tamasmeszaros
dfe53f83ae
Fix the build
2021-06-08 11:02:29 +02:00
tamasmeszaros
17ed82b673
Make new split always default if feasible
2021-06-08 10:34:32 +02:00
tamasmeszaros
41c7ff4692
Add parallel version of neighbors index creation, make it default
2021-06-08 10:34:32 +02:00
tamasmeszaros
5aac71c9a3
Improve its_split for large number of parts
2021-06-08 10:34:32 +02:00
tamasmeszaros
04331beb33
Add new (winner) neighbor index based on measurements
2021-06-08 10:34:32 +02:00
tamasmeszaros
c89ef2ee6b
Add triangle mesh split to perf comparison
2021-06-08 10:34:32 +02:00
tamasmeszaros
2227d0f1ad
Added measuring sandbox for neighbors index creation
2021-06-08 10:34:32 +02:00
tamasmeszaros
1ee724e7ed
Corrected mesh split implementation
2021-06-08 10:28:23 +02:00
tamasmeszaros
0ecba516a3
Get rid of Contour3D
2021-06-08 10:28:23 +02:00
tamasmeszaros
c451fc94ba
Refactored hollowing backend to use indexed_triangle_mesh
2021-06-08 10:28:23 +02:00
tamasmeszaros
5d85a57ae6
wip on hollowing refactor
2021-06-08 10:27:35 +02:00
tamasmeszaros
997c446a05
SLA backend refactored, except Hollowing
2021-06-08 10:27:35 +02:00
enricoturri1966
cf1731feea
Tech ENABLE_ALLOW_NEGATIVE_Z -> Added threshold to detect if an object is sinking
2021-06-08 10:07:47 +02:00
Lukas Matena
55658979b7
Fixed two more locales-related issues
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One warning was also fixed
2021-06-07 12:31:41 +02:00
enricoturri1966
d9e9e76467
#6587 - Fixed temporary .gcode file locked by gcode window visualizator while exporting to gcode
2021-06-07 11:54:16 +02:00
rtyr
b251a9ce02
Artillery 0.0.3 Fixed Genius bed size.
2021-06-06 00:24:00 +02:00
Lukas Matena
03c6bdfe9a
Fixed a memory leak during locales switching on macOS and
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removed frequent locales switching during gcode processing
2021-06-05 07:09:23 +02:00
enricoturri1966
41cbb28062
Remove const_cast<> introduced with 0e3090fb28
2021-06-04 16:53:05 +02:00
rtyr
daadcf26c3
Merge pull request #6592 from trilab3d/master-aqi
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Added files for new TRILAB AzteQ printers
2021-06-04 12:12:40 +02:00
enricoturri1966
8480895d40
Remove const_cast<> introduced with 4da8de5f49
2021-06-04 10:23:31 +02:00
Matej Supik
756e9ca836
Added thumbnail for new AzteQ Industrial printer, added AzteQ, AzteQ Plus print pad model. Updated print pad model for DeltiQ printers
2021-06-04 09:49:57 +02:00
Lukas Matena
800f031202
Fixed clipping plane when used with painter gizmos (follow-up of 94877a0)
2021-06-04 09:34:55 +02:00
Vojtech Bubnik
473644a94c
Small MMU segmentation optimization
2021-06-04 08:46:02 +02:00
Lukáš Hejl
5e1a9a728f
Added name for items in undo/redo stack inside multi-material gizmo.
2021-06-03 18:11:48 +02:00
rtyr
72bde49a2f
CR-10 SMART and SERMOON D1 thumbnails
2021-06-03 14:22:58 +02:00
Lukáš Hejl
83b14502a6
Fixed the wrong transformation matrix for "Clipping of view" when is used a printer with multiple extruders.
