291 Commits

Author SHA1 Message Date
thysson2701
2f96072d55 fix(build): use outer_wall_filament_id in PerimeterGenerator nozzle lookup 2026-07-22 14:41:40 +02:00
thysson2701
5c5a22c44f fix(build): convert ProcessedPoint.p (Point3) to 2D for gradient Line/Point ops 2026-07-22 14:38:09 +02:00
thysson2701
15b094540f fix(build): restore ImageMap outer-wall widths, pass model_rotation_rad, Polyline3/Point3 in LayerRegion 2026-07-22 14:34:23 +02:00
thysson2701
2d7a3165d4 fix(build): Point3 for Points3 access in texture seam sampling loop 2026-07-22 14:30:03 +02:00
thysson2701
a827f9358b fix(build): restore KX per-role solid-surface filament selection, Point3 in GCode seam hint 2026-07-22 14:29:37 +02:00
thysson2701
7595d76158 fix(build): remove duplicate loop decl, Points3/Line3/Point3 handling in GCode.cpp 2026-07-22 14:25:24 +02:00
thysson2701
bef6de4863 fix(build): add Polyline3::is_closed(), correct Point3/Point usage per polyline type in Fill.cpp 2026-07-22 14:11:57 +02:00
thysson2701
08bee0f34c fix(build): adapt Fill.cpp top-surface skin helpers and path assignments to ZAA Polyline3 2026-07-22 14:07:41 +02:00
thysson2701
0794e23b43 merge: integrate OrcaSlicer-ImageMap onto kx-v2.4.2 base
Rebuilds experimental/imagemap on the correct base. The previous attempt
merged onto upstream 8500fcdcca, which silently dropped all 13 KX commits
(branding, Gitea updater, Kobra X profile, AMS fixes) and reverted the
Moonraker AMS feature set.

Conflict resolution:
- KX side: branding assets, workflows, Kobra X profile, Gitea updater,
  GUI_App declarations, PrintObject filament-id structure, GLCanvas3D
  reload fixes, PresetBundle extruder validation, ZAA/Polyline3 in GCode.
- ImageMap side: texture/colour machinery (GCode texture sampling,
  ToolOrdering zone resolution, MeshBoolean provenance, CGAL repair
  colour remap, top-surface image fill params).
- Rewrote ImageMap's wall_filament/sparse_infill_filament/
  solid_infill_filament accesses onto the KX *_filament_id options
  instead of adding duplicate config fields.
2026-07-22 13:56:59 +02:00
thysson2701
5659a83c44 fix(profile): Kobra X bed_temperature_formula auf by_first_filament setzen
G9111 hat während des Auto-Levelings auf den höchsten Bett-Temp-Wert
aller Projekt-Filamente geheizt statt auf die Temp des aktiven Filaments.
Fixes #4 (OrcaSlicer-KX), related KX-Bridge-Release#96.
2026-07-20 12:59:46 +02:00
thysson2701
bcc3f1eb44 fix(branding): KX-Logo in allen UI-Dialogen korrekt anzeigen
- Splash: SVG durch direktes PNG-Laden ersetzt (nanosvg rendert kein
  eingebettetes Raster-PNG)
- About-Dialog: Logo auf 125px skaliert statt unkontrolliert 192px
- TroubleshootDialog, UpdateDialogs, ReleaseNote, MsgDialog:
  OrcaSlicer.svg → OrcaSlicer_192px.png (bereits KX-Logo)
2026-07-20 12:59:05 +02:00
thysson2701
19998ae487 feat(updater): Versionsprüfung auf Gitea OrcaSlicer-KX Releases umleiten
Ersetzt die orcaslicer.com/latest URL durch die Gitea API:
  https://gitea.it-drui.de/api/v1/repos/viewit/OrcaSlicer-KX/releases/latest

Das Gitea-JSON hat dasselbe Format wie GitHub (tag_name, html_url,
prerelease) — der bestehende Parser in check_new_version_sf() funktioniert
ohne weitere Änderungen. Telemetrie-Query-Parameter und Upstream-Signaturen
werden nicht mehr angehängt.
2026-07-20 12:59:05 +02:00
thysson2701
d8190d474e fix(branding): About-Dialog lädt KX-Logo als PNG statt SVG
nanosvg unterstützt keine eingebetteten Rasterbilder (data:image/png).
Direkt OrcaSlicer_192px.png laden — bereits durch das KX-Logo ersetzt.
2026-07-20 12:59:04 +02:00
thysson2701
e75ae87295 feat(branding): OrcaKX-Logo als App-Icon und About/Splash-Logo einsetzen
Ersetzt alle OrcaSlicer-Logos durch das Orca-KX Fork-Logo (Kobra + Orca).
Betrifft: PNG-Icons (32/64/128/154/192px), Windows .ico, macOS .icns,
About-Dialog SVGs (light + dark) und Splash-Screen SVGs.
2026-07-20 12:59:04 +02:00
thysson2701
acc3db79f9 docs: README auf 2.4.1-kx1 aktualisieren 2026-07-20 12:59:04 +02:00
thysson2701
f64cb21f73 fix(ams): exclude empty placeholder slots from AMS filament mapping
Empty AMS slots (is_tray_info_ready()==false) were included in
tray_filaments with id=0. The distance-map then stored tray_id=0 for
those slots, causing the greedy mapper to assign real project filaments
to the placeholder entry instead of their actual physical slot. On a
6-slot ACS/ACE with Slot 1 empty this shifted all mapped filaments by
one position.

Fix: skip any tray that is not ready (no color/type) before calling
_parse_tray_info() so only loaded slots enter the mapping pool.

Also keep index-alignment in get_ams_cobox_infos(): empty AMS entries
(filament_id empty) now push placeholder strings instead of being
silently skipped. This prevents the Overwriting-mode tab from accessing
m_ams_combo_info.ams_filament_colors at a shifted index, which caused
an out-of-bounds read and subsequent crash when switching sync modes
while a placeholder slot was present.

Fixes KX-Bridge-Release issue #67 comment #480 (slot-index shift +
Overwriting crash).
2026-07-20 12:59:04 +02:00
thysson2701
ad4ac71be4 fix(moonraker): re-resolve host on user→user preset switch for AMS sync
Two Moonraker user presets on different ports (:7125, :7126) share the
same printer agent type. switch_printer_agent() only called select_machine()
when the agent *type* changed — not when the host changed within the same
agent. A user→user preset switch therefore left the MachineObject pointing
at the first connected printer, causing AMS sync to always query the wrong
host.

Fix: when the agent type stays the same (and is not the BBL agent),
also call select_machine() so the host is re-resolved from the current
preset and set_selected_machine() reconnects to the correct Moonraker
instance.

Fixes: AMS Sync locked to first printer in multi-printer sessions (SirPeroples)
2026-07-20 12:59:04 +02:00
thysson2701
05cb4ecf48 fix(compat): add aliases for wall_filament → outer_wall_filament_id; fix verify_build.sh
Adds .aliases = { "wall_filament", "wall_filament_id", "outer_wall_filament",
"perimeter_extruder" } to outer_wall_filament_id and .aliases = { "inner_wall_filament" }
to inner_wall_filament_id in PrintConfig.cpp so that old .3mf files using these legacy
keys do not throw UnknownOptionException on load.

Also corrects verify_build.sh CHECKS to search for "tray_sub_brands" (the actual binary
string) instead of the stale "filament_sub_brands".
2026-07-20 12:59:04 +02:00
thysson2701
f5b71de932 chore: alle Upstream-Workflows deaktivieren (on: {}) 2026-07-20 12:59:04 +02:00
8d48947b8e docs: README auf 2.4.0-kx1 aktualisieren 2026-07-20 12:59:04 +02:00
thysson2701
514cd26bca fix(preset): Legacy-Aliases durch korrekte _id-Keys in s_Preset_print_options ersetzen
wall_filament, sparse_infill_filament, solid_infill_filament waren
unregistrierte Legacy-Aliases die beim Start UnknownOptionException
in apply_only() verursachten. Durch die korrekten registrierten Keys
(outer/inner_wall_filament_id, sparse/internal_solid/top/bottom_surface
_filament_id) ersetzt. Ausserdem fehlende Upstream-2.4.0-Keys ergaenzt:
lightning_*, bridge_line_width, relative_bridge_angle,
support_parallel_printheads, parallel_printheads_*, flashforge_serial_number.
2026-07-20 12:59:04 +02:00
thysson2701
c02df26328 feat(v2.4): KX-Linie auf Upstream 2.4.0 konsolidieren (2.4.0-kx1)
Neue 2.4-stable-Linie auf frischem orca-upstream/release/v2.4 (2.4.0):
- KX-Moonraker-Bridge (MoonrakerPrinterAgent.cpp/.hpp) übernommen
- Preset.cpp: KX-filament_id-Patches per 3way auf neuen Upstream appliziert
  (Upstream-Fixes 10.-21.06. erhalten)
- Issue #52: Vendor-Filter bei User-Presets überspringen
- AMS-Leerslot-Fix (DevFilaSystem.cpp + AMSItem.cpp): leerer Slot zeigt
  kein altes Filament mehr
- About-Hinweis, verify_build.sh, Filament-Bridge-Doku, README
- Version 2.4.0-kx1
2026-07-20 12:59:04 +02:00
SoftFever
8500fcdcca Fix version was not properly updated on non windows OS (#14617)
Fixed an issue where on non-Windows systems, the version was not properly written to the appconfig.
2026-07-06 22:18:06 +08:00
SoftFever
c95887a93f one time bump microsoft appstore version to 2.4.3 2026-07-06 17:37:47 +08:00
SoftFever
d3405cf461 bump version to 2.4.2 2026-07-06 12:31:54 +08:00
SoftFever
a524ec7dde Fixes invalid inherits/compatible_printers/compatible_prints references that point at a deleted or renamed preset. (#14595)
* fix profile reference for Creality

* fix profile reference for Blocks

* fix profile reference for OrcaArena

* fix profile reference for re3D

* fix profile reference for Chuanying

* fix profile reference for Prusa

* fix profile reference for Wanhao France

* fix profile reference for MagicMaker

* fix profile reference for Afinia

Remove the ABS/ABS+/PLA/TPU/Value ABS/Value PLA filament presets that referenced the non-existent "Afinia H400 Pro" printer. The real printer is "Afinia H+1(HS)", already served by the @HS filament variants.

* fix profile reference for Comgrow

Remove the orphaned "0.20mm Standard @Comgrow T500 1.0" process preset and its process_list entry. Its only compatible printer "Comgrow T500 1.0 nozzle" never existed (the T500 model defines nozzle diameters 0.4/0.6/0.8 only).

* always run check_preset_references
2026-07-06 12:31:54 +08:00
SoftFever
55d0108cd3 Show preset name in cloud sync conflict and error messages (#14592)
The 409 conflict notification, the force-push confirmation dialog, and the payload-too-large (413) dialog now name the affected preset. The name was already parsed from the conflict body but never surfaced. The account-level preset-limit message stays generic since it isn't about one specific preset.
2026-07-06 12:27:47 +08:00
SoftFever
d91972e576 Fix reload from disk for STEP models after reopening a project (#12992) (#14591)
* Fix reload from disk for STEP models after reopening a project (#12992)

reload_from_disk matched reloaded source volumes with an exact
source.input_file string comparison. After a project is saved and
reopened, the stored source path is only the filename (the default,
non-full-path save) while a freshly re-imported volume carries a full
path, so the comparison never matched: reload fell into fail_list and
the "locate file" dialog was effectively useless for STEP models.

Fall back to a case-insensitive filename comparison when the exact
paths differ, so the existing same-folder source lookup (and the
locate dialog) can reload the model. Projects that stored absolute
source paths still match exactly as before; no 3mf format change.

* Add Preferences option to store full source paths in projects

Expose the existing export_sources_full_pathnames setting (previously
only editable in the config file) as a checkbox under Preferences >
General > Project. Enabling it stores absolute source paths in saved
projects, so "Reload from disk" works when the source file is kept in
a different folder than the project (companion to #12992).
2026-07-06 12:27:47 +08:00
Valerii Bokhan
ccf28f394b Adding the add:north filament profiles to OrcaFilamentLibrary (#13366)
* Adding add:north filament profiles to OrcaFilamentLibrary

* addnorth filament profiles: moving the files to the BBL folder

* addnorth filament profiles: fixing filenames and setting ids

* addnorth filament profiles: updated settings (baseed on 26-06-2026 version)

* addnorth filament profiles: removed unsupported printers

* bump version

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2026-07-06 12:27:47 +08:00
SoftFever
6888f9d806 fix: use scalar config accessors in PA calibration for release/v2.4
#14447 backported main's array-based calib.hpp accessors, which call
DynamicPrintConfig::get_abs_value_at() — a coFloats/coFloatsOrPercents-only
method that does not exist on release/v2.4. Here outer_wall_speed,
outer_wall_acceleration and initial_layer_speed are still scalar coFloat,
so the method is undefined and, if backported, would throw at runtime on
these scalar options. This broke the build (calib.hpp is included widely
via AppConfig.hpp).

Revert speed_first_layer/speed_perimeter/accel_perimeter to the scalar
option<ConfigOptionFloat>()->value form used before #14447. The actual
#14447 crash fix (line_width_first_layer zero-width fallback in calib.cpp)
is unaffected.
2026-07-06 12:27:47 +08:00
SoftFever
07a87b4129 fix gcode time estimiation error (#14573)
fix gcode estimiation error
2026-07-06 12:27:47 +08:00
ExPikaPaka
23555f8df2 Preserve disabled filament overrides (nil) through cloud sync (#14550) 2026-07-06 12:27:47 +08:00
Ian Chua
116658de29 fix: add logging for refresh token flow and use local os keychain as source of truth. (#14531) 2026-07-06 12:27:47 +08:00
raistlin7447
a8f2fea5e2 fix: crash in Measure tool when a plain edge is the first selection (#14538)
* fix: crash in Measure tool when a plain edge is the first selection

The SPHERE_2 gripper raycaster called get_feature_offset() on
.first.feature instead of .second.feature (copy-pasted from the SPHERE_1
block). Plain planar-border edges store no extra point, so the Edge
branch dereferenced an empty optional behind a release-stripped assert,
aborting on Flatpak and undefined behavior elsewhere.

Point the SPHERE_2 raycaster at .second.feature and fall the Edge branch
back to the edge midpoint.

Fixes #14018
2026-07-06 12:27:47 +08:00
raistlin7447
7c80ea1fc1 feat: add {first_object_name} filename placeholder (#14497)
{input_filename_base} is meant to be the saved project's file name. Before
saved; #13753 fixed it to use the project name. Some users relied on the old
behavior to get the part name into their output file name and had no
placeholder to recover it ({model_name} is the 3mf designer metadata, blank
for plain STL imports).

Add {first_object_name} as a dedicated placeholder for the first printable
object on the current plate, populated in update_object_placeholders()
independently of {input_filename_base}.

Closes #14493
2026-07-06 12:27:47 +08:00
raistlin7447
b5d46a3e7c fix: crash when rotating the prime tower (#14499)
Selecting the prime tower and rotating it (PageUp/PageDown) crashed.
Selection::notify_instance_update() indexed m_model->objects with the
wipe tower's synthetic id (>= 1000), which is not a ModelObject index,
so the lookup returned garbage and dereferencing it segfaulted.

do_rotate/do_scale/do_mirror already skip the wipe tower in their own
loops but all call this shared helper, so scale and mirror hit the same
fault. Selection::drop() had the same latent bug via a direct index.
Guard both with the >= 1000 check already used throughout the file.

