Commit Graph

4298 Commits

Author SHA1 Message Date
6f5700a3a6 Fix of
https://github.com/prusa3d/Slic3r/issues/66
https://github.com/prusa3d/Slic3r/issues/181

Implemented filtering of the support structures expanded into a grid,
where the support parts leaked through the object wall are removed
after the fact.
2017-04-05 09:56:59 +02:00
5126c5018a Provision for disabling TBB parallelization for debugging purposes. 2017-04-05 09:53:24 +02:00
74b95e9152 Adapted BoundingBox get_extents(const ExPolygons &expolygons)
to work even with empty polygons.
2017-04-05 09:52:06 +02:00
555560f63c Simplification, C++11 beautification. 2017-04-05 09:51:03 +02:00
ef2cfdb0d1 C++11 beautification of loops. 2017-04-05 08:59:03 +02:00
47543cf82a Operator< for Point 2017-04-05 08:57:59 +02:00
329f0b9cf4 Debugging output and asserts for TriangleMeshSlicer::slice(). 2017-04-05 08:57:37 +02:00
bd9ee88e2f Fix of https://github.com/prusa3d/Slic3r/issues/214
Dent in perimeters around a hole

Clipper Offset has been extended to remove tiny edges before the offset.
This is important as the tiny edges pose difficulty
for normal calculation, leading to various adverse effects like
kinks and dents in the offsetted contour.
2017-04-04 11:17:25 +02:00
70fcedb113 Fix of https://github.com/prusa3d/Slic3r/issues/232
Single layer of sparse support above dense support before model
2017-04-04 09:57:54 +02:00
9d9a6feb96 Disable ensure_vertical_shell_thickness for spiral vase mode. 2017-04-03 11:19:32 +02:00
1719952f49 Fixing "opening an obj file causes Slic3r to become stuck and use 100% on one core" #221
Extended the OBJ parser to triangulate quads. Higher order polygons are not supported though.
2017-04-03 10:05:22 +02:00
8ac1d37b10 Fixed crashes on OpenGL < 2 due to printing null pointers returned
by glGetString().
2017-03-31 15:29:34 +02:00
7b5158f5f2 Permit firmware retraction when firmware is Repetier (repetier-firmware supports it). Fixes #3821 2017-03-30 16:47:06 +02:00
36416d77b8 Fixes of VBO rendering on Linux with wxWidgets & GTK 2017-03-30 10:25:52 +02:00
b60ae4745f Fixed missing #include<assert.h> 2017-03-29 19:57:11 +02:00
3e347c33dc Bundled Eigen library. 2017-03-29 18:19:57 +02:00
5dc899d64e Reset wipe moves on tool change and on travel. 2017-03-29 17:45:38 +02:00
4bbb1f4b63 Rewrote next_highest_power_of_2 as a template as OSX had issues with
the previous implementation.
2017-03-28 18:02:26 +02:00
2da3388aa5 Only print "Generating perimeters" once. 2017-03-28 17:27:05 +02:00
3ebf0ce7fd Improved memory allocation efficiency of the 3D path preview generator. 2017-03-28 17:09:57 +02:00
1fb302d480 Reverted due to a failing test t\multi.t 2017-03-28 14:29:27 +02:00
95b45da57c Fixed 3D view of the Cut dialog. 2017-03-28 14:18:13 +02:00
40b75f6cee Snapped the bottom interface layer print heights to the top interface
layer print heights to avoid too thin layer surfaces. The minimum layer
height at the nozzle page is maintained for the support layers.

