)
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overlap = offset_ex(shrink_ex(overlap, offset_distance), offset_distance);
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// ORCA: subtract the expanded same-layer stTop mask (see comment above
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// the mask construction). Drops stInternal islands fully surrounded by
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// stTop at i+1 without affecting bridges that lie away from the top.
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if (! same_layer_top_expanded.empty() && ! overlap.empty())
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overlap = diff_ex(overlap, same_layer_top_expanded, ApplySafetyOffset::Yes);
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// Now subtract the filtered new bridge layer from the remaining internal surfaces to create the new internal surface
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ExPolygons remainder = diff_ex(p_up, overlap, ApplySafetyOffset::Yes);
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@@ -2500,29 +2565,76 @@ void PrintObject::bridge_over_infill()
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backup_surfaces[lidx] = {};
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}
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tbb::parallel_for(tbb::blocked_range<size_t>(0, this->layers().size()), [po = this, &backup_surfaces,
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&surfaces_by_layer](tbb::blocked_range<size_t> r) {
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// ORCA: Two-phase split (collect-then-apply) to eliminate a data race in
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// the original single-phase parallel_for, where iteration `lidx` read
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// m_layers[lidx-1]->regions()->fill_surfaces (its lower_layer) to compute
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// `lightning_fill`, while iteration `lidx-1`, on an adjacent TBB block,
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// was concurrently std::move-ing / emplace_back-ing into that same
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// SurfaceCollection.
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//
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// Semantic choice — read ORIGINAL surfaces in Phase 1:
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// The lower_layer that iteration `lidx` looks at is the *current* layer
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// for iteration `lidx-1`, which Phase 2 will modify. We therefore have to
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// pick whether Phase 1 sees that layer's pre-modification or
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// post-modification state. We deliberately use the original (pre-modification)
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// state, for two reasons:
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// 1. The gate is asking "does the layer below use lightning sparse
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// infill?" — that's a property of the layer's configuration plus its
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// original sparse-infill classification. Phase 2's edits only carve
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// a small overhang-aligned slice of sparse into solid; they do not
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// change whether the layer is using lightning. The realistic gate
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// answer is the same either way.
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// 2. Each layer's solid expansion is meant to give its OWN lower_layer
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// something to anchor lightning lines onto. Cascading the gate
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// across layers ("skip mine because the layer below already did
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// some") would invert that intent and force a serial Phase 2.
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// The original racy code didn't actually implement either choice
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// consistently — it returned whichever bytes happened to be in the
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// vector when the thread arrived. This split makes the behaviour
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// defined, deterministic across runs and platforms, and equivalent to
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// a clean sequential implementation that gathered all gates first and
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// then applied modifications.
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//
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// Phase 1: read-only — for each layer, determine whether its lower_layer
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// has any stInternal area inside a lightning-infill region. That's the
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// sole purpose of `lightning_fill` in the original code: a gate. Capture
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// it once into a per-layer bool, derived from the original (unmodified)
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// surfaces, so the gate is platform-independent and order-independent.
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std::vector<char> needs_lightning_expansion(this->layers().size(), 0);
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tbb::parallel_for(tbb::blocked_range<size_t>(0, this->layers().size()), [po = this, &surfaces_by_layer,
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&needs_lightning_expansion](tbb::blocked_range<size_t> r) {
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PRINT_OBJECT_TIME_LIMIT_MILLIS(PRINT_OBJECT_TIME_LIMIT_DEFAULT);
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for (size_t lidx = r.begin(); lidx < r.end(); lidx++) {
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if (surfaces_by_layer.find(lidx) == surfaces_by_layer.end())
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continue;
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Layer *layer = po->get_layer(lidx);
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const Layer *layer = po->get_layer(lidx);
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const Layer *lower_layer = layer->lower_layer;
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if (lower_layer == nullptr)
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continue;
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Polygons lightning_fill;
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for (const LayerRegion *region : lower_layer->regions()) {
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if (region->region().config().sparse_infill_pattern == ipLightning) {
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Polygons lf = to_polygons(region->fill_surfaces.filter_by_type(stInternal));
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lightning_fill.insert(lightning_fill.end(), lf.begin(), lf.end());
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if (region->region().config().sparse_infill_pattern == ipLightning
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&& ! region->fill_surfaces.filter_by_type(stInternal).empty()) {
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needs_lightning_expansion[lidx] = 1;
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break;
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}
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}
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}
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});
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if (lightning_fill.empty())
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// Phase 2: write-only — each iteration mutates only m_layers[lidx]'s
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// fill_surfaces and never reads any other layer's surfaces. Different
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// iterations write to disjoint LayerRegion::fill_surfaces vectors, so
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// there is no aliasing between worker threads.