Fixes #14498
2026-07-06 12:27:47 +08:00
Noisyfox
fa0a08d8f3 Support accessing coFloatsOrPercents values in gcode template (#14526)
* Support accessing `coFloatsOrPercents` values in gcode template (OrcaSlicer/OrcaSlicer#14522)

* Vector option values are separated by comma

* Fix wrong cast used for checking nullability
2026-07-06 12:27:47 +08:00
ExPikaPaka
a38d9ccb21 Fix "plug-in file may be in use" install failure when migrating from older versions (#14373) (#14528)
Fix network plug-in install failing when the plug-in DLL is in use (#14373)

Switching or reinstalling the Bambu network plug-in from a running
OrcaSlicer failed with "The plug-in file may be in use". install_plugin()
deleted each existing file before extracting the new one, and on Windows a
currently-loaded DLL (BambuSource.dll, or the legacy networking library)
cannot be removed or overwritten in place, so the whole install aborted.

Rename an in-use file aside to "<name>.old" before writing the new one: the
running module keeps mapping the renamed file while the new version is
extracted, so the install succeeds without having to unload the plug-in
first. Stale ".old" files are cleaned up at the start of on_init_network(),
before the plug-in is (re)loaded, so they do not accumulate.
2026-07-06 12:27:47 +08:00
SoftFever
92ea1ce57e Feat/update preset validator (#14507)
# Description

This PR expands profile validation so we can catch backward
compatibility issues with custom presets generated by older OrcaSlicer
releases. It also adds missing `renamed_from` metadata for presets that
were renamed or moved, so older user presets can resolve their original
parent names against the current system profiles.

## Background

Many users have reported missing preset issues after upgrading past
2.4.1. Investigation showed two common causes:

- preset lookup and compatibility checks did not always account for
`renamed_from`
- some renamed base presets were missing the old preset name in their
`renamed_from` metadata

The existing profile workflow validates the current system profile tree
and a single nightly-generated custom preset bundle. That is useful for
catching current profile errors, but it does not validate user presets
generated by older OrcaSlicer versions against the current system
profiles. As a result, older missing-parent compatibility gaps can slip
through.

## Changes

- Update `check_profiles.yml` to validate historical custom preset
fixtures from `OrcaSlicer/OrcaSlicer-profile-validator`.
- Download the fixture manifest from the public `fixture-archive`
release.
- Validate each `orca_custom_presets_<version>.zip` fixture
independently against the current PR's `resources/profiles`.
- Generate per-version validation logs and upload them as workflow
artifacts.
- Fail profile validation if any historical fixture version fails.
- Add missing `renamed_from` aliases for renamed/moved presets found by
the historical fixture validation.

## Profile Compatibility Fixes

This PR adds aliases for older parent names including:

- `0.20mm Bambu Support W @BBL X1C` -> `0.20mm Standard @BBL X1C`
- `Bambu PLA Impact @BBL X1C` -> `Bambu PLA Impact @System`
- `Ginger Generic rPLA` -> `Ginger Generic PLA`
- `Ginger Generic rPETG` -> `Ginger Generic PETG`
- legacy `Panchroma PLA Stain` BBL filament names -> current `Panchroma
PLA Satin` names
- legacy Elegoo casing/name variants such as `Elegoo RAPID PLA+`,
`Elegoo RAPID PETG`, `Elegoo RAPID PETG+`, and `Elegoo PETG Pro @System`

## Validation Flow

The custom preset validation step now:

1. Downloads `manifest.json` from the `fixture-archive` release.
2. Iterates over every fixture listed in the manifest.
3. Copies the current branch's `resources/profiles` into a temporary
profile tree.
4. Removes any existing `user` directory from that temporary tree.
5. Unzips exactly one historical fixture into the temporary tree.
6. Runs `OrcaSlicer_profile_validator -p <temp profile tree> -l 2`.
7. Writes a version-specific log and a consolidated summary.

This keeps validation scoped per fixture version and avoids mixing
generated user presets from different OrcaSlicer releases.

## Fixture Source

Historical fixtures are stored as public release assets in:

`OrcaSlicer/OrcaSlicer-profile-validator`, release tag `fixture-archive`

Each release asset is expected to be named like:

```text
orca_custom_presets_v2.4.1.zip
```

## Testing

Validated locally with:

- current system profile validation
- BBL filament subtype validation
- historical custom preset fixture validation
- extra profile JSON check in a clean profile tree

The affected historical fixture set passed after adding the missing
`renamed_from` aliases.

The release manifest controls which fixture versions are validated.
[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-07-06 12:27:47 +08:00
SoftFever
2c029402d7 fix build errors 2026-07-06 12:27:46 +08:00
SoftFever
f8dc94ab7f Fix issue that Orca keeps asking for re-install Bambu network plugin (#14511)
# Description

There is a bug that if user used to use legacy plugin, the
`NetworkAgent::use_legacy_network` will not be properly reset after user
install a newer plugin version through the plugin update dialog (ie, not
from selecting a plugin version from Preference screen). And in that
case Orca will download the legacy plugin but instead installing it with
a newer version suffix. So on next start up Orca can't find the plugin
because it tries to load using legacy version suffix instead.

This PR fixes it by getting rid of that error-prone static variable,
instead it always use the version number directly.

Fix #14373
Fix #14441

# Screenshots/Recordings/Graphs

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> Please attach relevant screenshots to showcase the UI changes.
> Please attach images that can help explain the changes.
-->

## Tests

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> Please describe the tests that you have conducted to verify the
changes made in this PR.
-->

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> A guide for users on how to download the artifacts from this PR.
-->

[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-07-06 12:27:46 +08:00
yw4z
76e16d8db4 Preferences Dialog fixes & improvements (Wiki link support) (#13857)
* init

* update

* update

* Update Preferences.cpp

* Update Preferences.cpp

* Update Preferences.cpp

* Update Preferences.cpp

* move filament sync mode next to auto sync

* move auto backup next to load behaviour
2026-07-06 12:27:46 +08:00
SoftFever
feeea3e651 fix: treat renamed printer presets as compatible aliases (#14504)
# Description

Fixes user filament presets that reference an old printer preset name in
`compatible_printers`, even when the current system printer preset
correctly declares that old name in `renamed_from`.

## Core Issue

`PresetCollection::find_preset()` was updated to resolve `renamed_from`,
but this specific failure does not go through `find_preset()`.

For root user filament presets with empty `inherits`, Orca infers
`compatible_printers` from the filament name suffix after `@`. For
example:

```json
"ELEGOO PLA Base @Elegoo Neptune 4 Pro (0.4 nozzle)"
```

loads with:

```json
"compatible_printers": ["Elegoo Neptune 4 Pro (0.4 nozzle)"]
```

The current system printer preset is named:

```text
Elegoo Neptune 4 Pro 0.4 nozzle
```

and has:

```json
"renamed_from": "Elegoo Neptune 4 Pro (0.4 nozzle)"
```

However, filament compatibility was doing a direct string comparison
against the active printer name. Since that compatibility path does not
call `find_preset()`, the `renamed_from` mapping was never considered.

## Fix

Teach printer compatibility checks to treat
`active_printer.preset.renamed_from` entries as aliases of the active
printer name.

This preserves existing user preset JSON and avoids rewriting
`compatible_printers`, while allowing old printer suffixes to remain
compatible with renamed system printer presets.

## Tests

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> A guide for users on how to download the artifacts from this PR.
-->

[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-07-06 12:27:46 +08:00
Ian Chua
128068cb65 fix: fix type name from preset to process in the preset bundle dialog (#14481)
# Description

The type field for process presets is wrong. It should be process
instead of preset

<img width="2532" height="1576" alt="image"
src="https://github.com/user-attachments/assets/ef73f895-8ce9-4b04-957d-c12cdbaf8f9b"
/>

[How to Download Pull Requests Artifacts for
Testing](https://www.orcaslicer.com/wiki/how_to_download_pr_artifacts)
2026-07-06 12:27:46 +08:00
raistlin7447
2f13fd82b1 fix: slicing fails when filament_end_gcode uses layer_z with a wipe tower (#14462)
WipeTowerIntegration::append_tcr processed filament_end_gcode with only
layer_num in its placeholder config, so a filament_end_gcode referencing
{layer_z} could not be evaluated and slicing aborted. This affects any
multi-filament print that routes tool changes through the prime/wipe tower
(for example a support filament on a Bambu printer); the same macro works
in machine_end_gcode and on the non-wipe-tower set_extruder path, which
both define layer_z.

Set layer_z to tcr.print_z, the value this function already provides to its
change_filament_gcode and tcr_rotated_gcode placeholders.

Fixes #10119
2026-07-06 12:27:46 +08:00
raistlin7447
dafc223d1a fix: PA pattern calibration crash with first layer line width 0 (#14447)
CalibPressureAdvancePattern::line_width_first_layer() returned the raw
initial_layer_line_width, so a value of 0 (which means "use the default")
fed 0 into the Flow spacing math and threw FlowErrorNegativeSpacing,
crashing the whole app when slicing a PA pattern calibration.

Mirror the guard already present in the sibling line_width(): when the
configured width is non-positive, fall back to auto_extrusion_width.

Add a libslic3r regression test covering the width resolution.

