Lukáš Hejl
fa0744e4e9
Fixed an issue that some triangles weren't selected when bucket fill was used in the multi-material painting gizmo.
2021-08-03 13:03:06 +02:00
YuSanka
4b7614a88d
OSX specific: GalleryDialog: Fixed scale of the default icon
2021-08-03 11:28:58 +02:00
Lukáš Hejl
09c18103b7
Fixed the compiler warning.
2021-08-03 10:16:52 +02:00
YuSanka
e9742c94d9
PhysicalPrinterDialog: Remove all leading and trailing spaces from "print_host" input
2021-08-03 09:25:54 +02:00
YuSanka
5f9478447d
PrintHostQueueDialog: MSW specific in DarkMode: Fixed font color for the selected Item
2021-08-02 17:28:08 +02:00
YuSanka
40111c16fc
Fixed build
2021-08-02 15:08:54 +02:00
YuSanka
acdf891173
Shapes Gallery: Added PNG-files to the system gallery
2021-08-02 15:03:58 +02:00
YuSanka
02beb8d574
Shapes Gallery :
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- Suppress to create a PNG-files for system shapes
- Allow to load the OBJ files
2021-08-02 15:00:41 +02:00
Lukáš Hejl
293da2ca9a
OSX specific: Fixed darker colors of objects inside multi-material gizmo on macOS running on Arm64 CPU.
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For Apple's on Arm CPU computed triangle normals inside fragment shader using dFdx and dFdy has the opposite direction. Because of this, objects had darker colors inside the multi-material gizmo.
Based on https://stackoverflow.com/a/66206648 , the similar behavior was also spotted on some other devices with Arm CPU.
2021-08-02 14:59:03 +02:00
enricoturri1966
2a64bd9cf4
Added a few missing glsafe()
2021-08-02 14:40:13 +02:00
enricoturri1966
9750701f43
Fixed build when tech ENABLE_GCODE_VIEWER_STATISTICS is enabled
2021-08-02 12:16:03 +02:00
Lukáš Hejl
bf5293012f
Fixed compilation on Linux and macOS.
2021-07-31 12:10:38 +02:00
Vojtech Bubnik
b21cadc1c4
WIN32 specific Blacklisted libraries check:
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1) Polished up wording of the error messages.
2) Made some messages in the SysInfo dialog localized.
3) Renamed LibraryCheck.cpp/hpp to BlacklistedLibraryCheck.cpp/hpp
4) CPPized the BlacklistedLibraryCheck WIN32 C code.
2021-07-30 15:52:52 +02:00
YuSanka
e0a07d1c63
Manipulation Panel in DarkMode: Fixed a text color, when we use different colors for the axes
2021-07-30 14:22:58 +02:00
enricoturri1966
ff74bc3f48
Fixed mirroring of sinking objects
2021-07-30 11:40:30 +02:00
enricoturri1966
496e5ec90b
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-30 11:19:58 +02:00
enricoturri1966
3ab84da644
Changed logic to detect sinking objects while using scale gizmo
2021-07-30 11:19:50 +02:00
YuSanka
9a253472a1
Auto color change: Fixed some cases:
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* first layer is a little bit less than all another (like for elephant foot compensation)
* ignore small changes of the layer area
2021-07-30 11:16:30 +02:00
enricoturri1966
09cf0ffaba
ENABLE_PROJECT_DIRTY_STATE set as default
2021-07-30 09:33:51 +02:00
enricoturri1966
ff8932ed1a
Fixed sinking objects popping-up when deleting modifiers
2021-07-30 08:18:11 +02:00
David Kocik
8b3383020a
Merge branch 'dk_validate'
2021-07-29 16:56:49 +02:00
David Kocik
a22d6e920e
Update item info notification with icon
2021-07-29 16:52:08 +02:00
Vojtech Bubnik
dc58e01b06
Changed the label of "Marlin Firmware" to "Marlin 2"
2021-07-29 16:21:09 +02:00
enricoturri1966
66ffb6663a
Changed detection of sinking objects into ObjectList::update_info_items()
2021-07-29 15:15:57 +02:00
Vojtech Bubnik
95e9fdc932
Fixed splitting of triangle meshes, where the splitting function
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may produce a single triangle, which is then removed by the repair function.
