fix(build): remove nonexistent exterior_facets reset, Point3->Point in rotate center
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@@ -10582,7 +10582,7 @@ std::string GCode::extrude_loop(ExtrusionLoop loop, std::string description, dou
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if (nd * nd < l2)
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pt = (p1 + threshold * v * (nd / sqrt(l2))).cast<coord_t>();
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//Point pt = ((nd * nd >= l2) ? (p1+v*0.4): (p1 + 0.2 * v * (nd / sqrt(l2)))).cast<coord_t>();
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pt.rotate(angle, paths.front().polyline.points.front());
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pt.rotate(angle, paths.front().polyline.points.front().to_point());
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// generate the travel move
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gcode += m_writer.extrude_to_xy(this->point_to_gcode(pt), 0,"move inwards before travel",true);
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}
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@@ -3471,7 +3471,6 @@ size_t ModelVolume::split(unsigned int max_extruders, bool remap_paint)
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// BBS: reset facet annotations
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this->mmu_segmentation_facets.reset();
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this->texture_mapping_color_facets.reset();
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this->exterior_facets.reset();
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this->supported_facets.reset();
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this->seam_facets.reset();
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this->fuzzy_skin_facets.reset();
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