bb58d0fb69
Add some missing methods into the igl patch.
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Also, make the static igl dep build the default.
2019-06-20 14:15:36 +02:00
2ae2672ee9
Building igl statically and moving to the dep scripts
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Fixing dep build script on Windows and removing some warnings.
Use bundled igl by default.
Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00
89e39e3895
Eliminate magic constant
2019-06-19 13:19:11 +02:00
1e7b5c5a81
Merge branch 'tm_rotcalipers'
2019-06-19 13:11:18 +02:00
670a563226
Fix for issue #2536
2019-06-19 12:04:11 +02:00
4a71c42f9b
Merge branch 'master' into tm_rotcalipers
2019-06-19 11:07:21 +02:00
b0b54ed0e6
Fixed flickering of 3D view when moving objects on NVIDIA graphic cards
2019-06-19 11:05:34 +02:00
78610de473
Fix build on vs2013
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Fix 2 for vs2013
2019-06-19 10:18:51 +02:00
967dba2b90
Merge branch 'tm_sla_printer_mirror'
2019-06-18 17:58:23 +02:00
2d1f13620c
Merge branch 'tm_ui_jobs'
2019-06-18 17:55:56 +02:00
b4ef812d32
Merge branch 'master' into tm_sla_printer_mirror
2019-06-18 17:42:10 +02:00
18bbf493c1
Merge branch 'master' into tm_ui_jobs
2019-06-18 16:26:56 +02:00
468516aa31
Apply fixes for the ui jobs.
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- Localization
- Mutual exclusion (ExclusiveJobGroup), only one UI job can run at a time, and background processing is stopped
- m_range not used for finalization anymore
- stop_jobs called before Window is closed
2019-06-18 16:24:30 +02:00
b001eca21f
#2528 - New project command automatically switches to 3D editor view
2019-06-18 14:45:10 +02:00
d60ecb3788
Merge remote-tracking branch 'origin/master' into tm_ui_jobs
2019-06-18 12:16:24 +02:00
a892fa6105
Merge remote-tracking branch 'remotes/origin/ys_bugfixing'
2019-06-18 09:57:55 +02:00
f72f55dc08
A bit of documentation of the mirroring and reset buttons at the side panel.
2019-06-18 09:57:07 +02:00
1cbd6845d5
Merge remote-tracking branch 'remotes/origin/lm_reset_buttons'
2019-06-18 09:33:33 +02:00
c95a324c3f
Merge branch 'vb_admesh_fix'
2019-06-18 08:54:50 +02:00
630883ad0f
Extended the error message when the G-code cannot be copied to the SD card
2019-06-18 08:54:28 +02:00
5ee695b629
#2506 - Fixed crash while manually editing SLA supports
2019-06-18 08:53:13 +02:00
90beadb65f
Check a possibility to load SLA project if there is at least one multi-part object on the bed
2019-06-17 17:04:19 +02:00
f70b25d2f8
Fixed SPE 957 - Impossible to add a part by "Load..." to an object, if the object has some instances
2019-06-17 15:33:58 +02:00
72479428d7
Merge remote-tracking branch 'origin/master' into ys_bugfixing
2019-06-17 14:02:43 +02:00
ce22251707
Warning hunt session followup
2019-06-17 10:05:46 +02:00
9ffd294f07
Fixed functions declaration template<class Tf> inline constexpr coord_t scaled(Tf val) and template<class Tf> inline constexpr Tf unscaled(coord_t val) to use constexpr on versions of Visual Studio which support it
2019-06-17 09:28:41 +02:00
c5037540e9
Warning hunt session.
2019-06-14 18:17:17 +02:00
f8c5570155
Removed unnecessary copy / move constructors / assignment operators.
2019-06-14 15:47:40 +02:00
7b07a8da83
Reset buttons: synchronization of instances/volumes
2019-06-14 15:28:09 +02:00
980c6673d4
Reset buttons - fixed rotation of instances with multiple volumes
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Mirroring buttons now hide where appropriate
2019-06-14 15:28:09 +02:00
a3c1644ead
Added mirroring buttons into object manipulation panel
2019-06-14 15:03:42 +02:00
9f236bc603
Added transformation reset buttons in object manipulation panel
2019-06-14 15:03:42 +02:00
77954a13b9
Fix of admesh import due to boost::pool::destroy taking O(n).
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Why on earth?!
2019-06-14 11:07:07 +02:00
ed4b71eb15
Layers editing overlay rendering modified to use a texture drawn on a quad lying in a plane parallel to the camera viewport
2019-06-14 10:55:56 +02:00
d750d4f925
Re-enable high power graphics card on Windows.
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This is a regression issue against 1.41.3
2019-06-13 17:42:55 +02:00
9b7bb41db5
ModelObject::add_volume(const ModelVolume &other)
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shall not re-center the volume as it will share meshes
(object mesh, convex hull mesh) of the source,
which may be in use by the background processing.
2019-06-13 17:24:37 +02:00
dbfa4e6c83
Fix of a smart pointer gymnastics from previous commit
2019-06-13 16:55:12 +02:00
9379fedd43
Further C++isation of the admesh library & TriangleMesh
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(copy & move constructors / operators)
2019-06-13 16:33:50 +02:00
4712c5bbdf
DoubleSlider manipulation from preview scene
2019-06-13 16:10:33 +02:00
a9ee4ff4b5
Fixed object selection in right panel form the Scene by context menu
2019-06-13 15:35:10 +02:00
821ca0e36a
Build fix when boost is not in prefix/boost
2019-06-13 14:19:24 +02:00
9805417028
Fixed method Camera::get_position()
2019-06-13 08:47:38 +02:00
7bfb0aaac0
Fixed method Camera::get_dir_forward()
2019-06-13 08:38:49 +02:00
abdb5c5d74
Fixed conflicts after git cherry-picking 39cfe819daeb7dd71bae5ff20edfbe6396dffbe8
2019-06-12 10:57:20 +02:00
d07b3fb08b
Bed shape dialog refactoring
2019-06-12 10:00:51 +02:00
3872b939e4
Fix of previous commit
2019-06-11 17:15:07 +02:00
0bb8ee149e
Sharing TriangleMesh objects between the front end (UI) and back end
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(background processing)
2019-06-11 17:08:47 +02:00
5fc465b7e8
admesh refactoring: Using boost::object_pool for linked list memory
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allocation.
2019-06-11 09:29:32 +02:00
590c290ede
Fix of a typo.
2019-06-10 22:43:42 +02:00
0cb5b57c5c
SLA gimzmo: Sharing the Mesh's indexed triangle set with IGL AABB
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structure directly, without having to make a copy.
2019-06-10 22:43:21 +02:00