Fixes #13188
2026-07-05 13:33:13 +08:00
sentientstardust
1ff08f8614 Allow top-surface min and max line width to be equal 2026-06-24 01:21:11 +01:00
sentientstardust
b371c68fbf Set default top-surface infill to concentric 2026-06-23 21:36:43 +01:00
sentientstardust
7dc088a8b4 Remove legacy fallback code 2026-06-23 20:00:40 +01:00
sentientstardust
6a50902150 Add canonical_component_ids helper function (de-duplicates physical filament IDs) 2026-06-23 14:05:50 +01:00
sentientstardust
a2e188294e Update default top-surface infill mode. Don't show experimental adaptive lines infill option 2026-06-14 12:12:03 +01:00
sentientstardust
6aa2686bfe Merge branch 'corner_improvements'
# Conflicts:
#	src/libslic3r/TextureMapping.cpp
#	src/libslic3r/TextureMapping.hpp
#	src/slic3r/GUI/Plater.cpp
2026-06-14 11:47:18 +01:00
sentientstardust
e8444445e8 Allow using top-surface coloring with side-surface variable line width modulation mode. Add boundary skin mode with more overlap
- Improve warnings for nearest measured sample mode fallback
2026-06-14 09:24:20 +01:00
sentientstardust
4606acea73 Add Adaptive Lines top-surface infill mode 2026-06-13 21:38:57 +01:00
sentientstardust
3fd02ef899 Add option to join extrusion paths at corners in line width modulation mode 2026-06-13 12:30:08 +01:00
sentientstardust
83d3ec97f5 Auto-enable top-surface coloring when projecting top-surface raw atlas data 2026-06-13 07:12:54 +01:00
sentientstardust
27d5ab6acb Don't render side raw offset atlas data on top surfaces and vice versa 2026-06-12 11:48:47 +01:00
sentientstardust
036ffba307 Set color pattern length to match calibration json being used 2026-06-11 11:33:04 +01:00
sentientstardust
b4a532622f Add option to only color lower surfaces 2026-06-11 10:49:45 +01:00
sentientstardust
83c287d6f4 Make windows installer packaging optional 2026-06-11 06:35:46 +01:00
sentientstardust
b3764c8454 Reduce rectilinear overlap in boundary skin infill mode 2026-06-11 06:31:28 +01:00
sentientstardust
8cc4040f5d Fix bug where top surface colors could occasionally be replaced with solid infill
- Add more information to top-surface debug export when environment variable is enabled
2026-06-11 05:42:12 +01:00
sentientstardust
4084c0a8d8 Move overhang amount contrast to experimental settings 2026-06-10 01:40:11 +01:00
sentientstardust
0493de8084 Prevent loading images that have 'do-not-print' in their filename (calibration sheet color previews, etc.) 2026-06-09 08:31:17 +01:00
sentientstardust
b1e3f265b0 Add nearest measured sample calibration mode for side surfaces 2026-06-08 11:50:33 +01:00
sentientstardust
3a7f52398c Support loading side-surface calibration JSON
- Move ColorSolver library to deps_src
2026-06-06 08:47:01 +01:00
sentientstardust
3249a2ccee Add nearest measured sample calibration mode 2026-06-04 08:17:16 +01:00
sentientstardust
5ecc99c321 Add Adaptive Spectral color prediction mode 2026-06-04 01:40:46 +01:00
sentientstardust
b8cc3c077d Add scale control and solid color mode to image projection 2026-06-03 05:10:03 +01:00
sentientstardust
055c3cde9a Add 'fit to object' button in image projection panel 2026-06-03 04:23:48 +01:00
sentientstardust
f72d1fc6ac Working on top-surface infill modes. Tweak default settings 2026-06-02 21:11:06 +01:00
sentientstardust
cac5f7b562 Improve printable geometry check slightly for top-surface coloring 2026-06-02 17:40:26 +01:00
sentientstardust
e9a4aae68a Enable no_edge_overlap for boundary skin infill interior 2026-06-02 10:23:54 +01:00
sentientstardust
a58b964e52 Disable 'reduce infill retraction' for shell infill on objects that use top-surface coloring (can cause stringing artifacts if enabled) 2026-06-02 08:34:04 +01:00
sentientstardust
f474af2348 Support loading raw atlas format with top-surface layer data 2026-06-02 01:13:27 +01:00
sentientstardust
c6802c73dc Working on boundary skin infill mode 2026-06-01 18:38:21 +01:00
sentientstardust
b5685b34f8 Add Mid Gaussian shared chain fit polygonization mode 2026-06-01 17:37:02 +01:00
sentientstardust
29525e652f Try to avoid object overlap when snapping prime tower position. Sort boundary skin paths internally to avoid excessive travel moves 2026-06-01 16:58:08 +01:00
sentientstardust
94accf7a94 Improve scheduling. Use beam search only on combined regions. Add buffer distance when prime towers are clamped to edge 2026-06-01 16:30:16 +01:00
sentientstardust
5540971e7f Allow loading filament calibration model (top-surface coloring) 2026-06-01 14:36:38 +01:00
sentientstardust
f6c56bf2bb Add Basic Reflectance mode back as an option
- Tweaks to top-surface coloring debug exports
2026-06-01 01:54:47 +01:00
sentientstardust
1a6bb9d652 Add Vector-border shared Gaussian partition polygonization mode for top-surface coloring
- Allow changing surface infill type
2026-05-31 21:54:57 +01:00
sentientstardust
25aeaec0e5 Filter out perpendicular faces when projecting images 2026-05-31 18:11:16 +01:00
sentientstardust
2738e5d474 Merge branch 'main' into cpu_projection 2026-05-31 17:45:02 +01:00
sentientstardust
e9fe58b348 Add variable layer height compensation mode. Tweak top-surface coloring UI 2026-05-31 16:59:03 +01:00
sentientstardust
63bc97e9ee Optimizations for sampling step during slicing. Disable surface scatter correction when TD Effective Alpha is enabled 2026-05-31 12:31:09 +01:00
sentientstardust
42d79dffbd Add fast mode for top-surface coloring 2026-05-31 09:32:42 +01:00
sentientstardust
2bc65951b3 Increase weight field resolution when using polygonize color regions option 2026-05-31 03:23:37 +01:00
sentientstardust
64ad2eb2e8 Make plate boundary warning prevent G-code export 2026-05-31 02:29:43 +01:00
sentientstardust
3503f0613f Ensure shallower regions merged with deeper ones don't cap color pattern length
- Export more detailed debugging data for top-surface coloring
2026-05-31 01:27:24 +01:00
sentientstardust
9aed9a4e6a Support multithreading for surface-anchored stacks
- Add Default color mode which uses current slicer default
- Update dithering to use selected color mode.
2026-05-30 23:01:03 +01:00
sentientstardust
ffd4732dd6 Add OklabSoftCap4Dark4 mode 2026-05-30 20:08:46 +01:00
sentientstardust
d6323f3924 Optimizations for surface-anchored stacks. Make sure full pattern length is always used in top-surface coloring 2026-05-30 19:47:05 +01:00
sentientstardust
07d1a85464 Rework surface-anchored stacks implementation
- Update default max line width for top surface infill
2026-05-30 17:42:31 +01:00
sentientstardust
5accfa52ea Use beam search for stack expansion. Move experimental contoning option flag to cpp file to reduce recompilation time 2026-05-30 15:57:05 +01:00
sentientstardust
138406a483 Add TD effective alpha correction 2026-05-30 14:27:58 +01:00
sentientstardust
8cdb5b0272 Add 8x polygon tracing resolution. Disable surface scatter correction by default 2026-05-30 02:15:04 +01:00
sentientstardust
6401c87c3a Add prusa-fdm-mixer as option for color mixing 2026-05-30 01:50:21 +01:00
sentientstardust
00555687a7 Allow previewing colors in G-code loaded from Snapmaker orca 2026-05-30 00:30:17 +01:00
sentientstardust
e1884ea0b4 Add RGB Beer-Lambert correction. Allow disabling surface scatter adjustment 2026-05-30 00:19:29 +01:00
sentientstardust
df8f231168 Use round-trip opacity for TD calibration to improve accuracy
- Use trilinear sampling for color LUT
2026-05-29 21:00:35 +01:00
sentientstardust
28e51216f9 Remove/hide some top-surface coloring options 2026-05-29 19:00:38 +01:00
sentientstardust
9e010689aa Fix compiler warning 2026-05-29 17:52:30 +01:00
sentientstardust
e55c775c18 Average area color when merging small regions in top-surface coloring
- Show layer count recommendation for top-surface coloring
- Show warning when shell layer count is lower than color pattern length
2026-05-29 17:52:14 +01:00
sentientstardust
6cd8fec603 Support deeper stacks in top-surface coloring 2026-05-29 15:55:28 +01:00
sentientstardust
c831e78177 Add TD correction support for top-surface coloring 2026-05-29 14:40:18 +01:00
sentientstardust
8b7da48ae2 Add 'Improve Projection Accuracy' option 2026-05-29 13:10:18 +01:00
sentientstardust
5ca2f24732 Update default options for top-surface coloring 2026-05-28 23:37:04 +01:00
sentientstardust
afbcab395f Add 4x resolution option for polygon tracing. Ensure opaque filaments are sorted deeper than translucent ones even if colors are re-ordered 2026-05-28 21:15:54 +01:00
sentientstardust
29abec47b1 Add high resolution option for polygonize color regions 2026-05-28 19:41:38 +01:00
sentientstardust
fdf97b19dd Add 'Polygonize color regions' option for top-surface coloring
- Add option to generate only one wall loop around infill when using top-surface coloring
- Fix bug where prime tower position was invalidating slicing result
2026-05-28 19:15:20 +01:00
sentientstardust
dcf79e332c Rename 'near' to avoid macro conflict on windows 2026-05-28 10:25:15 +01:00
sentientstardust
646f558560 Update README.md 2026-05-28 09:26:43 +01:00
sentientstardust
1aae13641a Convert gradients to RGB for areas that don't support raw offset 2026-05-28 09:23:27 +01:00
sentientstardust
012062a189 Add custom export name in g-code 2026-05-28 01:37:45 +01:00
sentientstardust
f41a18bcb9 Undo default setting change 2026-05-28 00:17:34 +01:00
sentientstardust
11cacfabab Add flag to toggle whether some top-surface coloring options are visible in the UI 2026-05-28 00:13:35 +01:00
sentientstardust
1fcd74ac77 Update README.md 2026-05-27 23:15:57 +01:00
sentientstardust
68460338d4 Don't show simulated color preview on lower surfaces unless they will be printed. Enable layer phase detail by default 2026-05-27 23:15:47 +01:00
sentientstardust
1f3fe6d6a1 Add simulated color preview support for top-surface coloring. Make preview settings apply to every texture mapping zone 2026-05-27 20:07:01 +01:00
sentientstardust
7b209131d4 Make sure prime tower 3d preview doesn't grow larger than actual filament count when using multiple texture mapping zones
- Show physical filament color stripes
2026-05-27 18:47:34 +01:00
sentientstardust
2d762be590 Update Clipper2 to 2.0.1 (f9c5eb6) 2026-05-27 18:12:08 +01:00
sentientstardust
a75b8b69e3 Add 'Rectilinear with Boundary' infill mode for top surface coloring 2026-05-27 18:12:08 +01:00
sentientstardust
2ea7239849 Working on 'replace top perimeters with infill' option
- Add Clipper2 wrapper functions
2026-05-27 13:59:25 +01:00
sentientstardust
ef4ba55320 Allow using different infill types for top surface coloring
- Add boundary skin, boundary skin hybrid, and spiral infill types
- Combine perimeter area with infill before solving colors (when 'replace top perimeters with infill' is enabled)
- Allow UI to update while slicing is being cancelled
2026-05-26 23:15:30 +01:00
sentientstardust
01c915be65 Top-surface coloring optimizations 2026-05-26 16:04:59 +01:00
sentientstardust
c519c107e7 Add blue noise, phase, angle and supersampling options for top-surface coloring 2026-05-26 11:14:25 +01:00
sentientstardust
15498a6942 Add top perimeter coloring options 2026-05-26 07:49:31 +01:00
sentientstardust
10c5d14be4 Reduce repeated layers of same filament (top surface coloring) 2026-05-26 01:24:38 +01:00
sentientstardust
f6f5123501 Preserve color data when subdividing mesh
- Allow setting blend pattern length for top surface coloring
- Reduce image bleed in image projection
2026-05-26 01:23:22 +01:00
sentientstardust
1ef400bbf1 Merge branch 'top_surface_coloring' 2026-05-25 13:40:04 +01:00
sentientstardust
36658ee005 Show blue dot on texture mapping zones that are used on the currently selected objects.
- Reduce filament region triangle subdivision when using image projection
2026-05-25 13:32:36 +01:00
sentientstardust
cb298296eb Hide incompatible modulation mode choices if contoning is enabled 2026-05-25 12:45:43 +01:00
sentientstardust
5d02c827e3 Change default mode for texture mapping zones to generic solver. Optimizations for filament region projection 2026-05-25 12:05:47 +01:00
sentientstardust
b9c73d7a41 Run image projection in background thread (with progress bar) 2026-05-25 11:51:03 +01:00
sentientstardust
bf81236bc5 Add contoning top surface coloring method 2026-05-25 00:59:56 +01:00
sentientstardust
21c64595a6 Make segmentation path more robust against bad contour data 2026-05-24 16:58:37 +01:00
sentientstardust
3cfd8c656b Create top-surface images with variable line widths (experimental) 2026-05-24 14:17:12 +01:00
sentientstardust
8e9a0cbfdc Merge branch 'main' into top_surface_crosshatching
# Conflicts:
#	src/libslic3r/TextureMapping.cpp
#	src/libslic3r/TextureMapping.hpp
#	src/slic3r/GUI/Plater.cpp
2026-05-24 12:09:59 +01:00
sentientstardust
bd28850f70 Make sliced result when using halftone dithering match 3d preview better 2026-05-24 11:46:34 +01:00
sentientstardust
9e27af3032 Improvements to paint by color tool 2026-05-24 08:47:37 +01:00
sentientstardust
24ab0b81a2 Add options to texture mapping zone menu: "Assign to selected objects" and "Delete all texture mapping zones"
- Use perimeter path modulation by default for gradient zones
2026-05-23 21:17:18 +01:00
sentientstardust
a32bcfda35 Allow more than two colors per gradient 2026-05-23 20:12:17 +01:00
sentientstardust
d9e74f22f6 Add radial gradients 2026-05-23 17:52:03 +01:00
sentientstardust
359693fa89 Improvements to linear gradient UI and serialization. Allow undo/redo for changes to gradient points. 2026-05-23 14:37:32 +01:00
sentientstardust
8668114350 Add linear gradient mode 2026-05-23 10:24:26 +01:00
sentientstardust
054ae4f903 Working on top layer line recoloring for v2 perimeter path modulation 2026-05-23 08:12:48 +01:00
sentientstardust
06f3511b2d Improve performance of top layer line recoloring 2026-05-22 20:31:55 +01:00
sentientstardust
679ed9b8d1 Add v2 perimeter path modulation mode. Add option for support generation to use modulated overhang geometry 2026-05-22 14:53:43 +01:00
sentientstardust
63f5828425 Allow rotating projected images and text 2026-05-22 11:42:35 +01:00
sentientstardust
c6035a7c91 Update scene preview when 2D gradient settings are being changed 2026-05-22 09:19:00 +01:00
sentientstardust
14e61db633 Render preview for 2D gradients in shader. Misc bugfixes.
- Make sure prime tower preview is updated when settings change
- Manage color data dialog now closes with escape key
- Textured objects using halftone dithering now show their original texture while preview is being generated
- Show checkboard error overlay in world space (when zone has invalid config).
2026-05-22 08:12:49 +01:00
sentientstardust
31969e8ae0 When importing 3mf which had texture mapping zones, make sure to assign or create a zone so textures are still visible 2026-05-21 21:34:59 +01:00
sentientstardust
06e7a6d611 Preserve model textures during mesh boolean 2026-05-21 19:32:21 +01:00
sentientstardust
64d24c755f When loading or importing 3mf files, create additional filaments if needed to preserve filament painting regions 2026-05-21 13:13:38 +01:00
sentientstardust
4e06e9d30b Fix lag when drawing with brush in RGB color painting 2026-05-21 08:27:33 +01:00
sentientstardust
2500828c58 Update README.md 2026-05-21 07:03:20 +01:00
sentientstardust
b938ed363d Update version number 2026-05-21 06:20:54 +01:00
sentientstardust
3f9638ce86 Merge branch 'image_data_painting' into main 2026-05-21 06:16:38 +01:00
sentientstardust
60fed30069 Don't preview result colors by default 2026-05-21 06:13:20 +01:00
sentientstardust
0bdefc5d8b Add TinyGLTF in deps_src 2026-05-21 06:03:40 +01:00
sentientstardust
26f84bdc1b Implement GLB/glTF 3D model import 2026-05-21 06:02:41 +01:00
sentientstardust
b86100aa14 Fix windows non-PCH build 2026-05-20 11:07:49 +01:00
sentientstardust
6646aba3cf Use sccache more effectively in windows builds 2026-05-20 03:17:55 +01:00
sentientstardust
b6e70a886d Also support RGB color painting on image data. Triangulate OBJ files on import if needed 2026-05-20 03:04:24 +01:00
sentientstardust
29be1d396e Update README.md. Make icon rounded 2026-05-20 01:40:15 +01:00
sentientstardust
0adef6ec19 Optimize RGB color painting. Avoid unnecessary scene reloads 2026-05-19 23:48:56 +01:00
sentientstardust
11a6b694d8 Copy/paste works more intuitively in macos color dialog. Make sure crash backup updates when color data is changed 2026-05-19 21:49:49 +01:00
sentientstardust
ade01c68d3 Bugfixes
- Allow pasting hex codes in color picker on macos
- Prevent texture mapping zone panel resetting to top
- Fix solid rectangle showing in projection panel while text is being rendered
- Allow textures to be restored from crash backups
2026-05-19 20:56:44 +01:00
sentientstardust
49424433df More tweaks to texture mapping UI. Update dithering/halftone default resolution 2026-05-19 09:26:31 +01:00
sentientstardust
87e3897a7f Texture mapping UI tweaks 2026-05-19 08:47:19 +01:00
sentientstardust
e77452e2e3 Make sure correct app icon is used 2026-05-19 07:41:25 +01:00
sentientstardust
532de0f04a Skip prime tower texturing during estimation pass
- Change default style for supports
2026-05-19 07:36:16 +01:00
sentientstardust
a3e979ab8a Add option to automatically use different filament for parts that are visible on the top of the model 2026-05-19 07:27:04 +01:00
sentientstardust
bf7e4a1f6d Assign filament to small reduced-line-width perimeter loops based on visible top surface color 2026-05-19 03:31:15 +01:00
sentientstardust
6af1dbf3c0 Merge dithering into path modulation 2026-05-18 17:35:44 +01:00
sentientstardust
bf7341fcc3 Update G-code modulation to use shared TextureMappingOffset code 2026-05-18 17:18:57 +01:00
sentientstardust
5841df8c19 Implement perimeter path modulation method for texture mapping 2026-05-18 16:55:08 +01:00
sentientstardust
1844a83e8e Use generic solver for prime tower texture mapping 2026-05-18 14:00:31 +01:00
sentientstardust
fa68f7653e Show (non-exact) halftone preview in 3d object view 2026-05-18 12:57:59 +01:00
sentientstardust
591e7b940f Don't clear texture mapping zones when switching between printers 2026-05-18 08:13:59 +01:00
sentientstardust
d37697d492 Add texture mapping halftone mode 2026-05-18 07:59:37 +01:00
sentientstardust
1dd0532026 Add dithering option (experimental) 2026-05-18 04:11:51 +01:00
sentientstardust
6a3e29b21c Stop unpainted triangles getting set when using filament remap (region painting) 2026-05-17 13:19:23 +01:00
sentientstardust
396cca82bb Add 'paint by color' utility. Add minimum visibility offset 2026-05-17 10:38:45 +01:00
sentientstardust
c26d06125d Update README.md 2026-05-17 06:11:13 +01:00
sentientstardust
372496d10f Also remap filament region painting to new mesh when Repair/Simplify/Cut tools are used 2026-05-17 05:31:36 +01:00
sentientstardust
b60e841cc7 Update default profiles 2026-05-17 00:16:41 +01:00
sentientstardust
47f8d15e0b Update unit tests in Github workflow 2026-05-16 22:49:50 +01:00
sentientstardust
a1b37455f3 Update Github workflow to publish release even if not all platform builds succeed 2026-05-16 11:00:17 +01:00
sentientstardust
a01ec22be4 Update README.md 2026-05-16 08:47:15 +01:00
sentientstardust
a0b522628a Update Github workflow to use sccache for linux builds 2026-05-16 08:44:02 +01:00
sentientstardust
53164d063b Make sure expected_line_width_mm is stored when using image projection 2026-05-16 04:22:46 +01:00
sentientstardust
281f81d1c7 Fix prime tower edge case bug 2026-05-16 03:17:03 +01:00
sentientstardust
277e0f83c2 Fix image projection artifacts when using auto-generated UV maps on thin lowpoly cube 2026-05-16 02:59:59 +01:00
sentientstardust
1692778cda Make sure mismatched filament warning shows even if volume slicing result is re-used. Improve channel matching when using raw offset atlas data. 2026-05-16 01:34:51 +01:00
sentientstardust
0bad0d4fd4 Warn if loaded raw offset atlas uses different min/max line widths than the slicer is using 2026-05-15 22:56:35 +01:00
sentientstardust
e8c305e4cd Use Oklab when auto-selecting filament colors 2026-05-15 21:27:12 +01:00
sentientstardust
8a550bb513 Update README.md 2026-05-15 10:45:52 +01:00
sentientstardust
5775c81167 Update README.md 2026-05-15 05:34:08 +01:00
sentientstardust
9da925fa52 Make sure projected image isn't overwritten by non-visible triangles when using imported obj with overlapping UV regions 2026-05-13 10:13:37 +01:00
sentientstardust
cf129f9ded Stop commit hash being a global compiler definition to reduce build time 2026-05-13 04:41:33 +01:00
sentientstardust
aea4282633 Map model colors to new mesh after using 'Fix Model' or Cut tool 2026-05-13 04:10:30 +01:00
sentientstardust
7066faa9d7 Add Text mode to image projection panel 2026-05-13 00:55:44 +01:00
sentientstardust
f473f3e7f1 Add 'Preserve aspect ratio' option for prime tower textures 2026-05-12 20:33:08 +01:00
sentientstardust
ec0d6406e9 Make extrusion calculation more accurate when positions are shifted. Enable pressure advance by default 2026-05-12 19:47:50 +01:00
sentientstardust
b3622f5f9e Improve simulated color preview accuracy on low-overhang areas. Remove sagging ratio limit 2026-05-12 18:30:32 +01:00
sentientstardust
10c338fe38 Update naming in github workflow releases. Update README.md to link to releases page 2026-05-12 06:48:24 +01:00
sentientstardust
a7ba31adea Update Github workflow so macos and windows builds can run separately 2026-05-12 05:17:25 +01:00
sentientstardust
0e724d1801 Update Github workflow to auto-publish release 2026-05-12 03:55:03 +01:00
sentientstardust
be63704600 Add sccache to Github workflow build 2026-05-12 03:21:18 +01:00
sentientstardust
d7c66ac575 Move version number to separate file so CMake doesn't reconfigure when it changes 2026-05-12 03:05:55 +01:00
sentientstardust
fdbbf5f135 Update Github workflows 2026-05-12 02:22:30 +01:00
sentientstardust
8c7a3b55bb Update README.md and change new version link 2026-05-12 01:59:18 +01:00
sentientstardust
643a39976d Allow changing object background color in true color painting panel 2026-05-11 22:33:00 +01:00
sentientstardust
122196730f Preserve existing image/RGBA color data on texture mapping zones when converting from region painting 2026-05-11 21:32:57 +01:00
sentientstardust
9468e8b335 Add 'Paint by slope' dialog in region painting panel 2026-05-11 18:15:44 +01:00
sentientstardust
1de6aec92d When opening true color painting panel, generate RGBA conversion in background so UI doesn't lag 2026-05-11 02:59:06 +01:00
sentientstardust
2dc5c697bc Add destructive color region painting conversion buttons to manage data dialog 2026-05-11 01:57:39 +01:00
sentientstardust
f27801b4ef Add controls to allow resizing image textures, and simplifying RGBA data 2026-05-11 01:27:44 +01:00
sentientstardust
4b33dae806 Preserve model textures and remap them to the new mesh when 'simplify model' is used 2026-05-10 21:45:01 +01:00
sentientstardust
aecead1f8c Auto-assign a texture mapping zone to objects when 3mf color region data is cleared in the manage color data dialog 2026-05-10 17:44:37 +01:00
sentientstardust
7667cd8c96 Allow manually generating a new UV map for image data 2026-05-10 17:21:42 +01:00
sentientstardust
5823c83691 Generate lower resolution color preview first when 'preview result colors' is enabled 2026-05-10 08:24:59 +01:00
sentientstardust
d7603ed561 Update README.md 2026-05-10 07:27:09 +01:00
sentientstardust
6952711491 Hide other objects when image projection panel is open. Prevent projecting on back face when using section view (unless pass through model is enabled) 2026-05-10 06:39:16 +01:00
sentientstardust
0aed75461f Show texture on prime tower mesh preview 2026-05-10 05:00:44 +01:00
sentientstardust
346d40ba24 Add section view in image projection panel 2026-05-09 23:20:53 +01:00
sentientstardust
57cd99b950 More work on Seam Hiding 2026-05-09 22:19:07 +01:00
sentientstardust
6ab2e96c0a Update checker dialog 2026-05-09 18:00:30 +01:00
sentientstardust
fd67e4a421 Preserve split triangles when converting from regions to RGBA data 2026-05-09 16:53:33 +01:00
sentientstardust
9dfda06442 Support Seam Hiding in 2D Gradient mode 2026-05-09 15:34:32 +01:00
sentientstardust
1b5a300cb3 Improvements to Seam Hiding
Update version number. Adjust orcaslicer default presets
2026-05-09 13:20:42 +01:00
sentientstardust
e93ce996d3 Make texture mapping panel UI elements match the other slicer controls
Make volume extruder ID take priority over object extruder even when an object only has a single volume
2026-05-08 19:44:23 +01:00
sentientstardust
380cc025cd Implement reduce outer surface texture mode 2026-05-08 17:32:28 +01:00
sentientstardust
3cc3cba664 Tweaks to UI in filament calibration panel. Update 3d preview when objects with 2d gradients are rotated 2026-05-08 16:48:24 +01:00
sentientstardust
d532c447c2 Speed up image texture sampling 2026-05-08 16:07:09 +01:00
sentientstardust
b42f3666a4 Add support for CMYKW and RGBKW in texture mapping zones 2026-05-08 15:13:12 +01:00
sentientstardust
ed260a8055 Show warning when raw offset image data will be converted to RGBA color data or regular color image 2026-05-08 14:20:24 +01:00
sentientstardust
8f898cc6ea Include base filament ID in visual signature (so texture preview rebuilds on change) 2026-05-08 13:08:10 +01:00
sentientstardust
de81550309 When projecting images, prefer using texture zones that are already used on the target object 2026-05-08 05:16:20 +01:00
sentientstardust
d115824d6a Allow opening object 'Manage Color Data' dialog from right click menu 2026-05-08 04:28:25 +01:00
sentientstardust
aee6db8e27 Make sure texture mapping zone sparse IDs are recognized in libslic3r internals 2026-05-08 04:02:13 +01:00
sentientstardust
0664e47a70 Recognize when extruder IDs are texture mapping zones 2026-05-08 03:34:12 +01:00
sentientstardust
30dee1911c Support loading OBJ textures with different color modes 2026-05-08 03:14:59 +01:00
sentientstardust
4d03044159 Add filament TD calibration options 2026-05-07 23:16:35 +01:00
sentientstardust
684747a8b9 Use fixed sampling step for prime tower textures 2026-05-07 11:53:37 +01:00
sentientstardust
dd2c0f9b29 Show original model texture while simulated colors are being generated 2026-05-06 19:09:50 +01:00
sentientstardust
2343e8ff26 Another tweak to reduce edge artifacts (image projection) 2026-05-06 18:53:41 +01:00
sentientstardust
76d5e99483 Make sure not to erase texture mapping zones when normalizing region painting data 2026-05-06 18:01:46 +01:00
sentientstardust
5f840fdba4 Update README.md 2026-05-06 18:01:46 +01:00
sentientstardust
6960168c07 Make sure prime tower uses correct line width and filament for outer wall 2026-05-06 18:01:46 +01:00
sentientstardust
7580532c6a Fix ColorFacetsAnnotation copy 2026-05-06 18:01:46 +01:00
sentientstardust
f8a90ec89c 6a7957444 Fix triangle edge artifacts when using image projection 2026-05-06 18:01:46 +01:00
sentientstardust
303ec41cb2 Prevent calculating simulated result colors on main thread 2026-05-06 18:01:46 +01:00
sentientstardust
4ac7f4380e Remove FilamentMixer 2026-05-06 18:01:46 +01:00
sentientstardust
7f4d3097a5 a3697e7ab Use pigment painter for better color mixing accuracy. Move ColorSolver into its own file 2026-05-06 18:01:45 +01:00
sentientstardust
42af381c2a f3d6bd3e0 Add option to convert existing color data to raw offset values when projecting a raw offset atlas image 2026-05-06 18:01:45 +01:00
sentientstardust
86094ffd9b Merge ImageMap raw offset atlas format 2026-05-06 18:01:45 +01:00
sentientstardust
0c39ef1c43 Merge ImageMap prime tower zone settings 2026-05-06 18:01:45 +01:00
sentientstardust
e2372ac5d5 Add obj texture import choice dialog 2026-05-06 18:01:45 +01:00
sentientstardust
33a391185c Fix obj color import dialog 2026-05-06 18:01:45 +01:00
sentientstardust
0927e9fda1 Disable arachne wall generation in texture mapping zones 2026-05-06 18:01:45 +01:00
sentientstardust
c0801f5773 Fix bug that caused some layers to skip being texture modulated 2026-05-06 18:01:45 +01:00
sentientstardust
ef40a49431 Update texture mapping zone panel when filament colors are changed 2026-05-06 18:01:45 +01:00
sentientstardust
6e0a3486a2 Fix image projection 2d preview. Show models with image texture properly when opening true color painting panel 2026-05-06 18:01:44 +01:00
sentientstardust
770358653a Fix issue with texture mapping zone parameter updates. Fix issue where plate thumbnail wasn't shown properly in G-code preview tab 2026-05-06 18:01:44 +01:00
sentientstardust
c1d5c06744 Working on prime tower compatibility with texture mapping zones. Prevent g-code automatically being invalidated the first time the plate is sliced 2026-05-06 18:01:44 +01:00
sentientstardust
988718a091 Prime tower preview fixes 2026-05-06 18:01:44 +01:00
sentientstardust
81b0e61845 Add missing options for texture mapping 2026-05-06 18:01:44 +01:00
sentientstardust
61a1c232c5 Fix crash in 3d preview 2026-05-06 18:01:44 +01:00
sentientstardust
d18043291f Tweak UI in texture mapping panel 2026-05-06 18:01:44 +01:00
sentientstardust
711ac44cb1 Make sure 3mf image texture loading more closely matches original imagemap 2026-05-06 18:01:44 +01:00
sentientstardust
1134d45530 Work on 3d preview. Fix 3mf texture loading 2026-05-06 18:01:44 +01:00
sentientstardust
5d93d333dd (author: ratdoux) support more than 16 colors in filament region painting data
partial commit ported from OrcaSlicer-FullSpectrum to maintain data format compatibility. original commit hash: dd994574, "added support for >16 colors in color picker" by ratdoux
2026-05-06 18:01:44 +01:00
sentientstardust
9923664212 Fix 3mf loading and 3d preview rendering 2026-05-06 18:01:44 +01:00
sentientstardust
7899f15b58 Fixing compile errors 2026-05-06 18:01:43 +01:00
sentientstardust
e70831f5b5 432d33c27 Add v2 generic solver with Oklab color space. Allow image projection to work when all vertexes are offscreen due to zoom 2026-05-06 18:01:43 +01:00
sentientstardust
c7390ef970 96f754f81 Improve texture sampling slightly 2026-05-06 18:01:43 +01:00
sentientstardust
a9dc1858b1 5050041d8 Paint texture mapping regions automatically when using image projection mode. Work on UV map auto-generation 2026-05-06 18:01:43 +01:00
sentientstardust
6df4c7f16a a799480ca Update icon and about page 2026-05-06 18:01:43 +01:00
sentientstardust
f8338a498a ed0bfe742 Allow loading a front and back prime tower image. Show prime tower even if only one filament ID is used (if it uses multiple real filaments) - Show 3d preview of prime tower image texture 2026-05-06 18:01:43 +01:00
sentientstardust
548aa1ac98 5179ce2ca Allow image texture mapping on prime tower. Speed up generic solver by precomputing color mixes 2026-05-06 18:01:43 +01:00
sentientstardust
f41f2136c2 46834b395 Update name in README.md and CMakeLists.txt 2026-05-06 18:01:43 +01:00
sentientstardust
7cb92e2502 321ce891e Show texture mapping zones in filament painting panel 2026-05-06 18:01:43 +01:00
sentientstardust
7530e344d7 44cae1f00 Fix RGBA color painting bug. Fix screen position calculation to allow image projection when in perspective view 2026-05-06 18:01:43 +01:00
sentientstardust
f719d895f5 269681546 Fix artifacts around regions when converting from color painting regions to other color data types 2026-05-06 18:01:43 +01:00
sentientstardust
195b5868ac 22fae3ddb Add 'Manage Color Data' dialog for converting between color data types 2026-05-06 18:01:43 +01:00
sentientstardust
0fbc85c0a0 6fd0fc014 Update application name 2026-05-06 18:01:42 +01:00
sentientstardust
6222bd0f23 c764fd19c New color data format for 3d models, full color painting, image projection to model surface 2026-05-06 18:01:42 +01:00
sentientstardust
33325df15d Merge ImageMap into mainline OrcaSlicer (up to aa9c2501e) 2026-05-02 11:50:23 +01:00
1206 changed files with 602536 additions and 6284 deletions

