f3efbe05b1
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes
2019-02-04 12:27:17 +01:00
f626f69e90
Fixed typo.
2019-02-04 12:08:48 +01:00
af0e9370fb
Handle Del, Ctrl+Del, Ctrl+A hot keys in the 3D scene only,
...
do not bind it through the menu accelerators.
This time the implementation is the same on all platforms.
2019-02-04 12:04:42 +01:00
c31a648bf7
1st attempt to fix SPE-807
2019-02-04 10:06:15 +01:00
fe7806c7f0
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes
2019-02-04 09:55:48 +01:00
0b7b961994
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
2019-02-04 09:38:02 +01:00
7c5d94e0b1
Don't capture Cmd+A on OSX in Canvas, it works throug the menu accelerators.
2019-02-04 09:37:49 +01:00
d813061f76
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes
2019-02-04 09:13:57 +01:00
1f77eb1e54
Fixed Technologies.hpp file
2019-02-04 09:13:28 +01:00
9b9d35d90d
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes
2019-02-04 08:36:28 +01:00
cd838561ee
Model fixing through Netfabb service (Windows only):
...
Model volumes are now fixed one by one, instances & parameters are maintained,
it is now possible to fix just a single volume of a multi-part object.
2019-02-03 22:14:34 +01:00
bcab373a54
Fixed an error when importing / exporting Config Bundles with
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at least one SLA print or SLA material defined.
2019-02-03 20:17:55 +01:00
1905d49ade
Trying to find a reasonable workaround for the single key menu accelerators.
2019-02-03 19:10:20 +01:00
d0b1b3b3de
Trying to convince OSX that we want the Control key to behave as Command
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key when accessing OSX machine over VNC from a PC.
2019-02-03 17:57:55 +01:00
f9743d17e9
On Windows, system and hidden files are now ignored in all file
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enumeration loops.
Should fix "desktop.ini still displaying error" #1761
2019-02-03 15:30:37 +01:00
14a623f50e
Removed GLCanvas3D::on_key_down() handler, as it is replaced
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by the on_char() handler.
2019-02-03 14:11:09 +01:00
0c1f750cba
The accelerators Ctrl+A, Ctrl+Del and Del were incorrectly captured
...
globally by being defined in the Edit menu.
These accelerators are now suppressed in the menu (shown on Windows
but inactive, not shown on OSX / Linux),
and they are now captured by the 3D scene widget instead.
Fix of ctrl-A doesn't work well #1753
2019-02-03 14:06:13 +01:00
ecdf550e65
OSX specific: Changed the "Preferences dialog" short cut
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to the platform default "Control-," fixes #1748
2019-02-03 12:12:26 +01:00
5deb8fcc65
Suppressed the "Split to volumes" button in simple mode.
2019-02-03 11:15:26 +01:00
f050d91239
OSX specific: The Command short keys over the 3D scene toolbars
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are now shown with the OSX "Command" symbols, not as "Ctrl+"
2019-02-03 11:10:25 +01:00
a56f7d60e5
Fixed an issue, where the output G-code file name was not always updated
...
from the current Model/ModelObjects.
Fixed a possible race condition in updating Print::m_placeholder_parser
with the proposed filename / filename base.
Improved documentation (source code comments).
2019-02-03 10:41:14 +01:00
e59a10e0c2
Fix of a cooling slow down logic.
...
fixes "Min print speed" to "Estimated Print Time" Inconsistencies #1488
2019-02-01 17:15:41 +01:00
e00fb7ba43
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes
2019-02-01 15:14:19 +01:00
b919dcc4ab
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2019-02-01 14:42:55 +01:00
016507f4ef
Merge branch 'sidebar_fixes' of https://github.com/prusa3d/Slic3r
2019-02-01 14:32:21 +01:00
88f847c5bd
Merge branch 'tm_colldetection_upgr'
2019-02-01 13:30:29 +01:00
d65fd9f346
Merge remote-tracking branch 'origin/master' into tm_colldetection_upgr
2019-02-01 13:21:16 +01:00
8f87ae5ca9
Added other debug output to investigate SPE-807
2019-02-01 13:15:24 +01:00
2557341366
Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_bug_fixes
2019-02-01 12:18:24 +01:00
3e7f76b578
Added debug output to investigate SPE-807
2019-02-01 11:54:18 +01:00
3b973e01dd
Get name of both the G-code and project file from the 1st printable
...
object's name or file path.
Fixed some compilation warnings.
2019-02-01 11:44:08 +01:00
405d18a7fa
Changed default the Drag & Drop target from "Move" to "Copy". Fixes #1742
2019-02-01 08:53:29 +01:00
f4243c694f
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
2019-01-31 15:09:23 +01:00
c82d346c1a
Fixed a bug in initialization of some StaticPrintConfig derived classes.
...
Merged implementation of support for "Octoprint-Cancelobject" #972
thanks @supermerill
2019-01-31 15:09:16 +01:00
fb6ef1d20f
Keeps modifier transparent while layer editing tool is enabled
2019-01-31 14:25:11 +01:00
8076b39c4b
Emulation of kill focus event on object manipulator fields when changing selection into objects list [WIN+LINUX]
2019-01-31 14:12:07 +01:00
5fa5d495bb
Merge branch 'master' of https://github.com/prusa3d/Slic3r into sidebar_fixes
2019-01-31 13:32:47 +01:00
1605c23e25
Updated KBShortcutsDialog
2019-01-31 13:21:33 +01:00
035ef9cb23
Merge branch 'master' of https://github.com/prusa3d/Slic3r
2019-01-31 13:19:46 +01:00
81c621716b
User mode-aware toolbar items
2019-01-31 13:19:26 +01:00
85f7d28c6f
Added call to _set_current() into GLCanvas3D::on_mouse()
2019-01-31 10:50:16 +01:00
30477c710c
Merge remote-tracking branch 'origin/master' into tm_colldetection_upgr
2019-01-31 10:11:56 +01:00
095dfcad9e
Getting rid of signed distance from collision detection.
2019-01-31 10:11:37 +01:00
2d3da7ef33
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
2019-01-31 09:37:38 +01:00
f1470966a5
glsafe macro to test for the glGetError in debug mode
2019-01-31 09:37:27 +01:00
0a72a4e7ad
GLCanvas3D -> added call _set_current() to method accessing GPU memory
2019-01-31 09:15:43 +01:00
3c78d35e3c
Merge branch 'master' of https://github.com/Prusa3d/Slic3r
2019-01-31 09:09:42 +01:00
73280d48ed
Fixed name of the exported project file to respect the object name.
2019-01-31 09:08:40 +01:00
4b1cc282c8
replace #ifdef _DEBUG with #ifndef NDEBUG
2019-01-31 08:47:23 +01:00
991632add5
GLCanvas3d::on_render(): if not intialized yet,
...
Call render directly, so it gets initialized immediately, not from On Idle handler.
2019-01-30 19:48:26 +01:00