Commit Graph

4145 Commits

Author SHA1 Message Date
3bb237deee Added new constructor to TriangleMesh that accepts vectors of Points and make_cube function to make a new simple cube mesh. 2017-02-21 16:10:14 +01:00
ff33fbbb9a Use LambdaObjectDialog in GUI.pm to avoid crash on Windows. 2017-02-21 16:09:51 +01:00
107c89d37b Removed commented code. 2017-02-21 16:04:45 +01:00
a0548898f3 Added a cancel button, and rewrote initial option code to reuse OptionGroup. 2017-02-21 16:04:02 +01:00
3109a9bc1f Update main plater view after moving mesh 2017-02-21 16:03:46 +01:00
33f489bba9 Anonymous object supports. Initial implementation provides for a box of arbitrary size. 2017-02-21 16:03:19 +01:00
e93cc13698 Permit sliding modifer meshes around in the Settings dialog. 2017-02-21 16:02:56 +01:00
a65c9ba083 Ported CoolingBuffer to C++/XS 2017-02-21 14:02:47 +01:00
c517b0d8f1 Bugfix: object disappeared from 2D plater when reloaded from disk. #3634 2017-02-21 13:57:40 +01:00
061a79bfbd Readme improvements (#3679)
* Use svg badge for travis build status.

This avoids bluriness with high-density displays. We're already
using svg for the appveyor status.

* Update README to use https urls.

Both xkcd and freenode are available securely now.
2017-02-21 13:12:21 +01:00
b8ece2af06 Pressure advance overrides print speeds patch (#3287)
* Fix PressureRegulation.pm