View File

@@ -0,0 +1,9 @@
{
"features": {
"ghcr.io/devcontainers/features/desktop-lite:1": {
"version": "1.2.9",
"resolved": "ghcr.io/devcontainers/features/desktop-lite@sha256:d8649bc8ca8e50a52fbee29d281739ea05dc1022905b185434d6bbe9afc8f221",
"integrity": "sha256:d8649bc8ca8e50a52fbee29d281739ea05dc1022905b185434d6bbe9afc8f221"
}
}
}

View File

@@ -1,11 +1,6 @@
name: Assign Issue
on:
schedule:
- cron: 0 0 * * *
issue_comment:
types: [created]
workflow_dispatch:
on: {}
jobs:
assign:

View File

@@ -1,9 +1,6 @@
name: Auto-close duplicate issues
description: Auto-closes issues that are duplicates of existing issues
on:
schedule:
- cron: "0 9 * * *"
workflow_dispatch:
on: {}
jobs:
auto-close-duplicates:

View File

@@ -1,22 +1,7 @@
name: Backfill Duplicate Comments
description: Triggers duplicate detection for old issues that don't have duplicate comments
on:
workflow_dispatch:
inputs:
days_back:
description: 'How many days back to look for old issues'
required: false
default: '90'
type: string
dry_run:
description: 'Dry run mode (true to only log what would be done)'
required: false
default: 'true'
type: choice
options:
- 'true'
- 'false'
on: {}
jobs:
backfill-duplicate-comments:

View File

@@ -1,269 +1,209 @@
name: Build all
on:
push:
branches:
- main
- release/*
- belt-printer
paths:
- 'deps/**'
- 'src/**'
- '**/CMakeLists.txt'
- 'version.inc'
- 'localization/**'
- 'resources/**'
- ".github/workflows/build_*.yml"
- 'scripts/flatpak/**'
- 'scripts/msix/**'
- 'tests/**'
pull_request:
branches:
- main
- release/*
paths:
- 'deps/**'
- 'deps_src/**'
- 'src/**'
- '**/CMakeLists.txt'
- 'version.inc'
- ".github/workflows/build_*.yml"
- 'build_linux.sh'
- 'build_release_vs.bat'
- 'build_release_vs2022.bat'
- 'build_release_macos.sh'
- 'scripts/flatpak/**'
- 'scripts/msix/**'
- 'tests/**'
schedule:
- cron: '0 17 * * *' # run once a day at 1 AM Singapore time (UTC+8)
workflow_dispatch: # allows for manual dispatch
inputs:
build-deps-only:
description: 'Only build dependencies (bypasses caching)'
type: boolean
default: false
concurrency:
group: ${{ github.workflow }}-${{ github.event_name }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
build_linux:
strategy:
fail-fast: false
# Build both arches on every event (PRs included), through the same
# build_check_cache -> build_deps -> build_orca chain (the AppImage).
# aarch64 always uses the GitHub-hosted arm runner (there is no arm
# self-hosted server). amd64's empty arch is load-bearing: it keeps the
# historical 'linux-clang' deps cache key and the unsuffixed asset names.
matrix:
include:
- arch: ""
os: ${{ vars.SELF_HOSTED && 'orca-lnx-server' || 'ubuntu-24.04' }}
- arch: "aarch64"
os: ubuntu-24.04-arm
# Don't run scheduled builds on forks:
if: ${{ !cancelled() && (github.event_name != 'schedule' || github.repository == 'OrcaSlicer/OrcaSlicer') }}
uses: ./.github/workflows/build_check_cache.yml
with:
os: ${{ matrix.os }}
arch: ${{ matrix.arch }}
build-deps-only: ${{ inputs.build-deps-only || false }}
secrets: inherit
build_windows:
name: Build Windows ${{ matrix.arch }}
strategy:
fail-fast: false
matrix:
include:
- arch: x64
os: windows-latest
- arch: arm64
os: windows-11-arm
# Don't run scheduled builds on forks:
if: ${{ !cancelled() && (github.event_name != 'schedule' || github.repository == 'OrcaSlicer/OrcaSlicer') }}
uses: ./.github/workflows/build_check_cache.yml
with:
# Self-hosted runner is x64-only; ARM64 always uses the GitHub-hosted runner.
os: ${{ (matrix.arch == 'x64' && vars.SELF_HOSTED) && 'orca-win-server' || matrix.os }}
arch: ${{ matrix.arch }}
build-deps-only: ${{ inputs.build-deps-only || false }}
force-build: ${{ github.event_name == 'schedule' }}
secrets: inherit
build_macos_arch:
strategy:
fail-fast: false
matrix:
arch:
- arm64
- x86_64
# Don't run scheduled builds on forks:
if: ${{ !cancelled() && (github.event_name != 'schedule' || github.repository == 'OrcaSlicer/OrcaSlicer') }}
uses: ./.github/workflows/build_check_cache.yml
with:
os: ${{ vars.SELF_HOSTED && 'orca-macos-arm64' || 'macos-14' }}
arch: ${{ matrix.arch }}
build-deps-only: ${{ inputs.build-deps-only || false }}
force-build: ${{ github.event_name == 'schedule' }}
secrets: inherit
build_macos_universal:
name: Build macOS Universal
needs: build_macos_arch
if: ${{ !cancelled() && needs.build_macos_arch.result == 'success' && !inputs.build-deps-only && (github.event_name != 'schedule' || github.repository == 'OrcaSlicer/OrcaSlicer') }}
uses: ./.github/workflows/build_orca.yml
with:
os: ${{ vars.SELF_HOSTED && 'orca-macos-arm64' || 'macos-14' }}
arch: universal
macos-combine-only: true
secrets: inherit
unit_tests:
name: Unit Tests
# Tests are built on the aarch64 leg by default (faster GitHub arm runner),
# so run them there; self-hosted builds them on the amd64 server instead.
runs-on: ${{ vars.SELF_HOSTED && 'orca-lnx-server' || 'ubuntu-24.04-arm' }}
needs: build_linux
if: ${{ !cancelled() && success() }}
steps:
- name: Checkout
uses: actions/checkout@v6
with:
sparse-checkout: |
.github
scripts
tests
- name: Apt-Install Dependencies
if: ${{ !vars.SELF_HOSTED }}
uses: ./.github/actions/apt-install-deps
- name: Restore Test Artifact
uses: actions/download-artifact@v8
with:
name: ${{ github.sha }}-tests
- uses: lukka/get-cmake@latest
with:
cmakeVersion: "~4.3.0" # use most recent 4.3.x version
useLocalCache: true # <--= Use the local cache (default is 'false').
useCloudCache: true
- name: Unpackage and Run Unit Tests
timeout-minutes: 20
run: |
tar -xvf build_tests.tar
scripts/run_unit_tests.sh
- name: Upload Test Logs
uses: actions/upload-artifact@v7
if: ${{ failure() }}
with:
name: unit-test-logs
path: build/tests/**/*.log
- name: Publish Test Results
if: always()
uses: EnricoMi/publish-unit-test-result-action@v2
with:
files: "ctest_results.xml"
- name: Delete Test Artifact
if: success()
uses: geekyeggo/delete-artifact@v6
with:
name: ${{ github.sha }}-tests
flatpak:
name: "Flatpak"
container:
image: ghcr.io/flathub-infra/flatpak-github-actions:gnome-50
options: --privileged
volumes:
- /usr/local/lib/android:/usr/local/lib/android
- /usr/share/dotnet:/usr/share/dotnet
- /opt/ghc:/opt/ghc1
- /usr/local/share/boost:/usr/local/share/boost1
- /opt/hostedtoolcache:/opt/hostedtoolcache1
strategy:
fail-fast: false
matrix:
variant:
- arch: x86_64
runner: ubuntu-24.04
- arch: aarch64
runner: ubuntu-24.04-arm
# Don't run scheduled builds on forks; skip entirely on self-hosted runners
if: ${{ !cancelled() && !vars.SELF_HOSTED && (github.event_name != 'schedule' || github.repository == 'OrcaSlicer/OrcaSlicer') }}
runs-on: ${{ matrix.variant.runner }}
env:
date:
ver:
ver_pure:
# Belt-printer nightlies share the main nightly release but carry a `_belt`
# suffix so they never overwrite the main assets.
nightly_suffix: ${{ github.ref == 'refs/heads/belt-printer' && '_belt' || '' }}
steps:
- name: "Remove unneeded stuff to free disk space"
run:
rm -rf /usr/local/lib/android/* /usr/share/dotnet/* /opt/ghc1/* "/usr/local/share/boost1/*" /opt/hostedtoolcache1/*
- uses: actions/checkout@v6
- name: Get the version and date
run: |
ver_pure=$(grep 'set(SoftFever_VERSION' version.inc | cut -d '"' -f2)
if [[ "${{ github.event_name }}" == "pull_request" ]]; then
ver="PR-${{ github.event.number }}"
git_commit_hash="${{ github.event.pull_request.head.sha }}"
else
ver=V$ver_pure
git_commit_hash="${{ github.sha }}"
fi
echo "ver=$ver" >> $GITHUB_ENV
echo "ver_pure=$ver_pure" >> $GITHUB_ENV
echo "date=$(date +'%Y%m%d')" >> $GITHUB_ENV
echo "git_commit_hash=$git_commit_hash" >> $GITHUB_ENV
shell: bash
# Manage flatpak-builder cache externally so PRs restore but never upload
- name: Restore flatpak-builder cache
if: github.event_name == 'pull_request'
uses: actions/cache/restore@v5
with:
path: .flatpak-builder
key: flatpak-builder-${{ matrix.variant.arch }}-${{ github.event.pull_request.base.sha }}
restore-keys: flatpak-builder-${{ matrix.variant.arch }}-
- name: Save/restore flatpak-builder cache
if: github.event_name != 'pull_request'
uses: actions/cache@v5
with:
path: .flatpak-builder
key: flatpak-builder-${{ matrix.variant.arch }}-${{ github.sha }}
restore-keys: flatpak-builder-${{ matrix.variant.arch }}-
- name: Disable debug info for faster CI builds
run: |
sed -i '/^build-options:/a\ no-debuginfo: true\n strip: true' \
scripts/flatpak/com.orcaslicer.OrcaSlicer.yml
shell: bash
- name: Inject git commit hash into Flatpak manifest
run: |
sed -i "/name: OrcaSlicer/{n;s|buildsystem: simple|buildsystem: simple\n build-options:\n env:\n git_commit_hash: \"$git_commit_hash\"|}" \
scripts/flatpak/com.orcaslicer.OrcaSlicer.yml
shell: bash
- uses: flatpak/flatpak-github-actions/flatpak-builder@master
with:
bundle: OrcaSlicer-Linux-flatpak_${{ env.ver }}_${{ matrix.variant.arch }}.flatpak
manifest-path: scripts/flatpak/com.orcaslicer.OrcaSlicer.yml
cache: false
arch: ${{ matrix.variant.arch }}
upload-artifact: false
- name: Upload artifacts Flatpak
uses: actions/upload-artifact@v7
with:
name: OrcaSlicer-Linux-flatpak_${{ env.ver }}_${{ matrix.variant.arch }}.flatpak
path: '/__w/OrcaSlicer/OrcaSlicer/OrcaSlicer-Linux-flatpak_${{ env.ver }}_${{ matrix.variant.arch }}.flatpak'
- name: Deploy Flatpak to nightly release
if: github.repository == 'OrcaSlicer/OrcaSlicer' && (github.ref == 'refs/heads/main' || github.ref == 'refs/heads/belt-printer')
uses: WebFreak001/deploy-nightly@v3.2.0
with:
upload_url: https://uploads.github.com/repos/OrcaSlicer/OrcaSlicer/releases/137995723/assets{?name,label}
release_id: 137995723
asset_path: /__w/OrcaSlicer/OrcaSlicer/OrcaSlicer-Linux-flatpak_${{ env.ver }}_${{ matrix.variant.arch }}.flatpak
asset_name: OrcaSlicer-Linux-flatpak_nightly${{ env.nightly_suffix }}_${{ matrix.variant.arch }}.flatpak
asset_content_type: application/octet-stream
max_releases: 1 # optional, if there are more releases than this matching the asset_name, the oldest ones are going to be deleted
name: Build all
on: {}
concurrency:
group: ${{ github.workflow }}-${{ github.event_name }}-${{ github.event.pull_request.number || github.ref }}
cancel-in-progress: true
jobs:
build_linux:
strategy:
fail-fast: false
# Build both arches on every event (PRs included), through the same
# build_check_cache -> build_deps -> build_orca chain (the AppImage).
# aarch64 always uses the GitHub-hosted arm runner (there is no arm
# self-hosted server). amd64's empty arch is load-bearing: it keeps the
# historical 'linux-clang' deps cache key and the unsuffixed asset names.
matrix:
include:
- arch: ""
os: ${{ vars.SELF_HOSTED && 'orca-lnx-server' || 'ubuntu-24.04' }}
- arch: "aarch64"
os: ubuntu-24.04-arm
# Don't run scheduled builds on forks:
if: ${{ !cancelled() && (github.event_name != 'schedule' || github.repository == 'OrcaSlicer/OrcaSlicer') }}
uses: ./.github/workflows/build_check_cache.yml
with:
os: ${{ matrix.os }}
arch: ${{ matrix.arch }}
build-deps-only: ${{ inputs.build-deps-only || false }}
secrets: inherit
build_windows:
# Don't run scheduled builds on forks:
if: ${{ !cancelled() && (github.event_name != 'schedule' || github.repository == 'OrcaSlicer/OrcaSlicer') }}
uses: ./.github/workflows/build_check_cache.yml
with:
os: ${{ vars.SELF_HOSTED && 'orca-win-server' || 'windows-latest' }}
build-deps-only: ${{ inputs.build-deps-only || false }}
force-build: ${{ github.event_name == 'schedule' }}
secrets: inherit
build_macos_arch:
strategy:
fail-fast: false
matrix:
arch:
- arm64
- x86_64
# Don't run scheduled builds on forks:
if: ${{ !cancelled() && (github.event_name != 'schedule' || github.repository == 'OrcaSlicer/OrcaSlicer') }}
uses: ./.github/workflows/build_check_cache.yml
with:
os: ${{ vars.SELF_HOSTED && 'orca-macos-arm64' || 'macos-14' }}
arch: ${{ matrix.arch }}
build-deps-only: ${{ inputs.build-deps-only || false }}
force-build: ${{ github.event_name == 'schedule' }}
secrets: inherit
build_macos_universal:
name: Build macOS Universal
needs: build_macos_arch
if: ${{ !cancelled() && needs.build_macos_arch.result == 'success' && !inputs.build-deps-only && (github.event_name != 'schedule' || github.repository == 'OrcaSlicer/OrcaSlicer') }}
uses: ./.github/workflows/build_orca.yml
with:
os: ${{ vars.SELF_HOSTED && 'orca-macos-arm64' || 'macos-14' }}
arch: universal
macos-combine-only: true
secrets: inherit
unit_tests:
name: Unit Tests
# Tests are built on the aarch64 leg by default (faster GitHub arm runner),
# so run them there; self-hosted builds them on the amd64 server instead.
runs-on: ${{ vars.SELF_HOSTED && 'orca-lnx-server' || 'ubuntu-24.04-arm' }}
needs: build_linux
if: ${{ !cancelled() && success() }}
steps:
- name: Checkout
uses: actions/checkout@v6
with:
sparse-checkout: |
.github
scripts
tests
- name: Apt-Install Dependencies
if: ${{ !vars.SELF_HOSTED }}
uses: ./.github/actions/apt-install-deps
- name: Restore Test Artifact
uses: actions/download-artifact@v8
with:
name: ${{ github.sha }}-tests
- uses: lukka/get-cmake@latest
with:
cmakeVersion: "~4.3.0" # use most recent 4.3.x version
useLocalCache: true # <--= Use the local cache (default is 'false').
useCloudCache: true
- name: Unpackage and Run Unit Tests
timeout-minutes: 20
run: |
tar -xvf build_tests.tar
scripts/run_unit_tests.sh
- name: Upload Test Logs
uses: actions/upload-artifact@v7
if: ${{ failure() }}
with:
name: unit-test-logs
path: build/tests/**/*.log
- name: Publish Test Results
if: always()
uses: EnricoMi/publish-unit-test-result-action@v2
with:
files: "ctest_results.xml"
- name: Delete Test Artifact
if: success()
uses: geekyeggo/delete-artifact@v6
with:
name: ${{ github.sha }}-tests
flatpak:
name: "Flatpak"
container:
image: ghcr.io/flathub-infra/flatpak-github-actions:gnome-50
options: --privileged
volumes:
- /usr/local/lib/android:/usr/local/lib/android
- /usr/share/dotnet:/usr/share/dotnet
- /opt/ghc:/opt/ghc1
- /usr/local/share/boost:/usr/local/share/boost1
- /opt/hostedtoolcache:/opt/hostedtoolcache1
strategy:
fail-fast: false
matrix:
variant:
- arch: x86_64
runner: ubuntu-24.04
- arch: aarch64
runner: ubuntu-24.04-arm
# Don't run scheduled builds on forks; skip entirely on self-hosted runners
if: ${{ !cancelled() && !vars.SELF_HOSTED && (github.event_name != 'schedule' || github.repository == 'OrcaSlicer/OrcaSlicer') }}
runs-on: ${{ matrix.variant.runner }}
env:
date:
ver:
ver_pure:
steps:
- name: "Remove unneeded stuff to free disk space"
run:
rm -rf /usr/local/lib/android/* /usr/share/dotnet/* /opt/ghc1/* "/usr/local/share/boost1/*" /opt/hostedtoolcache1/*
- uses: actions/checkout@v6
- name: Get the version and date
run: |
ver_pure=$(grep 'set(SoftFever_VERSION' version.inc | cut -d '"' -f2)
if [[ "${{ github.event_name }}" == "pull_request" ]]; then
ver="PR-${{ github.event.number }}"
git_commit_hash="${{ github.event.pull_request.head.sha }}"
else
ver=V$ver_pure
git_commit_hash="${{ github.sha }}"
fi
echo "ver=$ver" >> $GITHUB_ENV
echo "ver_pure=$ver_pure" >> $GITHUB_ENV
echo "date=$(date +'%Y%m%d')" >> $GITHUB_ENV
echo "git_commit_hash=$git_commit_hash" >> $GITHUB_ENV
shell: bash
# Manage flatpak-builder cache externally so PRs restore but never upload
- name: Restore flatpak-builder cache
if: github.event_name == 'pull_request'
uses: actions/cache/restore@v5
with:
path: .flatpak-builder
key: flatpak-builder-${{ matrix.variant.arch }}-${{ github.event.pull_request.base.sha }}
restore-keys: flatpak-builder-${{ matrix.variant.arch }}-
- name: Save/restore flatpak-builder cache
if: github.event_name != 'pull_request'
uses: actions/cache@v5
with:
path: .flatpak-builder
key: flatpak-builder-${{ matrix.variant.arch }}-${{ github.sha }}
restore-keys: flatpak-builder-${{ matrix.variant.arch }}-
- name: Disable debug info for faster CI builds
run: |
sed -i '/^build-options:/a\ no-debuginfo: true\n strip: true' \
scripts/flatpak/com.orcaslicer.OrcaSlicer.yml
shell: bash
- name: Inject git commit hash into Flatpak manifest
run: |
sed -i "/name: OrcaSlicer/{n;s|buildsystem: simple|buildsystem: simple\n build-options:\n env:\n git_commit_hash: \"$git_commit_hash\"|}" \
scripts/flatpak/com.orcaslicer.OrcaSlicer.yml
shell: bash
- uses: flatpak/flatpak-github-actions/flatpak-builder@master
with:
bundle: OrcaSlicer-Linux-flatpak_${{ env.ver }}_${{ matrix.variant.arch }}.flatpak
manifest-path: scripts/flatpak/com.orcaslicer.OrcaSlicer.yml
cache: false
arch: ${{ matrix.variant.arch }}
upload-artifact: false
- name: Upload artifacts Flatpak
uses: actions/upload-artifact@v7
with:
name: OrcaSlicer-Linux-flatpak_${{ env.ver }}_${{ matrix.variant.arch }}.flatpak
path: '/__w/OrcaSlicer/OrcaSlicer/OrcaSlicer-Linux-flatpak_${{ env.ver }}_${{ matrix.variant.arch }}.flatpak'
- name: Deploy Flatpak to nightly release
if: github.repository == 'OrcaSlicer/OrcaSlicer' && github.ref == 'refs/heads/main'
uses: WebFreak001/deploy-nightly@v3.2.0
with:
upload_url: https://uploads.github.com/repos/OrcaSlicer/OrcaSlicer/releases/137995723/assets{?name,label}
release_id: 137995723
asset_path: /__w/OrcaSlicer/OrcaSlicer/OrcaSlicer-Linux-flatpak_${{ env.ver }}_${{ matrix.variant.arch }}.flatpak
asset_name: OrcaSlicer-Linux-flatpak_nightly_${{ matrix.variant.arch }}.flatpak
asset_content_type: application/octet-stream
max_releases: 1 # optional, if there are more releases than this matching the asset_name, the oldest ones are going to be deleted

