YuSanka
4523f49445
GalleryDialog: Added loaded files quality control
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+ Code cleaning
2021-07-14 12:47:52 +02:00
enricoturri1966
bd63d26022
Fixes into Cut gizmo
2021-07-14 11:39:09 +02:00
YuSanka
769caa2e92
Replace with STL: Fixed update of the item name after replacing
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+ OSX specific: Code refactoring for ObjectList:Rename() function
2021-07-14 09:22:03 +02:00
YuSanka
b83e109222
Fixed Windows DarkMode for some dialogues.
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+ ProjectDropDialog: wxRadiloBox was changes to the wxStaticBox with wxRadioButtons because of dark mode colors update
+ Preferences: Fixed update of the text colors
2021-07-13 18:27:30 +02:00
tamasmeszaros
df4545e99a
Fix crash when all the holes fail to drill
2021-07-13 16:02:58 +02:00
Vojtech Bubnik
90c2528772
Fixed R-Pi build
2021-07-13 14:08:44 +02:00
Vojtech Bubnik
ce92075590
MMU segmentation: Implemented filtering of unprintable regions in
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top/bottom propagation.
2021-07-13 14:00:21 +02:00
Lukáš Hejl
f7fcc9b4d7
Fixed compilation in debug mode by removing the forgotten assert.
2021-07-13 12:56:01 +02:00
enricoturri1966
40fc96e051
Fixed conflicts after pulling from master
2021-07-13 12:11:54 +02:00
enricoturri1966
69eb2fd4e5
Follow-up of d6fdf2d5c2 -> Automatic generation of missing thumbnails
2021-07-13 11:57:19 +02:00
Lukáš Hejl
7b1ab0d501
Merge branch 'lh_mm_gizmo_rendering'
2021-07-13 11:36:42 +02:00
Lukáš Hejl
14bfc30ec4
Triangle normals and lighting are computed inside the fragment shader for the multi-material painting gizmo.
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It results in a six-fold reduction of the amount of data transferred into GPU because there is no need to duplicate vertices for every triangle. Also, normals aren't needed to be transferred to GPU.
2021-07-13 11:23:36 +02:00
Lukáš Hejl
bc10148ff2
Default object color is shown in the multi-material painting gizmo when the user switches to a printer with fewer extruders than the number of extruders used to paint the object.
2021-07-13 11:23:36 +02:00
Lukáš Hejl
2a04382245
Speed up the rendering of triangles in painting gizmos by only copying triangle data to the GPU when triangles were changed by painting.
2021-07-13 11:23:36 +02:00
Vojtech Bubnik
e4f3458bbc
Tracing MMU top / bottom segmentation open lines at "trace" level.
2021-07-13 11:19:20 +02:00
Vojtech Bubnik
1a72c78934
Merge branch 'vb_mmu_top_bottom'
2021-07-13 11:08:52 +02:00
Vojtech Bubnik
dc1f8e4b5d
Fixed slab slicing for special cases (slicing plane intersects object
...
plane).
2021-07-13 11:06:59 +02:00
Lukas Matena
e97205c415
Fixed build on Linux
2021-07-13 08:30:49 +02:00
YuSanka
1c64404890
GalleryDialog improvements:
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* Added "Replace PNG" function
* Added locks instead of border for system shapes
2021-07-12 17:22:22 +02:00
Oleksandra Yushchenko
080807eda5
Modifiers Gallery ( #6703 )
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* Added GalleryDialog
* GalleryDialog improvements:
* Added DnD functionality
* Added "Delete custom shapes" function
2021-07-12 15:20:50 +02:00
Lukáš Hejl
e2603b1652
Removed unnecessary backward compatibility with old multi-material painted 3MF from the early stage of development.
2021-07-12 13:37:33 +02:00
Lukáš Hejl
afb13dadc1
Fixed an issue where seed fill selection stuck displayed when the mouse was moving inside multi-material gizmo when the gizmo was overlapping the model.
2021-07-12 13:21:10 +02:00
Vojtech Bubnik
5b9d7e7376
Follow up (bugfix) of 0d70a2be69
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GLIndexedVertexArray newly uses Eigen::AlignedBox<float, 3>
for efficiency instead of our double based BoundingBoxf3.
2021-07-12 10:53:09 +02:00
Lukas Matena
e80ef16a5b
Added a missing locale switch needed for custom gcode validation when switching tabs
2021-07-12 09:38:32 +02:00
Super-intelligent Shade of the Color Blue
a6f66631e4
Fix FHS install dirs ( #5930 )
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Install .desktop files into /usr/share/applications.
Install PNGs for the above into /usr/share/icons.
Install udev rules into /lib/udev/rules.d.