2021-06-03 08:00:46 +02:00
Vojtech Bubnik
521ef4e17f
Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions
2021-06-02 18:25:11 +02:00
YuSanka
392bf4f2d0
Follow-up 7eebd56b5f - fixed a typo
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+ added add_negative.svg for dark mode
2021-06-02 14:36:49 +02:00
YuSanka
611b91bc1f
Fixed DnD for "Model part" volumes inside the object
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Fixed volumes order inside the object
2021-06-02 12:54:56 +02:00
rtyr
83d74673f8
Artillery 0.0.2 - Fixed start g-code.
2021-06-02 12:28:36 +02:00
Vojtech Bubnik
2eba5223fa
Removed unnecessary const_cast calls inside Camera.
2021-06-02 12:19:55 +02:00
Vojtech Bubnik
ebcd48a725
Fixing a regression crash in Preset Hints.
2021-06-02 11:28:55 +02:00
Lukáš Hejl
ee70eb4199
Fixed an issue when the option "Inner brim only" doesn't generate brim inside the object in some cases, and issue that top-level brim was ignoring an offset around the object without a brim.
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Also, some possible warnings were fixed.
2021-06-02 10:33:16 +02:00
Yuri D'Elia
bc6419dfb3
Add <cfloat> for missing DBL_MAX declaration ( #6582 )
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Fixes build on linux/gcc10.
2021-06-01 19:54:53 +02:00
Vojtech Bubnik
46b8497a08
VertexFaceIndex: vertex index to incident face indices built for
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indexed_triangle_set.
2021-06-01 19:30:26 +02:00
David Kocik
13c684f87b
Merge branch 'dk_injection'
2021-06-01 13:52:34 +02:00
David Kocik
01a53868e0
Remove unused include_directory in cmake
2021-06-01 13:52:02 +02:00
rtyr
5ff4ac8fd0
Improved SL1 thumbnail.
2021-06-01 12:52:09 +02:00
Vojtech Bubnik
54b4459a29
Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions
2021-06-01 12:46:37 +02:00
Vojtech Bubnik
1fa790789c
Fix of previous commit: Mixed up ClipperLib::pftPositive and pftNonZero
2021-06-01 12:33:14 +02:00
enricoturri1966
1a9b72eb5e
Show sequential print clearance regions when Move/Rotate/Scale gizmos are active
2021-06-01 11:36:12 +02:00
Vojtech Bubnik
5681489621
Merge remote-tracking branch 'remotes/origin/master' into vb_print_regions
2021-06-01 11:19:53 +02:00
Vojtech Bubnik
5088e36995
PrintRegion refactoring: Fixed a crash when an object is moved from outside
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the print bed inside and it becomes printable.
2021-06-01 11:12:55 +02:00
Vojtech Bubnik
cc170585ec
-fno-omit-frame-pointer disabled for Windows ASAN builds
2021-06-01 11:12:14 +02:00
Vojtech Bubnik
da95f2a753
New parameter "Slicing Mode" for supporting 3DLabPrint airplane models.
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S3D's strategy for merging self intersecting models is "Even / Odd"
which PrusaSlicer now supports as an alternative to "Positive" rule.
Also added a "Close Holes" option to fill in all internal structures.
3D-Labprint Models aren't sliceable (till years) #3062 #3708
2021-06-01 11:10:12 +02:00
rtyr
a0d32ffbac
0.0.17 Updated start g-code. Added specific start g-code for straingauge printers.
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Improved output filename format. Added filament profile.
2021-06-01 09:02:47 +02:00
rtyr
d0c4f69359
Version bumped to 0.0.17
2021-06-01 09:01:45 +02:00
rtyr
b08142587a
Merge pull request #6572 from pmjdebruijn/creality
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CR6 series strain gauge start_gcode (#6527 )
2021-06-01 08:54:28 +02:00
enricoturri1966
862eac6589
Changed logic to avoid saving a project while a gizmo is in editing mode
2021-06-01 08:32:58 +02:00
Lukas Matena
6d2677e6fa
Wipe tower: use normal retraction when moving to the tower, not toolchange retraction
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This does not make sense, there is always an unretraction when the head arrives at the tower.
2021-05-31 21:23:03 +02:00