fix(build): remove nonexistent exterior_facets reset, Point3->Point in rotate center

This commit is contained in:
thysson2701
2026-07-21 22:08:14 +02:00
parent 3259f12b04
commit c8f399fdba
2 changed files with 1 additions and 2 deletions

View File

@@ -10582,7 +10582,7 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou
if (nd * nd < l2)
pt = (p1 + threshold * v * (nd / sqrt(l2))).cast<coord_t>();
//Point pt = ((nd * nd >= l2) ? (p1+v*0.4): (p1 + 0.2 * v * (nd / sqrt(l2)))).cast<coord_t>();
pt.rotate(angle, paths.front().polyline.points.front());
pt.rotate(angle, paths.front().polyline.points.front().to_point());
// generate the travel move
gcode += m_writer.extrude_to_xy(this->point_to_gcode(pt), 0,"move inwards before travel",true);
}

View File

@@ -3471,7 +3471,6 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
// BBS: reset facet annotations
this->mmu_segmentation_facets.reset();
this->texture_mapping_color_facets.reset();
this->exterior_facets.reset();
this->supported_facets.reset();
this->seam_facets.reset();
this->fuzzy_skin_facets.reset();