2021-07-09 17:44:58 +02:00
Justin Schuh
bdb1956c3e
Update build_win.bat ( #6688 )
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* Support relative as well as absolute paths in -d/-destdir
* Improved debuggability (control variables and echo suppression)
* Improved error handling and messages
2021-07-09 15:23:09 +02:00
Vojtech Bubnik
e2969291bb
Our friendly GCC does not consider std::pair<int, int> trivially
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copiable either, while everybody else does. Shame on GCC.
2021-07-09 14:05:30 +02:00
Vojtech Bubnik
eeaab9f73b
GCC does not consider std::pair<std::pair<...>, ...> to be trivially
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copiable, thus fixing the unit tests with a custom trivially
copyable type.
2021-07-09 13:58:54 +02:00
Vojtech Bubnik
a3e507a9b9
MutablePriorityQueue: Added is_trivially_copyable test for queue value
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types, added [] accessors.
2021-07-09 13:25:41 +02:00
Vojtech Bubnik
0f9b2e20bf
1) Fixed a significant bug in MutablePriorityQueue when setting
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the indices allowing rescheduling of values in the middle of the queue.
2) Implemented a cache friendly variant - MutableSkipHeapPriorityQueue
based on
https://playfulprogramming.blogspot.com/2015/08/cache-optimizing-priority-queue.html
https://github.com/rollbear/prio_queue/blob/master/prio_queue.hpp
2021-07-09 12:53:29 +02:00
rtyr
c06330dc67
Initial gCreate bundle
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https://github.com/prusa3d/PrusaSlicer/pull/6679
2021-07-09 12:18:08 +02:00
rtyr
8df998990e
gCreate resources
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https://github.com/prusa3d/PrusaSlicer/pull/6679
2021-07-09 12:15:18 +02:00
lee hakmin
b5baec20bf
Korean localization addition update ( #6314 )
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* Add files via upload
* Add files via upload
* Add files via upload
2021-07-08 17:05:15 +02:00
Vojtech Bubnik
2d646bddf1
Updated the Catch2 framework from v2.13.3 to v2.13.6.
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Fixes Fix build error with non-const MINSIGSTKSZ. #6518
2021-07-08 16:55:59 +02:00
MaleNurse
580e333c61
Update deps build to correct cmake command for VS2019 ( #6666 )
2021-07-08 16:48:58 +02:00
tamasmeszaros
7885c35c9e
Merge branch 'tm_arrange_notify'
2021-07-08 16:36:49 +02:00
Justin Schuh
59f23f4bcc
Add a simple Windows command-line build script ( #6674 )
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Batch file that offers a single command line and sensible defaults to:
initialize the primary Visual Studio build environment, handle directory
creation/cleaning, run cmake, launch msbuild, etc.
2021-07-08 16:18:09 +02:00
jmd73
58545b9e47
Changed "temporary instaled" to "temporarily installed" ( #6685 )
2021-07-08 15:59:29 +02:00
tamasmeszaros
1f82670fb3
Add notification if some objects are ignored after arrange
2021-07-08 13:35:40 +02:00
Lukas Matena
85b0c0c5b2
Slightly improved 'no first layer extrusions' error message
2021-07-02 17:05:31 +02:00
David Kocik
c1abc38aec
fix of infinite loop in notification lines calulating #6583
2021-07-02 15:13:03 +02:00
rtyr
6b2aa8a617
Decreased Area Fill (SL1S).
2021-07-01 16:37:18 +02:00
Lukas Matena
cea3fff0df
Fixed incorrect use of _NDEBUG instead of NDEBUG
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Some debugging code was compiled even in release mode because of this
2021-06-30 11:59:16 +02:00
YuSanka
e96d87bc6d
Follow-up 4652733201 - Fixed Text alignment for Notebook tabs without bitmaps
2021-06-30 10:44:27 +02:00
Lukas Matena
a7e1797746
Fixed locales switching on macOS
2021-06-30 10:02:51 +02:00
Lukáš Hejl
6d0287874d
Fixed compilation on Linux
2021-06-30 08:56:35 +02:00
Vojtech Bubnik
f944596e62
Renamed the "marlinfirmware" firmware flavor to "marlin2".
2021-06-29 17:55:26 +02:00
Oleksandra Yushchenko
a41a214584
MSW specific: Implementation of the own notebook control
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* MSW specific: First implementation of the Notebook control to support Dark/Light color modes
* MSW specific: Set mode sizer to the Notebook control.
* MSW specific: Added icons to the Notepad control
+ There is no need to restart application after the changing of the color mode
* Fixed non-MSW build
* Updated color for SavePresetDialog
+ Added wrapper to wxMessageBox for mom-MSW platforms
2021-06-29 16:23:45 +02:00
tamasmeszaros
c90c350526
Fix crash after SL1 import
2021-06-29 11:40:50 +02:00
rtyr
5968ab141f
Updated SL1S bed texture.
2021-06-29 10:47:57 +02:00