View File

@@ -1,67 +1,52 @@
name: Check Cache
on:
workflow_call:
inputs:
os:
required: true
type: string
arch:
required: false
type: string
build-deps-only:
required: false
type: boolean
force-build:
required: false
type: boolean
jobs:
check_cache: # determines if there is a cache and outputs variables used in caching process
name: Check Cache
runs-on: ${{ inputs.os }}
outputs:
cache-key: ${{ steps.set_outputs.outputs.cache-key }}
cache-path: ${{ steps.set_outputs.outputs.cache-path }}
valid-cache: ${{ steps.cache_deps.outputs.cache-hit }}
steps:
- name: Checkout
uses: actions/checkout@v6
with:
lfs: 'false'
- name: set outputs
id: set_outputs
env:
# Keep macOS/Windows cache keys architecture-specific. amd64 Linux passes
# no arch (key stays 'linux-clang', preserving the existing cache);
# aarch64 gets its own 'linux-clang-aarch64' key.
cache-os: ${{ runner.os == 'macOS' && format('macos-{0}', inputs.arch) || (runner.os == 'Windows' && format('windows-{0}', inputs.arch) || format('linux-clang{0}', inputs.arch && format('-{0}', inputs.arch) || '')) }}
# ARM64 builds use the build-arm64 tree (see build_release_vs.bat); x64/other use build.
dep-folder-name: ${{ runner.os == 'macOS' && format('/{0}', inputs.arch) || (runner.os == 'Windows' && inputs.arch == 'arm64') && '-arm64/OrcaSlicer_dep' || '/OrcaSlicer_dep' }}
output-cmd: ${{ runner.os == 'Windows' && '$env:GITHUB_OUTPUT' || '"$GITHUB_OUTPUT"'}}
run: |
echo cache-key=${{ env.cache-os }}-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }} >> ${{ env.output-cmd }}
echo cache-path=${{ github.workspace }}/deps/build${{ env.dep-folder-name }} >> ${{ env.output-cmd }}
- name: load cache
id: cache_deps
uses: actions/cache@v5
with:
path: ${{ steps.set_outputs.outputs.cache-path }}
key: ${{ steps.set_outputs.outputs.cache-key }}
lookup-only: true
build_deps: # call next step
name: Build Deps
needs: [check_cache]
uses: ./.github/workflows/build_deps.yml
with:
cache-key: ${{ needs.check_cache.outputs.cache-key }}
cache-path: ${{ needs.check_cache.outputs.cache-path }}
valid-cache: ${{ needs.check_cache.outputs.valid-cache == 'true' }}
os: ${{ inputs.os }}
arch: ${{ inputs.arch }}
build-deps-only: ${{ inputs.build-deps-only }}
force-build: ${{ inputs.force-build }}
secrets: inherit
name: Check Cache
on: {}
jobs:
check_cache: # determines if there is a cache and outputs variables used in caching process
name: Check Cache
runs-on: ${{ inputs.os }}
outputs:
cache-key: ${{ steps.set_outputs.outputs.cache-key }}
cache-path: ${{ steps.set_outputs.outputs.cache-path }}
valid-cache: ${{ steps.cache_deps.outputs.cache-hit }}
steps:
- name: Checkout
uses: actions/checkout@v6
with:
lfs: 'false'
- name: set outputs
id: set_outputs
env:
# Keep macOS/Linux cache keys architecture-specific. amd64 Linux passes
# no arch (key stays 'linux-clang', preserving the existing cache);
# aarch64 gets its own 'linux-clang-aarch64' key.
cache-os: ${{ runner.os == 'macOS' && format('macos-{0}', inputs.arch) || (runner.os == 'Windows' && 'windows' || format('linux-clang{0}', inputs.arch && format('-{0}', inputs.arch) || '')) }}
dep-folder-name: ${{ runner.os == 'macOS' && format('/{0}', inputs.arch) || '/OrcaSlicer_dep' }}
output-cmd: ${{ runner.os == 'Windows' && '$env:GITHUB_OUTPUT' || '"$GITHUB_OUTPUT"'}}
run: |
echo cache-key=${{ env.cache-os }}-cache-orcaslicer_deps-build-${{ hashFiles('deps/**') }} >> ${{ env.output-cmd }}
echo cache-path=${{ github.workspace }}/deps/build${{ env.dep-folder-name }} >> ${{ env.output-cmd }}
- name: load cache
id: cache_deps
uses: actions/cache@v5
with:
path: ${{ steps.set_outputs.outputs.cache-path }}
key: ${{ steps.set_outputs.outputs.cache-key }}
lookup-only: true
build_deps: # call next step
name: Build Deps
needs: [check_cache]
uses: ./.github/workflows/build_deps.yml
with:
cache-key: ${{ needs.check_cache.outputs.cache-key }}
cache-path: ${{ needs.check_cache.outputs.cache-path }}
valid-cache: ${{ needs.check_cache.outputs.valid-cache == 'true' }}
os: ${{ inputs.os }}
arch: ${{ inputs.arch }}
build-deps-only: ${{ inputs.build-deps-only }}
force-build: ${{ inputs.force-build }}
secrets: inherit

View File

@@ -1,27 +1,4 @@
on:
workflow_call:
inputs:
cache-key:
required: true
type: string
cache-path:
required: true
type: string
valid-cache:
required: true
type: boolean
os:
required: true
type: string
arch:
required: false
type: string
build-deps-only:
required: false
type: boolean
force-build:
required: false
type: boolean
on: {}
jobs:
build_deps:

View File

@@ -1,22 +1,4 @@
on:
workflow_call:
inputs:
cache-key:
required: false
type: string
cache-path:
required: false
type: string
os:
required: true
type: string
arch:
required: false
type: string
macos-combine-only:
required: false
type: boolean
default: false
on: {}
jobs:
build_orca:

View File

@@ -1,12 +1,6 @@
name: Check locale
on:
pull_request:
branches:
- main
paths:
- 'localization/**'
- ".github/workflows/check_locale.yml"
on: {}
jobs:
check_translation:

View File

@@ -1,18 +1,5 @@
name: Check profiles
on:
pull_request:
branches:
- main
paths:
- 'resources/profiles/**'
- ".github/workflows/check_profiles.yml"
workflow_dispatch:
inputs:
logLevel:
description: 'Log level'
required: true
default: 'warning'
on: {}
permissions:
contents: read
@@ -41,7 +28,7 @@ jobs:
curl -L -o OrcaSlicer_profile_validator https://github.com/OrcaSlicer/OrcaSlicer/releases/download/nightly-builds/OrcaSlicer_profile_validator_Linux_Ubuntu2404_nightly
chmod +x ./OrcaSlicer_profile_validator
# validate profiles
# Validate all system profiles.
- name: validate system profiles
id: validate_system
continue-on-error: true
@@ -63,11 +50,101 @@ jobs:
continue-on-error: true
working-directory: ${{ github.workspace }}
run: |
set +e
curl -LJO https://github.com/OrcaSlicer/OrcaSlicer/releases/download/nightly-builds/orca_custom_preset_tests.zip
unzip -q ./orca_custom_preset_tests.zip -d ${{ github.workspace }}/resources/profiles
./OrcaSlicer_profile_validator -p ${{ github.workspace }}/resources/profiles -l 2 2>&1 | tee ${{ runner.temp }}/validate_custom.log
exit ${PIPESTATUS[0]}
fixtures_dir="${{ runner.temp }}/profile-fixtures"
output_dir="${{ runner.temp }}/custom-preset-validation"
combined_log="${{ runner.temp }}/validate_custom.log"
summary="${output_dir}/summary.md"
release_url="https://github.com/OrcaSlicer/OrcaSlicer-profile-validator/releases/download/fixture-archive"
rm -rf "${fixtures_dir}" "${output_dir}"
mkdir -p "${fixtures_dir}" "${output_dir}"
curl -fsSL -o "${fixtures_dir}/manifest.json" "${release_url}/manifest.json"
MANIFEST_PATH="${fixtures_dir}/manifest.json" python3 <<'PY' > "${fixtures_dir}/fixtures.tsv"
import json
import os
with open(os.environ["MANIFEST_PATH"], encoding="utf-8") as fh:
manifest = json.load(fh)
if isinstance(manifest, dict):
entries = manifest.get("fixtures", [])
else:
entries = manifest
for entry in entries:
version = entry.get("version", "")
asset = entry.get("asset", "")
sha256 = entry.get("asset_sha256", "")
if not version or not asset:
continue
print(f"{version}\t{asset}\t{sha256}")
PY
if [ ! -s "${fixtures_dir}/fixtures.tsv" ]; then
echo "No custom preset fixtures found in ${release_url}/manifest.json" | tee "${combined_log}"
exit 1
fi
{
echo "## Custom Preset Fixture Validation"
echo ""
echo "| Version | Status | Log |"
echo "| --- | --- | --- |"
} > "${summary}"
status=0
failed_logs=()
while IFS=$'\t' read -r version asset expected_sha256; do
fixture_zip="${fixtures_dir}/${asset}"
asset_url_name="$(python3 -c 'import sys, urllib.parse; print(urllib.parse.quote(sys.argv[1], safe=""))' "${asset}")"
profile_tree="${output_dir}/profiles-${version}"
log_path="${output_dir}/${version}.log"
curl -fsSL -o "${fixture_zip}" "${release_url}/${asset_url_name}"
if [ -n "${expected_sha256}" ] && [ "${expected_sha256}" != "<sha256>" ]; then
echo "${expected_sha256} ${fixture_zip}" | sha256sum -c -
fi
rm -rf "${profile_tree}"
mkdir -p "${profile_tree}"
cp -a "${{ github.workspace }}/resources/profiles/." "${profile_tree}/"
rm -rf "${profile_tree}/user"
unzip -q "${fixture_zip}" -d "${profile_tree}"
set +e
./OrcaSlicer_profile_validator -p "${profile_tree}" -l 2 > "${log_path}" 2>&1
result=$?
set -e
if [ "${result}" -eq 0 ]; then
echo "| ${version} | PASS | ${version}.log |" >> "${summary}"
else
echo "| ${version} | FAIL | ${version}.log |" >> "${summary}"
failed_logs+=("${log_path}")
status=1
fi
done < "${fixtures_dir}/fixtures.tsv"
{
cat "${summary}"
if [ "${#failed_logs[@]}" -gt 0 ]; then
echo ""
echo "## Failed Fixture Logs"
for log_path in "${failed_logs[@]}"; do
echo ""
echo "### $(basename "${log_path}" .log)"
echo '```'
head -c 12000 "${log_path}" || echo "No output captured"
echo '```'
done
fi
} | tee "${combined_log}"
exit "${status}"
- name: Prepare PR number for comment workflow
if: ${{ always() && github.event_name == 'pull_request' }}

View File

@@ -2,11 +2,7 @@ name: Post profile check comment
# NOTE: The workflow name in the 'workflows' filter below must match the 'name'
# field in check_profiles.yml exactly. If that name changes, update it here too.
on:
workflow_run:
workflows: ["Check profiles"]
types:
- completed
on: {}
permissions:
pull-requests: write

View File

@@ -1,14 +1,6 @@
name: Orca Issue Dedupe
description: Automatically dedupe GitHub issues using AI
on:
issues:
types: [opened]
workflow_dispatch:
inputs:
issue_number:
description: 'Issue number to process for duplicate detection'
required: true
type: string
on: {}
jobs:
dedupe-issues:

View File

@@ -1,9 +1,6 @@
name: Generate Doxygen Documentation
on:
schedule:
- cron: '0 0 * * 1' # Every Monday at midnight UTC
workflow_dispatch: # Manual trigger
on: {}
concurrency:
group: ${{ github.workflow }}

View File

@@ -1,13 +1,6 @@
name: PR Label Bot
on:
pull_request_target:
types:
- opened
- reopened
issue_comment:
types:
- created
on: {}
permissions:
contents: read

View File

@@ -9,17 +9,7 @@ name: Publish to draft release
# `RELEASE_PUBLISHER` repo variable (set to "SoftFever"). To allow someone else,
# change that variable: gh variable set RELEASE_PUBLISHER --body "<login>".
on:
workflow_dispatch:
inputs:
run_id:
description: 'Run ID of the "Build all" workflow to pull binaries from (the number in the Actions run URL)'
required: true
type: string
tag:
description: 'Tag of the draft release to upload to (e.g. v2.4.0)'
required: true
type: string
on: {}
permissions:
contents: write # upload release assets

View File

@@ -1,15 +1,4 @@
on:
push:
paths:
- '**.sh'
- 'scripts/linux.d/*'
pull_request:
paths:
- '**.sh'
- 'scripts/linux.d/*'
schedule:
- cron: '55 7 * * *' # run once a day near midnight US Pacific time
workflow_dispatch: # allows for manual dispatch
on: {}
name: "Shellcheck"
permissions: {}

View File

@@ -1,8 +1,5 @@
name: Update Translation Catalog
on:
# schedule:
# - cron: 0 0 * * 1
workflow_dispatch:
on: {}
jobs:
update_translation:

View File

@@ -1,7 +1,6 @@
name: Publish to WinGet
on:
release:
types: [ released ]
on: {}
jobs:
publish:
runs-on: windows-latest