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tbb::parallel_for(tbb::blocked_range<size_t>(0, this->layers().size()), [po = this, &backup_surfaces,
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&surfaces_by_layer,
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&needs_lightning_expansion](tbb::blocked_range<size_t> r) {
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PRINT_OBJECT_TIME_LIMIT_MILLIS(PRINT_OBJECT_TIME_LIMIT_DEFAULT);
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for (size_t lidx = r.begin(); lidx < r.end(); lidx++) {
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if (! needs_lightning_expansion[lidx])
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continue;
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Layer *layer = po->get_layer(lidx);
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for (LayerRegion *region : layer->regions()) {
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backup_surfaces[lidx][region] = std::move(
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region->fill_surfaces); // Make backup copy by move!! so that pointers in candidate surfaces stay valid
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@@ -3232,53 +3344,75 @@ void PrintObject::bridge_over_infill()
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// === ORCA: Create a second internal bridge layer above the first bridge layer. ========================================================
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// ======================================================================================================================================
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if ( this->m_config.enable_extra_bridge_layer == eblApplyToAll || this->m_config.enable_extra_bridge_layer == eblInternalBridgeOnly) {
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// Process layers in parallel up to second-to-last
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tbb::parallel_for( tbb::blocked_range<size_t>(0, this->layers().size() - 1), [this](const tbb::blocked_range<size_t>& r) {
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for (size_t lidx = r.begin(); lidx < r.end(); ++lidx)
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{
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// ORCA: Two-phase to eliminate the same data race as the external-bridge
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// pass in detect_surfaces_type().
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//
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// Phase 1: read-only — for each layer, collect its stInternalBridge polygons and
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// the matching bridge angle into a per-layer cache.
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struct LayerBridgeCache {
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ExPolygons polys;
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double angle = 0.0;
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float offset_distance = 0.0f;
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bool has_bridge = false;
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};
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// Guard against size_t underflow when the object has 0 or 1 layers — there is
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// no "layer above" to receive an extra bridge, so the whole pass is a no-op.
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const size_t last = (this->layers().size() < 2) ? 0 : this->layers().size() - 1;
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std::vector<LayerBridgeCache> caches(this->layers().size());
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tbb::parallel_for( tbb::blocked_range<size_t>(0, last), [this, &caches](const tbb::blocked_range<size_t>& r) {
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for (size_t lidx = r.begin(); lidx < r.end(); ++lidx) {
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Layer* layer = this->get_layer(lidx);
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// (A) Gather internal bridging surfaces in the current layer
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ExPolygons bridging_current_layer;
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double bridging_angle_current = 0.0;
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bool found_any_bridge = false;
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float offset_distance = 0.0f;
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// Pick a region from which to retrieve the flow width
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LayerBridgeCache &cache = caches[lidx];
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if (!layer->regions().empty())
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offset_distance = layer->regions().front()->flow(frSolidInfill).scaled_width();
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cache.offset_distance = layer->regions().front()->flow(frSolidInfill).scaled_width();
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for (LayerRegion *region : layer->regions()) {
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for (const Surface &surf : region->fill_surfaces.surfaces) {
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if (surf.surface_type == stInternalBridge) {
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bridging_current_layer.push_back(surf.expolygon);
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bridging_angle_current = surf.bridge_angle; // Store the last bridging angle of the current print object
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found_any_bridge = true;
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cache.polys.push_back(surf.expolygon);
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cache.angle = surf.bridge_angle; // last bridge angle on this layer wins, matching prior behaviour
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cache.has_bridge = true;
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}
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}
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}
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// If no bridging in this layer, continue with the next
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if (!found_any_bridge || bridging_current_layer.empty())
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if (!cache.has_bridge || cache.polys.empty()) {
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cache.has_bridge = false;
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continue;
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// (B) Shrink-expand to remove trivial bridging areas
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bridging_current_layer = offset_ex( shrink_ex(bridging_current_layer, offset_distance), offset_distance );
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if (bridging_current_layer.empty())
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continue; // all bridging was trivial, continue with the next layer
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}
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// Shrink-expand to remove trivial bridging areas
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cache.polys = offset_ex(shrink_ex(cache.polys, cache.offset_distance), cache.offset_distance);
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if (cache.polys.empty())
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cache.has_bridge = false;
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}
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});
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// Phase 2: write — each iteration mutates only m_layers[lidx+1]->fill_surfaces and
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// pulls its bridge polygons from the precomputed cache. Different iterations never
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// touch the same fill_surfaces vector, so there is no aliasing between workers.
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tbb::parallel_for( tbb::blocked_range<size_t>(0, last), [this, &caches](const tbb::blocked_range<size_t>& r) {
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for (size_t lidx = r.begin(); lidx < r.end(); ++lidx)
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{
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const LayerBridgeCache &cache = caches[lidx];
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// If no bridging in this layer, continue with the next
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if (!cache.has_bridge || cache.polys.empty())
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continue;
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// (C) If there is a next layer, identify overlapping stInternal & stInternalSolid areas and convert the overlap to stSecondInternalBridge
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if (lidx + 1 < this->layers().size()) {
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Layer* next_layer = this->get_layer(lidx + 1);
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// second bridging angle is 90 degrees offset
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double bridging_angle_second = bridging_angle_current + M_PI / 2.0;
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double bridging_angle_second = cache.angle + M_PI / 2.0;
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// Union the bridging polygons
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ExPolygons bridging_union = union_safety_offset_ex(bridging_current_layer);
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ExPolygons bridging_union = union_safety_offset_ex(cache.polys);
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const float offset_distance = cache.offset_distance;
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for (LayerRegion *next_region : next_layer->regions()) {
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Surfaces next_new_surfaces;
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Surfaces keep_surfaces;
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