Check if a pressure advance is needed even if speed is unchanged, but a discharge happened before. Restore print speed after advance / discharge. Solves #3282
2017-02-21 13:09:12 +01:00
27a1a6609f Fixed input to bed shape dialog to catch everything that resolves to 0. Fixes #3681 (#3683) 2017-02-21 13:07:15 +01:00
b022e51d94 Don't reset speed on flush moves (avoid use of uninitialized variable). 2017-02-21 13:02:16 +01:00
8aae5bdb28 The variable layer editing shader was made OpenGL 2.0 compatible.
Fixed a bug in the scaling of colors for the variable layer editing.
2017-02-21 09:39:28 +01:00
006173342c Fixes: Infill patterns triangles/stars seem to be mixed-up
https://github.com/prusa3d/Slic3r/issues/143
2017-02-20 22:36:34 +01:00
171148d3a6 Changed the platte of the variable layer height visualization,
green shall indicate a thin layer.
2017-02-20 22:22:23 +01:00
8cfdc28f2b Implemented a level of detail on the variable layer height editing tool. 2017-02-20 21:54:53 +01:00
440a5eb2a0 Fixes an ugly infinite loop issue.
https://github.com/prusa3d/Slic3r/issues/142
2017-02-19 21:45:38 +01:00
6e19921f98 Fix a warning on Linux / OSX. 2017-02-19 19:44:05 +01:00
a8eb217e4a System Info dialog made nicer.
Fixed a bug in reporting a software renderer on Windows.
2017-02-19 19:08:58 +01:00
898deb48c4 Error reporting on initialization of the Layer Editing OpenGL shaders.
The shaders are initialized when the layer editing button is pressed
for the first time. If the initialization fails, a message box
is shown and the layer editing will stay disabled.
2017-02-19 18:01:03 +01:00
70229be9bc Added SystemInfo dialog,
a new SLIC3R_BUILD define to be replaced by the build script,
a menu item to open the "New Issue" github page.
2017-02-19 16:04:57 +01:00
89702a5b4e Fixing an update of the "Export G-code, Send to printer" and similar buttons.
It is a bug, which was lingering around for a long time, only now
the buggy function is called at a time point, where it really hurts.
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:11:59 +01:00
31f213d6ca Hopefully fixes "Export G-Code" Disabled After First Export"
https://github.com/prusa3d/Slic3r/issues/137
2017-02-17 15:00:01 +01:00
17ea15eb6f Build script clean-up:
Removed a requirement on an old Perl::OpenGL library.
Removed a mention of the Perl::PlanePath library, which is no more used by Slic3r.
2017-02-15 19:31:20 +01:00
3bfa6416d8 Fixed https://github.com/prusa3d/Slic3r/issues/126
by re-shuffling the simplification of a path to be extruded.
A non-simplified path was being used for a wipe move before,
causing an extremely detailed path to be exported into a G-code.
2017-02-15 17:51:46 +01:00
2ddabe5fa8 Show the print statistics only if it has valid information to show.
The old behavior was confusing, leading to questions like the following:
https://github.com/prusa3d/Slic3r/issues/130
2017-02-15 16:02:54 +01:00
4d739c41a0 Improvements of the layer height spline editing close to the top
of the object.
2017-02-15 14:39:08 +01:00
d2d7c5bead Fixed trimming of support volumes by objects for the soluble supports
and for the raft contact layer over soluble supports.
https://github.com/prusa3d/Slic3r/issues/120
2017-02-15 13:34:17 +01:00
35490216a7 Fixes the order of a skirt, raft, support & object on the 1st layer. 2017-02-15 12:31:14 +01:00
d67de182a0 fix of C++11 gcc incompatiblity 2017-02-15 11:16:39 +01:00
3d11d1aebf make_skirt ported to C++ 2017-02-15 11:05:52 +01:00
90028e47e9 Added the append templates for std::vector 2017-02-15 11:03:19 +01:00
f5e4026aee Fixed some of the raft issues introduced in the new C++ supports. 2017-02-14 19:49:30 +01:00
420e387055 new feature: Clip multi-part objects one by the other.
This works the same way as if the XY compensation was set to a tiny value
before, but without the overhead of an offset.
2017-02-14 12:36:04 +01:00
ce8973b33a Fixed a bug in renaming a G-code at the end of a G-code export
from .tmp suffix to a non .tmp file on localized Windows.
2017-02-13 15:45:31 +01:00
fd54956d70 Hopefuly a fix of https://github.com/prusa3d/Slic3r/issues/116
Enabling / disabling of the layer editing button on OSX & linux did not work.
2017-02-13 12:40:12 +01:00
e2f8ea2809 When renaming the exported G-code (removing the .tmp suffix),
some other application (thank you, Windows Explorer) may keep the file locked.
Try to wait a bit and then rename the file again.
2017-02-13 12:36:46 +01:00
8d6acd2aec Fix of "no support generated" https://github.com/prusa3d/Slic3r/issues/114
when a first layer height was set in percents.
2017-02-12 00:51:53 +01:00
61f9414b09 Fixed a bug in manipulation of multi-component bodies. 2017-02-10 11:24:54 +01:00
152026fa08 Disable variable layer height editing on the UI when a printer
profile is switched to one with the layer height editing disabled.
2017-02-10 10:21:50 +01:00
43757df016 Merge branch 'master' of https://github.com/prusa3d/Slic3r 2017-02-10 09:41:16 +01:00
eb9f1808c0 Test to ensure that the repetier firmware returns the correct acceleration M code and that the values are set properly. 2017-02-10 09:39:33 +01:00
abda054720 Cherry-picked Repetier acceleration fixes, thanks to @lordofhyphens
e0d8101627
885f27b8ae

Added a printer settings to enable / disable variable layer height editing.
2017-02-10 09:39:19 +01:00
98edb4f854 fix for issue #57 (#63) 2017-02-09 21:59:57 +01:00
db30cee6a9 Fixed the 'iso' camera orientation. 2017-02-09 21:40:07 +01:00
6c4b4f4d12 Compilation fix on gcc,
fix of a maximum layer height limit for variable layer height editing.
2017-02-09 17:09:19 +01:00
adb218e605 Changed layer leight limits label on the UI. 2017-02-09 16:21:48 +01:00
b30501b411 Limit the maximum support layer height by the maximum layer height
value defined at the printer's nozzle.
Internal filtering of empty support layers to avoid generating
unnecessary Z moves.
2017-02-09 16:19:14 +01:00
0aa66b9608 Added var/variable_layer_height_reset.png - a reset button image
for the variable layer height bar.
2017-02-09 14:57:11 +01:00