2
.gitignore vendored
View File

@@ -49,3 +49,5 @@ internal_docs/
# Python bytecode
__pycache__/
*.pyc
*.3mf
*.gcode

View File

@@ -85,6 +85,7 @@ else ()
endif ()
find_package(Git)
set(GIT_COMMIT_HASH "0000000")
if(DEFINED ENV{git_commit_hash} AND NOT "$ENV{git_commit_hash}" STREQUAL "")
message(STATUS "Specified git commit hash: $ENV{git_commit_hash}")
if(GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
@@ -99,7 +100,6 @@ if(DEFINED ENV{git_commit_hash} AND NOT "$ENV{git_commit_hash}" STREQUAL "")
# No .git directory (e.g., Flatpak sandbox) — truncate directly
string(SUBSTRING "$ENV{git_commit_hash}" 0 7 GIT_COMMIT_HASH)
endif()
add_definitions("-DGIT_COMMIT_HASH=\"${GIT_COMMIT_HASH}\"")
elseif(GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
# Check current Git commit hash
execute_process(
@@ -108,7 +108,6 @@ elseif(GIT_FOUND AND EXISTS "${CMAKE_SOURCE_DIR}/.git")
OUTPUT_VARIABLE GIT_COMMIT_HASH
OUTPUT_STRIP_TRAILING_WHITESPACE
)
add_definitions("-DGIT_COMMIT_HASH=\"${GIT_COMMIT_HASH}\"")
endif()
if(DEFINED ENV{SLIC3R_STATIC})
@@ -434,8 +433,8 @@ if (NOT MSVC AND ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_CXX_COMP
if((${CMAKE_CXX_COMPILER_ID} STREQUAL "Clang" OR ${CMAKE_CXX_COMPILER_ID} STREQUAL "AppleClang") AND ${CMAKE_CXX_COMPILER_VERSION} VERSION_GREATER 15)
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag(-Wno-error=enum-constexpr-conversion HAS_WNO_ERROR_ENUM_CONSTEXPR_CONV)
if(HAS_WNO_ERROR_ENUM_CONSTEXPR_CONV)
check_cxx_compiler_flag("-Werror=unknown-warning-option -Wno-error=enum-constexpr-conversion" HAS_WNO_ERROR_ENUM_CONSTEXPR_CONV_STRICT)
if(HAS_WNO_ERROR_ENUM_CONSTEXPR_CONV_STRICT)
add_compile_options(-Wno-error=enum-constexpr-conversion)
endif()
endif()
@@ -510,10 +509,10 @@ include_directories(SYSTEM ${LIBDIR_BIN}/dev-utils/platform)
include_directories(SYSTEM ${LIBDIR}/libigl)
if(WIN32)
add_definitions(-D_USE_MATH_DEFINES -D_WIN32 -D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS)
add_definitions(-D_USE_MATH_DEFINES -D_WIN32 -D_CRT_SECURE_NO_WARNINGS -D_SCL_SECURE_NO_WARNINGS -DNOMINMAX)
if(MSVC)
# BOOST_ALL_NO_LIB: Avoid the automatic linking of Boost libraries on Windows. Rather rely on explicit linking.
add_definitions(-DBOOST_ALL_NO_LIB -DBOOST_USE_WINAPI_VERSION=0x602 -DBOOST_SYSTEM_USE_UTF8 )
add_definitions(-DBOOST_ALL_NO_LIB -DBOOST_USE_WINAPI_VERSION=0x602 -DBOOST_SYSTEM_USE_UTF8 -DBOOST_REGEX_NO_WIN32_LOCALE)
# Force the source code encoding to UTF-8. See OrcaSlicer GH pull request #5583
add_compile_options("$<$<C_COMPILER_ID:MSVC>:/utf-8>")
add_compile_options("$<$<CXX_COMPILER_ID:MSVC>:/utf-8>")
@@ -578,7 +577,7 @@ endif()
# boost::process was introduced first in version 1.64.0,
# boost::beast::detail::base64 was introduced first in version 1.66.0
if(POLICY CMP0167)
cmake_policy(SET CMP0167 NEW)
cmake_policy(SET CMP0167 OLD)
endif()
set(Boost_NO_SYSTEM_PATHS TRUE)
find_package(Boost 1.83.0 REQUIRED COMPONENTS system filesystem thread log log_setup locale regex chrono atomic date_time iostreams program_options nowide)
@@ -956,7 +955,7 @@ set (CPACK_PACKAGE_INSTALL_REGISTRY_KEY "OrcaSlicer")
set (CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
set (CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
# set (CPACK_NSIS_MODIFY_PATH "ON")
set(CPACK_PACKAGE_EXECUTABLES "orca-slicer;OrcaSlicer")
set(CPACK_PACKAGE_EXECUTABLES "orca-slicer;OrcaSlicer-ImageMap")
set(CPACK_CREATE_DESKTOP_LINKS "orca-slicer")
set (CPACK_RESOURCE_FILE_LICENSE ${CMAKE_SOURCE_DIR}/LICENSE.txt) # must also include in install command

250
README.md
View File

@@ -1,237 +1,59 @@
<div align="center">
# OrcaSlicer-KX
<picture>
<img alt="OrcaSlicer logo" src="resources/images/OrcaSlicer.png" width="15%" height="15%">
</picture>
**OrcaSlicer mit KX-Bridge-Patches für den Anycubic Kobra X**
<a href="https://trendshift.io/repositories/15552" target="_blank"><img src="https://trendshift.io/api/badge/repositories/15552" alt="OrcaSlicer%2FOrcaSlicer | Trendshift" style="width: 250px; height: 55px;" width="250" height="55"/></a>
Fertige Binaries von [OrcaSlicer](https://github.com/SoftFever/OrcaSlicer) mit integrierten KX-spezifischen Erweiterungen — empfohlen für den Einsatz mit [KX-Bridge](https://gitea.it-drui.de/viewit/KX-Bridge-Release).
[![GitHub Repo stars](https://img.shields.io/github/stars/OrcaSlicer/OrcaSlicer)](https://github.com/OrcaSlicer/OrcaSlicer/stargazers) [![Build all](https://github.com/OrcaSlicer/OrcaSlicer/actions/workflows/build_all.yml/badge.svg?branch=main)](https://github.com/OrcaSlicer/OrcaSlicer/actions/workflows/build_all.yml)
[![Download](https://img.shields.io/badge/Download-Releases-2EA043?style=for-the-badge&logo=gitea&logoColor=white)](https://gitea.it-drui.de/viewit/OrcaSlicer-KX/releases)
OrcaSlicer: an open source Next-Gen Slicing Software for Precision 3D Prints.
Optimize your prints with ultra-fast slicing, intelligent support generation, and seamless printer compatibility—engineered for perfection.
<h3>
---
# Official links and community
## Download
#### Official Website:
Aktuelle Version: **2.4.2-kx1** (Basis: OrcaSlicer 2.4.2 stable)
<a href="https://www.orcaslicer.com/" style="font-size:2em;">OrcaSlicer.com</a>
| Plattform | Datei | Hinweis |
|-----------|-------|---------|
| Linux x86_64 | `OrcaSlicer-KX-Linux-x86_64.AppImage` | `chmod +x` setzen, dann starten |
| Windows x86_64 | `OrcaSlicer-KX-Windows-x86_64.zip` | Entpacken, `orca-slicer.exe` starten |
#### Github Repository:
macOS wird nicht bereitgestellt — bitte aus dem Upstream selbst bauen.
<a href="https://github.com/OrcaSlicer/OrcaSlicer"><img src="https://img.shields.io/badge/OrcaSlicer-181717?style=flat&logo=github&logoColor=white" width="200" alt="GitHub Logo"/> </a>
---
#### Follow us:
## Enthaltene Patches
<a href="https://twitter.com/real_OrcaSlicer"><img src="https://img.shields.io/badge/real__OrcaSlicer-000000?style=flat&logo=x&logoColor=white" width="200" alt="X Logo"/> </a>
<a href="https://www.youtube.com/@OfficialOrcaSlicer"><img src="https://img.shields.io/badge/OfficialOrcaSlicer-FF0000?style=flat&logo=youtube&logoColor=white" width="200" alt="YouTube Logo"/> </a>
- **Moonraker-Bridge:** mehrstufiges Filament-Matching (Name, Sub-Brand, Vendor-Fallback) mit Vendor-Filter-Skip
- **AMS-Leerslot-Fix:** leere AMS-Slots werden korrekt grau dargestellt (kein Absturz / falsches Filament)
- **Filament-ID:** eindeutige `filament_id` für abgeleitete User-Presets (korrekte Bridge-Synchronisation)
- **Kobra X Profile:** Drucker- und G-Code-Profile für den Anycubic Kobra X
- **Kobra X Bett-Temp-Fix:** `bed_temperature_formula` auf `by_first_filament` gesetzt — G9111-Makro heizt jetzt auf die korrekte Temperatur des gedruckten Filaments statt auf den Höchstwert aller Projekt-Filamente
#### Join our Discord community:
---
<a href="https://discord.gg/P4VE9UY9gJ"><img src="https://img.shields.io/badge/-Discord-5865F2?style=flat&logo=discord&logoColor=fff" width="200" alt="discord logo"/> </a>
## Filament-Presets & KX-Bridge
<table border="2" style="border-color: #ffa500; background-color:rgb(232, 220, 180); color: #856404;">
<tr>
<td>
<strong>⚠️ CAUTION:</strong><br>
Several clickbait and malicious websites, such as <b>orca-slicer[.]com</b> and <b>orcaslicer[.]net</b>, are pretending to be the official OrcaSlicer site. These sites may redirect you to dangerous downloads or contain misleading information.<br>
<b>Our only official website is <a href="https://www.orcaslicer.com/">www.orcaslicer.com</a>.</b><br><br>
If you come across any of these in search results, please <b>report them</b> as unsafe or phishing to help keep the community secure with:<br>
- <a href="https://safebrowsing.google.com/safebrowsing/report_phish/">Google Safe Browsing</a><br>
- <a href="https://www.microsoft.com/en-us/wdsi/support/report-unsafe-site">Microsoft Security Intelligence</a><br>
- <a href="https://ipthreat.net/tools/reportphishing">IPThreat</a>
</td>
</tr>
</table>
📄 [Anleitung: eigene Filament-Presets erstellen, prüfen und importieren](https://gitea.it-drui.de/viewit/KX-Bridge-Release/src/branch/master/docs/filament-preset-bridge-guide.md)
</div>
---
# Main features
## Branch-Struktur
- **[Advanced Calibration Tools](https://www.orcaslicer.com/wiki/calibration_guide)**
Comprehensive suite: temperature towers, flow rate, retraction & more for optimal performance.
- **[Precise Wall](https://www.orcaslicer.com/wiki/quality_settings_precision#precise-wall) and [Seam Control](https://www.orcaslicer.com/wiki/quality_settings_seam)**
Adjust outer wall spacing and apply scarf seams to enhance print accuracy.
- **[Sandwich Mode](https://www.orcaslicer.com/wiki/quality_settings_wall_and_surfaces#innerouterinner) and [Polyholes](https://www.orcaslicer.com/wiki/quality_settings_precision#polyholes) Support**
Use varied infill [patterns](https://www.orcaslicer.com/wiki/strength_settings_patterns) and accurate hole shapes for improved clarity.
- **[Overhang](https://www.orcaslicer.com/wiki/quality_settings_overhangs) and [Support Optimization](https://www.orcaslicer.com/wiki#support-settings)**
Modify geometry for printable overhangs with precise support placement.
- **[Granular Controls and Customization](https://www.orcaslicer.com/wiki#process-settings)**
Fine-tune print speed, layer height, pressure, and temperature with precision.
- **Network Printer Support**
Seamless integration with Klipper, PrusaLink, and OctoPrint for remote control.
- **[Mouse Ear Brims](https://www.orcaslicer.com/wiki/others_settings_brim) & [Adaptive Bed Mesh](https://www.orcaslicer.com/wiki/printer_basic_information_adaptive_bed_mesh)**
Automatic brims and adaptive mesh calibration ensure consistent adhesion.
- **User-Friendly Interface**
Intuitive drag-and-drop design with pre-made profiles for popular printers.
- **[Open-Source](https://github.com/OrcaSlicer/OrcaSlicer) & [Community Driven](https://discord.gg/P4VE9UY9gJ)**
Regular updates fueled by continuous community contributions.
- **Wide Printer Compatibility**
Supports a broad range of printers: Bambu Lab, Prusa, Creality, Voron, and more.
- Additional features can be found in the [change notes](https://github.com/OrcaSlicer/OrcaSlicer/releases/).
| Branch | Version | Rolle |
|--------|---------|-------|
| `stable` / `kx-v2.4` | 2.4.1-kx1 | **aktuell stabil** |
| `kx-v2.3` | 2.3.2-kx4 | eingefroren (Altstand) |
# Wiki
---
The [wiki](https://www.orcaslicer.com/wiki) aims to provide a detailed explanation of the slicer settings, including how to maximize their use and how to calibrate and set up your printer.
## Warum ein eigenes Repo?
- **[Access the wiki here](https://www.orcaslicer.com/wiki)**
- **[Contribute to the wiki](https://www.orcaslicer.com/wiki/how_to_wiki)**
KX-Bridge selbst liegt unter [viewit/KX-Bridge-Release](https://gitea.it-drui.de/viewit/KX-Bridge-Release).
OrcaSlicer steht unter AGPL-3.0 — ein separates Repo hält Lizenzen, Quellherkunft und Update-Zyklen sauber getrennt.
# Download
---
## Stable Release
## Lizenz & Quelle
📥 **[Download the Latest Stable Release](https://github.com/OrcaSlicer/OrcaSlicer/releases/latest)**
Visit our GitHub Releases page for the latest stable version of OrcaSlicer, recommended for most users.
## Nightly Builds
🌙 **[Download the Latest Nightly Build](https://github.com/OrcaSlicer/OrcaSlicer/releases/tag/nightly-builds)**
Explore the latest developments in OrcaSlicer with our nightly builds. Feedback on these versions is highly appreciated.
# How to install
## Windows
Download the **Windows Installer exe** for your preferred version from the [releases page](https://github.com/OrcaSlicer/OrcaSlicer/releases).
- *For convenience there is also a portable build available.*
<details>
<summary>Troubleshooting</summary>
- *If you have troubles to run the build, you might need to install following runtimes:*
- [MicrosoftEdgeWebView2RuntimeInstallerX64](https://github.com/OrcaSlicer/OrcaSlicer/releases/download/v1.0.10-sf2/MicrosoftEdgeWebView2RuntimeInstallerX64.exe)
- [Details of this runtime](https://aka.ms/webview2)
- [Alternative Download Link Hosted by Microsoft](https://go.microsoft.com/fwlink/p/?LinkId=2124703)
- [vcredist2019_x64](https://github.com/OrcaSlicer/OrcaSlicer/releases/download/v1.0.10-sf2/vcredist2019_x64.exe)
- [Alternative Download Link Hosted by Microsoft](https://aka.ms/vs/17/release/vc_redist.x64.exe)
- This file may already be available on your computer if you've installed visual studio. Check the following location: `%VCINSTALLDIR%Redist\MSVC\v142`
</details>
Windows Package Manager
```shell
winget install --id=SoftFever.OrcaSlicer -e
```
## Mac
1. Download the DMG for your computer: `arm64` version for Apple Silicon and `x86_64` for Intel CPU.
2. Drag OrcaSlicer.app to Application folder.
3. *If you want to run a build from a PR, you also need to follow the instructions below:*
<details>
<summary>Quarantine</summary>
- Option 1 (You only need to do this once. After that the app can be opened normally.):
- Step 1: Hold _cmd_ and right click the app, from the context menu choose **Open**.
- Step 2: A warning window will pop up, click _Open_
- Option 2:
Execute this command in terminal:
```shell
xattr -dr com.apple.quarantine /Applications/OrcaSlicer.app
```
- Option 3:
- Step 1: open the app, a warning window will pop up
![mac_cant_open](./SoftFever_doc/mac_cant_open.png)
- Step 2: in `System Settings` -> `Privacy & Security`, click `Open Anyway`:
![mac_security_setting](./SoftFever_doc/mac_security_setting.png)
</details>
## Linux
### Flathub (Recommended)
OrcaSlicer is available through FlatHub:
<a href='https://flathub.org/apps/com.orcaslicer.OrcaSlicer'><img width='240' alt='Download on Flathub' src='https://dl.flathub.org/assets/badges/flathub-badge-en.png'/></a>
Install from the command line:
```shell
flatpak install flathub com.orcaslicer.OrcaSlicer
flatpak run com.orcaslicer.OrcaSlicer
```
It can also be installed through graphical software managers (KDE Discover, GNOME Software, etc.) when Flathub is enabled. Search for **OrcaSlicer** in your software center.
### AppImage
AppImages are published for both **x86_64** and **aarch64** (ARM64). Pick the file matching your CPU — the ARM64 build has `aarch64` in its name (e.g. `OrcaSlicer_Linux_AppImage_Ubuntu2404_aarch64_*.AppImage`).
1. Download App image from the [releases page](https://github.com/OrcaSlicer/OrcaSlicer/releases).
2. Double click the downloaded file to run it.
3. If you run into trouble executing it, try this command in the terminal:
`chmod +x /path_to_appimage/OrcaSlicer_Linux.AppImage`
# How to Compile
All updated build instructions for Windows, macOS, and Linux are now available on the official [OrcaSlicer Wiki - How to build](https://www.orcaslicer.com/wiki/how_to_build) page.
Please refer to the wiki to ensure you're following the latest and most accurate steps for your platform.
# Klipper Note
If you're running Klipper, it's recommended to add the following configuration to your `printer.cfg` file.
```gcode
# Enable object exclusion
[exclude_object]
# Enable arcs support
[gcode_arcs]
resolution: 0.1
```
# Supports
**OrcaSlicer** is an open-source project and I'm deeply grateful to all my sponsors and backers.
Their generous support enables me to purchase filaments and other essential 3D printing materials for the project.
Thank you! :)
## Sponsors
<table>
<tr>
<td>
<a href="https://qidi3d.com/" style="display:inline-block; border-radius:8px; background:#fff;">
<img src="SoftFever_doc\sponsor_logos\QIDI.png" alt="QIDI" width="100" height="100">
</a>
</td>
<td>
<a href="https://bigtree-tech.com/" style="display:inline-block; border-radius:8px; background:#222;">
<img src="SoftFever_doc\sponsor_logos\BigTreeTech.png" alt="BIGTREE TECH" width="100" height="100">
</a>
</td>
</tr>
</table>
## Backers:
**Ko-fi supporters** ☕: [Backers list](https://github.com/user-attachments/files/16147016/Supporters_638561417699952499.csv)
## Support me
<a href="https://github.com/sponsors/SoftFever"><img src="https://img.shields.io/badge/GitHub%20Sponsors-30363D?style=flat&logo=GitHub-Sponsors&logoColor=EA4AAA" height="50"></a>
<a href="https://ko-fi.com/G2G5IP3CP"><img src="https://img.shields.io/badge/Support_me_on_Ko--fi-FF5E5B?style=flat&logo=ko-fi&logoColor=white" height="50"></a>
<a href="https://paypal.me/softfever3d"><img src="https://img.shields.io/badge/PayPal-003087?style=flat&logo=paypal&logoColor=fff" height="50"></a>
## Some Background
Open-source slicing has always been built on a tradition of collaboration and attribution. [Slic3r](https://github.com/Slic3r/Slic3r), created by Alessandro Ranellucci and the RepRap community, laid the foundation. [PrusaSlicer](https://github.com/prusa3d/PrusaSlicer) by Prusa Research built on Slic3r and acknowledged that heritage. [Bambu Studio](https://github.com/bambulab/BambuStudio) in turn forked from PrusaSlicer, and [SuperSlicer](https://github.com/supermerill/SuperSlicer) by @supermerill extended PrusaSlicer with community-driven enhancements. Each project carried the work of its predecessors forward, crediting those who came before.
OrcaSlicer began in that same spirit, drawing from BambuStudio, PrusaSlicer, and ideas inspired by CuraSlicer and SuperSlicer. But it has since grown far beyond its origins. Through relentless innovation — introducing advanced calibration tools, precise wall and seam control, tree supports, adaptive slicing, and hundreds of other features — OrcaSlicer has become the most widely used and actively developed open-source slicer in the 3D printing community. Many of its innovations have been adopted by other slicers, making it a driving force for the entire industry.
The OrcaSlicer logo was designed by community member [Justin Levine](https://github.com/jal-co).
# License
- **OrcaSlicer** is licensed under the GNU Affero General Public License, version 3.
- The **GNU Affero General Public License**, version 3 ensures that if you use any part of this software in any way (even behind a web server), your software must be released under the same license.
- OrcaSlicer includes a **pressure advance calibration pattern test** adapted from Andrew Ellis' generator, which is licensed under GNU General Public License, version 3. Ellis' generator is itself adapted from a generator developed by Sineos for Marlin, which is licensed under GNU General Public License, version 3.
- The **Bambu networking plugin** is based on non-free libraries from BambuLab. It is optional to the OrcaSlicer and provides extended functionalities for Bambulab printer users.
Diese Builds sind Ableitungen von [OrcaSlicer](https://github.com/SoftFever/OrcaSlicer), lizenziert unter **GNU AGPL-3.0**.
Der KX-Patch-Quellcode liegt auf Branch [`kx-v2.4`](https://gitea.it-drui.de/viewit/OrcaSlicer-KX/src/branch/kx-v2.4) dieses Repos.