Base layers are trimmed by the briding bottom surfaces.
2017-03-28 13:46:31 +02:00
9f7a5c7a6f Some beautification and C++11 adaptation. 2017-03-28 13:25:10 +02:00
640698d28b Fixing Zero extrusion print moves and overlapping regions in first layer
https://github.com/prusa3d/Slic3r/issues/184

No E distances generated when support is selected. bug?
https://github.com/prusa3d/Slic3r/issues/175
2017-03-27 14:34:07 +02:00
67126d6f48 Moved the NVIDIA and AMD hints to the slic3r.exe wrapper. 2017-03-27 09:06:24 +02:00
0dae43e4bc Bugfix: when the Voronoi diagram contained very large coordinates we need to check whether they are greater than our allowed range and consider the Voronoi edges infinite in those cases, in order to prevent overflows.
https://github.com/alexrj/Slic3r/issues/3776
9ad1360e44
2017-03-24 09:32:30 +01:00
6162670bbd Fixing Window selections wrong
https://github.com/prusa3d/Slic3r/issues/191
Thanks @uclaros
94f60db114
2017-03-23 18:02:35 +01:00
bc7ff623f8 Updated from upstream,
build instructions for Windows point to Prusa3D instructions.
2017-03-23 17:00:46 +01:00
53832aff24 Documented the boost libraries required by Slic3r Prusa Edition
https://github.com/prusa3d/Slic3r/issues/88
2017-03-23 16:28:23 +01:00
b7d3ed26c6 Link boost & intel Thread Building Blocks statically by default
on Windows and OSX, dynamically on Linux.
This could be overidden by an environment variable
SLIC3R_DYNAMIC=1
2017-03-23 15:06:22 +01:00
a7838cac07 Fixed the rotation and scaling inputs allowing decimal numbers with
both the dot and comma as a decimal separator.

Fixes 6649888d1c
2017-03-23 14:32:19 +01:00
cc9460b8fa Increased a threshold for print centering from EPSILON to 5um
to account for the decimation of the brim lines.
2017-03-23 13:21:44 +01:00
9e0a690d2e Simplified the skirt paths. 2017-03-23 12:35:00 +01:00
073d6d2d43 Fixed colors of the path preview. 2017-03-23 12:34:35 +01:00
1770d031b4 Fixed rotations, allow both dot and dash as decimal separators,
correctly report invalid numeric values for rotation.
2017-03-23 11:53:59 +01:00
1b3c651643 Fixed iusses in rendering print paths through VBOs for multiple objects. 2017-03-23 11:10:53 +01:00
3b5d1d0e25 Try to enforce the use of a high performance NVIDIA / ATI GPU
on dual graphic card laptops.
2017-03-23 10:28:08 +01:00
1fb3d00932 Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization. 2017-03-22 17:57:27 +01:00
ed495663e8 Support generator parallelized. 2017-03-22 15:35:50 +01:00
04cd474708 Fixed some instance of simplify_polygons() invocation.
Geometry::deg2rad() made a template.
Some methods of Layer made inline.
Added a helper template remove_nulls().
2017-03-22 15:35:09 +01:00
6b99cbdc02 Had the vertex buffer objects disabled for debugging purposes by mistake. 2017-03-21 08:59:48 +01:00
d8f0c0bdff Fixed bug in variable layer height editing: Make the OpenGL context
current.
2017-03-20 15:55:22 +01:00
039cd0ac5b new GLShader.cpp,h 2017-03-20 14:48:17 +01:00
045de596e2 Use OpenGL 2.0 shaders for the layer height rendering.
Use OpenGL 2.0 shaders for the print path rendering for performance reasons.
2017-03-20 12:05:20 +01:00
56f845f3c1 Fixed the reports given by the build process if BOOST or TBB libraries
were not found.
https://github.com/prusa3d/Slic3r/issues/177
2017-03-17 22:49:43 +01:00
8e28bd36a2 Link XS with -framework OpenGL on OSX. 2017-03-16 14:26:16 +01:00
73de247a15 Enabled SLIC3R_GUI by default. This is required to enable the OpenGL 2.0
API through C++ GLEW.
2017-03-16 14:09:42 +01:00
7f7d2da5fe Use Vertex Buffer Objects for rendering of 3D volumes if possible. 2017-03-16 14:02:28 +01:00
c32c7fa1dc Fixed a typo. 2017-03-15 21:26:46 +01:00