2021-07-29 15:02:50 +02:00
David Kocik
e750ec164e
Merge branch 'dk_validate'
2021-07-29 13:59:41 +02:00
David Kocik
ed6ca1ba5e
Validate Error notification
2021-07-29 13:59:25 +02:00
Lukáš Hejl
c4123749ca
Added missing includes (GCC 11.1)
2021-07-29 13:38:10 +02:00
enricoturri1966
7a2993a4b7
Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer
2021-07-29 13:28:16 +02:00
enricoturri1966
73e4d45a98
Horizontal slider in preview to show always (and only) gcode lines indices
2021-07-29 13:28:07 +02:00
David Kocik
4150d24478
Merge branch 'dk_tips'
2021-07-29 13:21:18 +02:00
David Kocik
bc8ecff631
Hint notification
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Reads data from hints.ini. Has hyperlinks to highlight settings, toolbars and gizmos.
2021-07-29 13:20:50 +02:00
YuSanka
8cee3e4037
PhysicalPrinterDialog: Use transparent background for the Plus/Minus buttons
2021-07-29 13:13:48 +02:00
enricoturri1966
282d3cb0de
Merge remote-tracking branch 'origin/et_sinking_contours'
2021-07-29 12:26:14 +02:00
enricoturri1966
7b59b10547
Fixed conflict after merge with master
2021-07-29 12:25:28 +02:00
enricoturri1966
99b9146541
Follow-up of 1d4e7f5577 -> More robust fix
2021-07-29 12:14:51 +02:00
Lukáš Hejl
8eec0dedab
Merge branch 'lh_mm_segmentation'
2021-07-29 11:46:41 +02:00
Lukáš Hejl
5aed500cb4
Fixed a crash in the multi-material segmentation when projected lines are outside of the BoundingBox used for EdgeGrid.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
4a4328a4bd
Reworked bucket fill so that all neighboring triangles are computed based on information about triangle neighbors.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
41e69f9406
Enabled to set "Maximum width of a segmented region" per object.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
84d84864c9
Replaced unnecessary double storing of edges in a graph for the multi-material segmentation by storing indices into a shared array of arcs.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
a5d2919c58
Get rid of unnecessary double storage of processed input polygons in the multi-material segmentation as ExPolygons and also as Polygons. All processed input polygons are now stored as ExPolygons.
2021-07-29 11:45:02 +02:00
Lukáš Hejl
dc7f547a39
Get rid of unnecessary double calling of TriangleSelector::reset() in some cases when TriangleSelector::deserialize() is called.
2021-07-29 11:45:01 +02:00
Lukáš Hejl
e96a3df61c
Parallelized the projection of painted regions in multi-material segmentation.
2021-07-29 11:45:01 +02:00
Lukáš Hejl
ee788d6a72
Fixed a possible overflowing of a painted area to an unpainted area in multi-material segmentation.
...
It was reworked graph generation for multi-material segmentation. Now only oriented arcs in one direction are added to the graph for input polygons. This direction matches the direction of the lines in the input polygons.
2021-07-29 11:45:01 +02:00
enricoturri1966
f2454ded3a
Fix of scaling modifiers for a sinking object
2021-07-29 09:37:40 +02:00
enricoturri1966
56416eac50
Tech ENABLE_SINKING_CONTOURS -> Fix for showing sinking contours while dragging objects
2021-07-29 09:03:20 +02:00
enricoturri1966
a471c21b25
Added sinking property item to objects list
2021-07-29 08:37:41 +02:00
enricoturri1966
ae8e246e2d
Fixed compile warning
2021-07-28 15:40:55 +02:00
enricoturri1966
6165e6ecfb
Tech ENABLE_SINKING_CONTOURS -> Improved generation of sinking contours and color set to white
2021-07-28 14:27:57 +02:00