Rename 'near' to avoid macro conflict on windows

This commit is contained in:
sentientstardust
2026-05-28 10:25:15 +01:00
parent 646f558560
commit dcf79e332c

View File

@@ -5099,7 +5099,7 @@ static ExtrusionPath *top_surface_image_last_extrusion_path(ExtrusionEntitiesPtr
return nullptr;
}
static double top_surface_image_boundary_skin_start_distance_sq(const Polyline &polyline, const Point &near)
static double top_surface_image_boundary_skin_start_distance_sq(const Polyline &polyline, const Point &anchor)
{
if (!polyline.is_valid())
return std::numeric_limits<double>::max();
@@ -5107,14 +5107,14 @@ static double top_surface_image_boundary_skin_start_distance_sq(const Polyline &
double best = std::numeric_limits<double>::max();
const size_t point_count = polyline.points.size() > 1 ? polyline.points.size() - 1 : polyline.points.size();
for (size_t i = 0; i < point_count; ++i)
best = std::min(best, (polyline.points[i] - near).cast<double>().squaredNorm());
best = std::min(best, (polyline.points[i] - anchor).cast<double>().squaredNorm());
return best;
}
return std::min((polyline.first_point() - near).cast<double>().squaredNorm(),
(polyline.last_point() - near).cast<double>().squaredNorm());
return std::min((polyline.first_point() - anchor).cast<double>().squaredNorm(),
(polyline.last_point() - anchor).cast<double>().squaredNorm());
}
static void top_surface_image_boundary_skin_orient_near(Polyline &polyline, const Point &near)
static void top_surface_image_boundary_skin_orient_near(Polyline &polyline, const Point &anchor)
{
if (!polyline.is_valid())
return;
@@ -5123,19 +5123,19 @@ static void top_surface_image_boundary_skin_orient_near(Polyline &polyline, cons
points.pop_back();
if (points.empty())
return;
const int nearest_idx = near.nearest_point_index(points);
const int nearest_idx = anchor.nearest_point_index(points);
std::rotate(points.begin(), points.begin() + nearest_idx, points.end());
points.emplace_back(points.front());
polyline.points = std::move(points);
} else if ((polyline.last_point() - near).cast<double>().squaredNorm() <
(polyline.first_point() - near).cast<double>().squaredNorm()) {
} else if ((polyline.last_point() - anchor).cast<double>().squaredNorm() <
(polyline.first_point() - anchor).cast<double>().squaredNorm()) {
polyline.reverse();
}
}
static std::unique_ptr<ExtrusionPath> top_surface_image_take_nearest_boundary_skin_path(
ExtrusionEntityCollection &collection,
const Point &near)
const Point &anchor)
{
size_t best_idx = collection.entities.size();
double best_dist = std::numeric_limits<double>::max();
@@ -5143,7 +5143,7 @@ static std::unique_ptr<ExtrusionPath> top_surface_image_take_nearest_boundary_sk
const ExtrusionPath *path = dynamic_cast<const ExtrusionPath *>(collection.entities[i]);
if (path == nullptr || !path->polyline.is_valid())
continue;
const double dist = top_surface_image_boundary_skin_start_distance_sq(path->polyline, near);
const double dist = top_surface_image_boundary_skin_start_distance_sq(path->polyline, anchor);
if (dist < best_dist) {
best_dist = dist;
best_idx = i;
@@ -5153,7 +5153,7 @@ static std::unique_ptr<ExtrusionPath> top_surface_image_take_nearest_boundary_sk
return nullptr;
ExtrusionPath *path = static_cast<ExtrusionPath *>(collection.entities[best_idx]);
collection.entities.erase(collection.entities.begin() + best_idx);
top_surface_image_boundary_skin_orient_near(path->polyline, near);
top_surface_image_boundary_skin_orient_near(path->polyline, anchor);
return std::unique_ptr<ExtrusionPath>(path);
}