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cf129f9ded
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Stop commit hash being a global compiler definition to reduce build time
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2026-05-13 04:41:33 +01:00 |
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aea4282633
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Map model colors to new mesh after using 'Fix Model' or Cut tool
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2026-05-13 04:10:30 +01:00 |
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7066faa9d7
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Add Text mode to image projection panel
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2026-05-13 00:55:44 +01:00 |
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f473f3e7f1
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Add 'Preserve aspect ratio' option for prime tower textures
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2026-05-12 20:33:08 +01:00 |
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ec0d6406e9
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Make extrusion calculation more accurate when positions are shifted. Enable pressure advance by default
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2026-05-12 19:47:50 +01:00 |
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b3622f5f9e
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Improve simulated color preview accuracy on low-overhang areas. Remove sagging ratio limit
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2026-05-12 18:30:32 +01:00 |
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10c338fe38
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Update naming in github workflow releases. Update README.md to link to releases page
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2026-05-12 06:48:24 +01:00 |
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a7ba31adea
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Update Github workflow so macos and windows builds can run separately
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2026-05-12 05:17:25 +01:00 |
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0e724d1801
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Update Github workflow to auto-publish release
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2026-05-12 03:55:03 +01:00 |
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be63704600
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Add sccache to Github workflow build
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2026-05-12 03:21:18 +01:00 |
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d7c66ac575
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Move version number to separate file so CMake doesn't reconfigure when it changes
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2026-05-12 03:05:55 +01:00 |
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fdbbf5f135
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Update Github workflows
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2026-05-12 02:22:30 +01:00 |
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8c7a3b55bb
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Update README.md and change new version link
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2026-05-12 01:59:18 +01:00 |
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643a39976d
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Allow changing object background color in true color painting panel
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2026-05-11 22:33:00 +01:00 |
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122196730f
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Preserve existing image/RGBA color data on texture mapping zones when converting from region painting
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2026-05-11 21:32:57 +01:00 |
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9468e8b335
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Add 'Paint by slope' dialog in region painting panel
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2026-05-11 18:15:44 +01:00 |
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1de6aec92d
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When opening true color painting panel, generate RGBA conversion in background so UI doesn't lag
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2026-05-11 02:59:06 +01:00 |
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2dc5c697bc
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Add destructive color region painting conversion buttons to manage data dialog
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2026-05-11 01:57:39 +01:00 |
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f27801b4ef
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Add controls to allow resizing image textures, and simplifying RGBA data
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2026-05-11 01:27:44 +01:00 |
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4b33dae806
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Preserve model textures and remap them to the new mesh when 'simplify model' is used
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2026-05-10 21:45:01 +01:00 |
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aecead1f8c
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Auto-assign a texture mapping zone to objects when 3mf color region data is cleared in the manage color data dialog
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2026-05-10 17:44:37 +01:00 |
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7667cd8c96
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Allow manually generating a new UV map for image data
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2026-05-10 17:21:42 +01:00 |
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5823c83691
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Generate lower resolution color preview first when 'preview result colors' is enabled
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2026-05-10 08:24:59 +01:00 |
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d7603ed561
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Update README.md
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2026-05-10 07:27:09 +01:00 |
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6952711491
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Hide other objects when image projection panel is open. Prevent projecting on back face when using section view (unless pass through model is enabled)
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2026-05-10 06:39:16 +01:00 |
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0aed75461f
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Show texture on prime tower mesh preview
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2026-05-10 05:00:44 +01:00 |
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346d40ba24
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Add section view in image projection panel
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2026-05-09 23:20:53 +01:00 |
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57cd99b950
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More work on Seam Hiding
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2026-05-09 22:19:07 +01:00 |
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6ab2e96c0a
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Update checker dialog
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2026-05-09 18:00:30 +01:00 |
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fd67e4a421
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Preserve split triangles when converting from regions to RGBA data
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2026-05-09 16:53:33 +01:00 |
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9dfda06442
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Support Seam Hiding in 2D Gradient mode
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2026-05-09 15:34:32 +01:00 |
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1b5a300cb3
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Improvements to Seam Hiding
Update version number. Adjust orcaslicer default presets
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2026-05-09 13:20:42 +01:00 |
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e93ce996d3
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Make texture mapping panel UI elements match the other slicer controls
Make volume extruder ID take priority over object extruder even when an object only has a single volume
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2026-05-08 19:44:23 +01:00 |
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380cc025cd
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Implement reduce outer surface texture mode
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2026-05-08 17:32:28 +01:00 |
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3cc3cba664
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Tweaks to UI in filament calibration panel. Update 3d preview when objects with 2d gradients are rotated
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2026-05-08 16:48:24 +01:00 |
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d532c447c2
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Speed up image texture sampling
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2026-05-08 16:07:09 +01:00 |
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b42f3666a4
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Add support for CMYKW and RGBKW in texture mapping zones
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2026-05-08 15:13:12 +01:00 |
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ed260a8055
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Show warning when raw offset image data will be converted to RGBA color data or regular color image
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2026-05-08 14:20:24 +01:00 |
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8f898cc6ea
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Include base filament ID in visual signature (so texture preview rebuilds on change)
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2026-05-08 13:08:10 +01:00 |
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de81550309
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When projecting images, prefer using texture zones that are already used on the target object
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2026-05-08 05:16:20 +01:00 |
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d115824d6a
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Allow opening object 'Manage Color Data' dialog from right click menu
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2026-05-08 04:28:25 +01:00 |
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aee6db8e27
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Make sure texture mapping zone sparse IDs are recognized in libslic3r internals
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2026-05-08 04:02:13 +01:00 |
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0664e47a70
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Recognize when extruder IDs are texture mapping zones
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2026-05-08 03:34:12 +01:00 |
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30dee1911c
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Support loading OBJ textures with different color modes
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2026-05-08 03:14:59 +01:00 |
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4d03044159
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Add filament TD calibration options
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2026-05-07 23:16:35 +01:00 |
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684747a8b9
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Use fixed sampling step for prime tower textures
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2026-05-07 11:53:37 +01:00 |
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dd2c0f9b29
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Show original model texture while simulated colors are being generated
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2026-05-06 19:09:50 +01:00 |
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2343e8ff26
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Another tweak to reduce edge artifacts (image projection)
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2026-05-06 18:53:41 +01:00 |
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76d5e99483
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Make sure not to erase texture mapping zones when normalizing region painting data
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2026-05-06 18:01:46 +01:00 |
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5f840fdba4
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Update README.md
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2026-05-06 18:01:46 +01:00 |
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