Render selected objects first

This commit is contained in:
Enrico Turri
2019-04-11 08:36:00 +02:00
parent 1c429e3686
commit fd4ddf56e7

View File

@@ -748,6 +748,12 @@ GLVolumeWithIdAndZList volumes_to_render(const GLVolumePtrs& volumes, GLVolumeCo
[](const GLVolumeWithIdAndZ& v1, const GLVolumeWithIdAndZ& v2) -> bool { return v1.second.second < v2.second.second; }
);
}
else if ((type == GLVolumeCollection::Opaque) && (list.size() > 1))
{
std::sort(list.begin(), list.end(),
[](const GLVolumeWithIdAndZ& v1, const GLVolumeWithIdAndZ& v2) -> bool { return v1.first->selected && !v2.first->selected; }
);
}
return list;
}