Commit Graph

8223 Commits

Author SHA1 Message Date
38576c4d10 Don't capture Cmd+A on OSX in Canvas, it works throug the menu accelerators. 2019-02-04 09:37:49 +01:00
8d555e7c31 Model fixing through Netfabb service (Windows only):
Model volumes are now fixed one by one, instances & parameters are maintained,
it is now possible to fix just a single volume of a multi-part object.
2019-02-03 22:14:34 +01:00
2abdfa880c Fixed an error when importing / exporting Config Bundles with
at least one SLA print or SLA material defined.
2019-02-03 20:17:55 +01:00
1484522cd8 Trying to find a reasonable workaround for the single key menu accelerators. 2019-02-03 19:10:20 +01:00
8baf51c654 Trying to convince OSX that we want the Control key to behave as Command
key when accessing OSX machine over VNC from a PC.
2019-02-03 17:57:55 +01:00
bde521db72 On Windows, system and hidden files are now ignored in all file
enumeration loops.
Should fix "desktop.ini still displaying error" #1761
2019-02-03 15:30:37 +01:00
3e34d4ccf5 Removed GLCanvas3D::on_key_down() handler, as it is replaced
by the on_char() handler.
2019-02-03 14:11:09 +01:00
23849e17b2 The accelerators Ctrl+A, Ctrl+Del and Del were incorrectly captured
globally by being defined in the Edit menu.
These accelerators are now suppressed in the menu (shown on Windows
but inactive, not shown on OSX / Linux),
and they are now captured by the 3D scene widget instead.

Fix of ctrl-A doesn't work well #1753
2019-02-03 14:06:13 +01:00
b40e1c8a89 OSX specific: Changed the "Preferences dialog" short cut
to the platform default "Control-," fixes #1748
2019-02-03 12:12:26 +01:00
d927980161 Suppressed the "Split to volumes" button in simple mode. 2019-02-03 11:15:26 +01:00
f3cbf783bb OSX specific: The Command short keys over the 3D scene toolbars
are now shown with the OSX "Command" symbols, not as "Ctrl+"
2019-02-03 11:10:25 +01:00
cc06b9f06b Fixed an issue, where the output G-code file name was not always updated
from the current Model/ModelObjects.
Fixed a possible race condition in updating Print::m_placeholder_parser
with the proposed filename / filename base.
Improved documentation (source code comments).
2019-02-03 10:41:14 +01:00
f0d3656cde Fix of a cooling slow down logic.
fixes "Min print speed" to "Estimated Print Time" Inconsistencies #1488
2019-02-01 17:15:41 +01:00
a7ed0a48f8 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-02-01 14:42:55 +01:00
e5f68f81c7 Merge branch 'sidebar_fixes' of https://github.com/prusa3d/Slic3r 2019-02-01 14:32:21 +01:00
d464176cd2 Merge branch 'tm_colldetection_upgr' 2019-02-01 13:30:29 +01:00
6c5c2e8a5c Merge remote-tracking branch 'origin/master' into tm_colldetection_upgr 2019-02-01 13:21:16 +01:00
36736ab72e Get name of both the G-code and project file from the 1st printable
object's name or file path.
Fixed some compilation warnings.
2019-02-01 11:44:08 +01:00
efce10b3d3 Changed default the Drag & Drop target from "Move" to "Copy". Fixes #1742 2019-02-01 08:53:29 +01:00
37d1256aa3 Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-31 15:09:23 +01:00
9644bc720f Fixed a bug in initialization of some StaticPrintConfig derived classes.
Merged implementation of support for "Octoprint-Cancelobject" #972
thanks @supermerill
2019-01-31 15:09:16 +01:00
c32c45deef Keeps modifier transparent while layer editing tool is enabled 2019-01-31 14:25:11 +01:00
b0a732d2de Emulation of kill focus event on object manipulator fields when changing selection into objects list [WIN+LINUX] 2019-01-31 14:12:07 +01:00
e2ce240ec3 Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes 2019-01-31 13:32:47 +01:00
89e2732b06 Updated KBShortcutsDialog 2019-01-31 13:21:33 +01:00
736ef3373e Merge branch 'master' of https://github.com/prusa3d/Slic3r 2019-01-31 13:19:46 +01:00
0fd82f7fa0 User mode-aware toolbar items 2019-01-31 13:19:26 +01:00
c5279c3ee6 Added call to _set_current() into GLCanvas3D::on_mouse() 2019-01-31 10:50:16 +01:00
a645e61ec7 Merge remote-tracking branch 'origin/master' into tm_colldetection_upgr 2019-01-31 10:11:56 +01:00
278f67710c Getting rid of signed distance from collision detection. 2019-01-31 10:11:37 +01:00
5b1f837b39 Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-31 09:37:38 +01:00
583b8a9a2b glsafe macro to test for the glGetError in debug mode 2019-01-31 09:37:27 +01:00
ec7dff8b81 GLCanvas3D -> added call _set_current() to method accessing GPU memory 2019-01-31 09:15:43 +01:00
1ab6d67e97 Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-31 09:09:42 +01:00
7609081697 Fixed name of the exported project file to respect the object name. 2019-01-31 09:08:40 +01:00
32dcaba725 replace #ifdef _DEBUG with #ifndef NDEBUG 2019-01-31 08:47:23 +01:00
9df8de0f14 GLCanvas3d::on_render(): if not intialized yet,
Call render directly, so it gets initialized immediately, not from On Idle handler.
2019-01-30 19:48:26 +01:00
4f802e5c81 Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-30 19:02:43 +01:00
5153261a8b Added missing GL context "Set Current" calls before loading data
into vertex buffers.

Changed behavior of Canvas3D::on_render() to postpone rendering to idle,
as on OSX the paint events happen directly from control updates,
if the control update triggers Canvas3D window rescaling. With this change,
rendering only happens from idle handler consistently.
2019-01-30 19:02:30 +01:00
45be9b7cf9 Getting around signed_distance in pinhead_mesh_intersect 2019-01-30 17:35:39 +01:00
78505009aa Added menu item for the "Fix through the Netfabb" 2019-01-30 16:27:33 +01:00
3654f708f2 Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes 2019-01-30 16:19:59 +01:00
e3c0315865 Removed Microsoft specific _DEBUG flag from the Unix systems.
Made condional compilation of assert code based on #ifndef NDEBUG
instead of #ifdef _DEBUG to compile on Unix systems.
2019-01-30 15:27:11 +01:00
e8e8e7e9c5 Updated draw_colored_band() according to the new colors.
+ some code refactoring
2019-01-30 14:45:18 +01:00
0cd0041cc6 Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes 2019-01-30 14:09:18 +01:00
1da994fe4e Trying to speed up collision detection with tbb 2019-01-30 13:51:34 +01:00
cc560c2d1d Fix to my last commit 2019-01-30 13:26:16 +01:00
a9955a4bc8 Added debug output to test event handling sequence between Objects List and Object Manipulator fields 2019-01-30 12:18:01 +01:00
82ad214339 Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes 2019-01-30 12:16:49 +01:00
0a6eb54e55 Merge branch 'master' of https://github.com/Prusa3d/Slic3r 2019-01-30 12:10:38 +01:00