Enrico Turri
d2331f396f
Fixed out of printbed detection for non-printable objects leading to inconsistent volumes' color
2019-11-12 09:14:42 +01:00
tamasmeszaros
20b86bbe8f
Reworked pad creation algorithm with new parameters:
...
* brim size
* force pad around object everywhere
2019-10-01 14:58:37 +02:00
bubnikv
8357f1a119
Refactoring of the G-code preview for lower memory allocation
...
and for separation of concerns:
The final G-code preview no more uses ExtrusionPaths structure
to hold the G-code path data extracted by parsing the G-code.
Instead, the ExtrusionPath class has been trimmed down back to
the original size before the G-code preview was introduced,
and a new GCodePreviewData::Extrusion::Path class was created to hold
the additional path data as the extruder ID, color change ID
and fan speed.
2019-09-30 16:25:26 +02:00
Enrico Turri
f7f5a38764
Removed another bunch of compile warnings
2019-09-04 10:46:51 +02:00
Enrico Turri
2b2584c285
Do not apply out of bed detection for non printable volumes
2019-08-30 10:33:21 +02:00
Enrico Turri
34668e15fc
Follow-up of 97473439cf -> Further output size reduction
2019-08-28 11:06:30 +02:00
Enrico Turri
77f93d9706
Export toolpaths to obj -> Reduced size of output
2019-08-27 16:05:38 +02:00
bubnikv
85c160cb83
Fixed a bug, where the GL context was not being activated with _set_current()
...
as _set_current() tested for visibility of the window on the screen.
Improved memory management by:
1) Allocating small (around 3MB) vertex buffers to be sent to the GPU.
2) Passing the small vertex buffers to the GPU as quickly as possible.
A bit of copy / paste refactoring into common functions.
2019-08-26 11:12:48 +02:00
bubnikv
9ee01d20c7
Hopefully a workaround for crashes and hang ups at closing on Windows.
...
Release the OpenGL contexts not by a destructor of a static class,
but explicitely (predictively).
2019-08-22 20:03:17 +02:00
Enrico Turri
ca6161184a
Added missing include
2019-08-20 14:58:27 +02:00
Enrico Turri
5faa69c7bc
Export materials file for gcode toolpaths when exported to obj file
2019-08-20 14:35:23 +02:00
Enrico Turri
c5a7128626
Fixed gcode toolpaths data for export to obj file when taken from cpu
2019-08-20 12:10:15 +02:00
Enrico Turri
170b1b1fa2
Check for existence of gcode toolpaths that can be exported to obj file
2019-08-20 11:33:58 +02:00
Enrico Turri
9c96fe4243
Export to obj file only toolpaths visible in 3D scene
2019-08-20 09:51:25 +02:00
Enrico Turri
709ac9bb3f
1st installment of export of gcode toolpaths to obj file
2019-08-20 09:01:09 +02:00
YuSanka
0fcc6cb159
Merge remote-tracking branch 'origin' into ys_printable_property
2019-08-06 10:31:17 +02:00
bubnikv
b0fc0cf49f
Fixed a regression issue where excessive memory was allocated
...
for the GLVolumes before sending to the GPU driver. The following commits
were partially reverted:
4269c8b23c Removed GLVolume non-VBO rendering
d15698e21e GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
Namely, the GLVolume buffers are "shrink to size"'d before sending their
content to the OpenGL driver, and the vertex buffers are populated
as quickly as possible from the GLVolume, so that the same buffer is not
kept twice in RAM on systems, where the RAM is shared with the graphics
card.
Also the memory allocation reporting was improved for the GLVolumes.
2019-08-05 14:30:32 +02:00
Enrico Turri
fcb95df738
Code cleanup
2019-07-31 11:12:50 +02:00
Enrico Turri
adf64d9d23
Render non printable instances with a darker color
2019-07-31 11:01:50 +02:00
Enrico Turri
990df25df9
Fixed positioning of bed model into the scene and changed bundled bed models
2019-07-25 08:43:21 +02:00
Enrico Turri
12eeedcbca
Fixed reset of bed 3d model
2019-07-09 08:24:23 +02:00
Enrico Turri
eb4aba5365
Refactoring of functions thick_lines_to_indexed_vertex_array() to reduce the amount of produced vertices while reducing visual artifacts in gcode toolpaths due to averaged normals
2019-07-08 15:30:59 +02:00
Enrico Turri
c1491920ae
GLVolume and GLIndexedVertexArray refactored to send data to gpu at the first render call
2019-07-02 12:55:55 +02:00
Enrico Turri
e22181e2c1
Added member BoundingBoxf3 m_bounding_box to GLIndexedVertexArray and removed member BoundingBoxf3 bounding_box from GLVolume
2019-07-01 13:26:06 +02:00
Enrico Turri
e9909eb95e
Removed GLVolume non-VBO rendering
2019-07-01 12:28:16 +02:00
Enrico Turri
66f59c3bef
Modified function thick_lines_to_indexed_vertex_array() to remove visual artifacts on paths in gcode preview
2019-07-01 08:33:40 +02:00
Enrico Turri
9ec4fdb682
ENABLE_TEXTURES_MAXSIZE_DEPENDENT_ON_OPENGL_VERSION set as default
2019-06-24 09:27:19 +02:00
Enrico Turri
2153ace61e
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_experiments
2019-06-24 08:15:41 +02:00
bubnikv
c1fed74010
Sharing TriangleMesh objects between the front end (UI) and back end
...
(background processing)
2019-06-11 17:08:47 +02:00
Enrico Turri
15edeb87f5
Max texture size dependent on OpenGL version on Win and Linux and on retina monitors on Mac
2019-05-23 13:49:57 +02:00
Enrico Turri
f14a203953
Merge branch 'lm_arrange_wipe_tower' of https://github.com/prusa3d/Slic3r
2019-05-10 11:14:42 +02:00
Enrico Turri
8f7907c9a0
Detection of sla supports out of printbed in Preview and when sla gizmo is active
2019-05-10 10:43:39 +02:00
Lukas Matena
0b4c7125b7
Arrange is accounting for the wipe tower now
2019-05-06 08:14:45 +02:00
Lukas Matena
5fa55fc51f
Allow wipe tower rotation by the rotation gizmo
2019-05-06 08:14:45 +02:00
bubnikv
a7868d45f1
Merge remote-tracking branch 'remotes/origin/master' into vb_wold_object_manipulation
2019-05-03 12:37:43 +02:00
bubnikv
50758c4cd0
Changed the "non-uniform scaling is not possible" message.
2019-05-03 12:36:26 +02:00
Enrico Turri
908d8ed5be
Rectangle selection -> Lighter color for deselect hover
2019-04-29 10:01:28 +02:00
bubnikv
b0830d062b
WIP: Transformation of instances in world coordinate space:
...
Ulocking the "anisotropic" scaling checkbox will bake the transformation
into meshes to allow for scaling in world axes.
Optimized and templated the stl_transform functions, now also available for 3x3 matrices.
The Canvas3D::reload_scene() now maintains selection even if all volumes of an instance changed their IDs.
2019-04-26 17:28:31 +02:00
Enrico Turri
0b351692d7
Attempt to fix build on Linux
2019-04-25 13:35:24 +02:00
Enrico Turri
8163b5d238
Rectangle selection in 3D scene -> refactored GLVolume member varialbe for hovering
2019-04-25 10:21:24 +02:00
Enrico Turri
c0b3cf452a
Rectangle selection in 3D scene -> hovering detection
2019-04-25 09:46:26 +02:00
Enrico Turri
1f6d671abb
Fixed conflicts after merge with master
2019-04-12 08:41:59 +02:00
Enrico Turri
fd4ddf56e7
Render selected objects first
2019-04-11 08:36:00 +02:00
Lukas Matena
ba1bfa9e66
Merge branch 'master' into lm_sla_gizmo_clipping_plane
2019-04-10 13:43:02 +02:00
Enrico Turri
fccab8e195
Render picking pass renders volumes in the same order as the regular render pass
2019-04-10 11:20:09 +02:00
bubnikv
03fa2f8f95
A little refactoring of loading meshes in VBO / non VBO case.
2019-04-08 18:11:36 +02:00
bubnikv
e2d6ce9bc5
Finished SLA print / material correction visualization.
2019-04-08 18:09:31 +02:00
Lukas Matena
0a963c1768
Merge branch 'master' into lm_sla_gizmo_clipping_plane
2019-04-08 10:50:10 +02:00
Lukas Matena
6bd7749192
SLA gizmo clipping plane logic moved to fragment shader
...
This means the clipping now works again with both legacy and modern OpenGL
2019-04-08 10:31:16 +02:00
Enrico Turri
8f1d9b7703
Fixed conflicts after merge with master
2019-04-02 15:13:26 +02:00