View File

@@ -237,6 +237,7 @@ function build_slicer() {
resources_path=$(readlink ./OrcaSlicer.app/Contents/Resources)
rm ./OrcaSlicer.app/Contents/Resources
cp -R "$resources_path" ./OrcaSlicer.app/Contents/Resources
plutil -replace CFBundleIconFile -string "images/OrcaSlicer.icns" ./OrcaSlicer.app/Contents/Info.plist
# delete .DS_Store file
find ./OrcaSlicer.app/ -name '.DS_Store' -delete

View File

@@ -0,0 +1,34 @@
if(NOT DEFINED INPUT)
message(FATAL_ERROR "INPUT is required")
endif()
if(NOT DEFINED OUTPUT)
message(FATAL_ERROR "OUTPUT is required")
endif()
if(NOT DEFINED GIT_COMMIT_HASH)
set(GIT_COMMIT_HASH "0000000")
endif()
file(STRINGS "${INPUT}" SOFTFEVER_VERSION LIMIT_COUNT 1)
string(STRIP "${SOFTFEVER_VERSION}" SOFTFEVER_VERSION)
set(CONTENT [=[
#include "libslic3r_version.h"
namespace Slic3r {
const char* softfever_version()
{
return "@SOFTFEVER_VERSION@";
}
const char* git_commit_hash()
{
return "@GIT_COMMIT_HASH@";
}
} // namespace Slic3r
]=])
string(CONFIGURE "${CONTENT}" CONTENT @ONLY)
file(WRITE "${OUTPUT}" "${CONTENT}")

View File

@@ -30,6 +30,10 @@ add_subdirectory(md4c)
add_subdirectory(mdns)
add_subdirectory(miniz)
add_subdirectory(minilzo)
add_subdirectory(pigment-painter)
add_subdirectory(prusa-fdm-mixer)
add_subdirectory(colorsolver)
add_subdirectory(qhull)
add_subdirectory(qoi)
add_subdirectory(semver) # Semver static library
add_subdirectory(tinygltf)

View File

@@ -1,5 +1,5 @@
cmake_minimum_required(VERSION 3.10)
project(Clipper2 VERSION 1.5.2 LANGUAGES C CXX)
project(Clipper2 VERSION 2.0.1 LANGUAGES C CXX)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
set(CMAKE_CXX_STANDARD 17)
@@ -19,6 +19,7 @@ set(CLIPPER2_INC
Clipper2Lib/include/clipper2/clipper.minkowski.h
Clipper2Lib/include/clipper2/clipper.offset.h
Clipper2Lib/include/clipper2/clipper.rectclip.h
Clipper2Lib/include/clipper2/clipper.triangulation.h
Clipper2Lib/include/clipper2/clipper2_z.hpp
)
@@ -26,6 +27,7 @@ set(CLIPPER2_SRC
Clipper2Lib/src/clipper.engine.cpp
Clipper2Lib/src/clipper.offset.cpp
Clipper2Lib/src/clipper.rectclip.cpp
Clipper2Lib/src/clipper.triangulation.cpp
Clipper2Lib/src/clipper2_z.cpp
)
@@ -51,4 +53,3 @@ set_target_properties(Clipper2 PROPERTIES FOLDER Libraries
SOVERSION ${PROJECT_VERSION_MAJOR}
PUBLIC_HEADER "${CLIPPER2_INC}"
)

View File

@@ -1,8 +1,8 @@
/*******************************************************************************
* Author : Angus Johnson *
* Date : 12 May 2024 *
* Date : 12 October 2025 *
* Website : https://www.angusj.com *
* Copyright : Angus Johnson 2010-2024 *
* Copyright : Angus Johnson 2010-2025 *
* Purpose : Core Clipper Library structures and functions *
* License : https://www.boost.org/LICENSE_1_0.txt *
*******************************************************************************/
@@ -141,7 +141,7 @@ namespace Clipper2Lib {
}
}
explicit Point() : x(0), y(0), z(0) {};
explicit Point() : x(0), y(0), z(0) {}
template <typename T2>
Point(const T2 x_, const T2 y_, const z_type z_ = 0)
@@ -193,7 +193,7 @@ namespace Clipper2Lib {
}
}
explicit Point() : x(0), y(0) {};
explicit Point() : x(0), y(0) {}
template <typename T2>
Point(const T2 x_, const T2 y_) { Init(x_, y_); }
@@ -251,6 +251,20 @@ namespace Clipper2Lib {
template <typename T>
using Paths = std::vector<Path<T>>;
template <typename T, typename T2=T>
Path<T>& operator<<(Path<T>& poly, const Point<T2>& p)
{
poly.emplace_back(p);
return poly;
}
template <typename T>
Paths<T>& operator<<(Paths<T>& polys, const Path<T>& p)
{
polys.emplace_back(p);
return polys;
}
using Path64 = Path<int64_t>;
using PathD = Path<double>;
using Paths64 = std::vector< Path64>;
@@ -356,13 +370,13 @@ namespace Clipper2Lib {
bottom *= scale;
}
bool IsEmpty() const { return bottom <= top || right <= left; };
bool IsEmpty() const { return bottom <= top || right <= left; }
bool Intersects(const Rect<T>& rec) const
{
return ((std::max)(left, rec.left) <= (std::min)(right, rec.right)) &&
((std::max)(top, rec.top) <= (std::min)(bottom, rec.bottom));
};
}
bool operator==(const Rect<T>& other) const {
return left == other.left && right == other.right &&
@@ -688,29 +702,28 @@ namespace Clipper2Lib {
return (x > 0) - (x < 0);
}
struct MultiplyUInt64Result
struct UInt128Struct
{
const uint64_t result = 0;
const uint64_t carry = 0;
const uint64_t lo = 0;
const uint64_t hi = 0;
bool operator==(const MultiplyUInt64Result& other) const
bool operator==(const UInt128Struct& other) const
{
return result == other.result && carry == other.carry;
};
return lo == other.lo && hi == other.hi;
}
};
inline MultiplyUInt64Result Multiply(uint64_t a, uint64_t b) // #834, #835
inline UInt128Struct MultiplyUInt64(uint64_t a, uint64_t b) // #834, #835
{
// note to self - lamba expressions follow
const auto lo = [](uint64_t x) { return x & 0xFFFFFFFF; };
const auto hi = [](uint64_t x) { return x >> 32; };
const uint64_t x1 = lo(a) * lo(b);
const uint64_t x2 = hi(a) * lo(b) + hi(x1);
const uint64_t x3 = lo(a) * hi(b) + lo(x2);
const uint64_t result = lo(x3) << 32 | lo(x1);
const uint64_t carry = hi(a) * hi(b) + hi(x2) + hi(x3);
return { result, carry };
return { uint64_t(lo(x3) << 32 | lo(x1)), uint64_t(hi(a) * hi(b) + hi(x2) + hi(x3)) };
}
// returns true if (and only if) a * b == c * d
@@ -727,14 +740,50 @@ namespace Clipper2Lib {
const auto abs_c = static_cast<uint64_t>(std::abs(c));
const auto abs_d = static_cast<uint64_t>(std::abs(d));
const auto abs_ab = Multiply(abs_a, abs_b);
const auto abs_cd = Multiply(abs_c, abs_d);
const auto ab = MultiplyUInt64(abs_a, abs_b);
const auto cd = MultiplyUInt64(abs_c, abs_d);
// nb: it's important to differentiate 0 values here from other values
const auto sign_ab = TriSign(a) * TriSign(b);
const auto sign_cd = TriSign(c) * TriSign(d);
return abs_ab == abs_cd && sign_ab == sign_cd;
return ab == cd && sign_ab == sign_cd;
#endif
}
template <typename T>
inline int CrossProductSign(const Point<T>& pt1, const Point<T>& pt2, const Point<T>& pt3)
{
const auto a = pt2.x - pt1.x;
const auto b = pt3.y - pt2.y;
const auto c = pt2.y - pt1.y;
const auto d = pt3.x - pt2.x;
#if (defined(__clang__) || defined(__GNUC__)) && UINTPTR_MAX >= UINT64_MAX
const auto ab = static_cast<__int128_t>(a) * static_cast<__int128_t>(b);
const auto cd = static_cast<__int128_t>(c) * static_cast<__int128_t>(d);
if (ab > cd) return 1;
else if (ab < cd) return -1;
else return 0;
#else
const auto ab = MultiplyUInt64(std::abs(a), std::abs(b));
const auto cd = MultiplyUInt64(std::abs(c), std::abs(d));
const auto sign_ab = TriSign(a) * TriSign(b);
const auto sign_cd = TriSign(c) * TriSign(d);
if (sign_ab == sign_cd)
{
int result;
if (ab.hi == cd.hi)
{
if (ab.lo == cd.lo) return 0;
result = (ab.lo > cd.lo) ? 1 : -1;
}
else result = (ab.hi > cd.hi) ? 1 : -1;
return (sign_ab > 0) ? result : -result;
}
return (sign_ab > sign_cd) ? 1 : -1;
#endif
}
@@ -838,14 +887,18 @@ namespace Clipper2Lib {
return Area<T>(poly) >= 0;
}
#if CLIPPER2_HI_PRECISION
// GetLineIntersectPt - a 'true' result is non-parallel. The 'ip' will also
// be constrained to seg1. However, it's possible that 'ip' won't be inside
// seg2, even when 'ip' hasn't been constrained (ie 'ip' is inside seg1).
#if defined(CLIPPER2_HI_PRECISION) && CLIPPER2_HI_PRECISION
// caution: this will compromise performance
// https://github.com/AngusJohnson/Clipper2/issues/317#issuecomment-1314023253
// See also CPP/BenchMark/GetIntersectPtBenchmark.cpp
#define CC_MIN(x,y) ((x)>(y)?(y):(x))
#define CC_MAX(x,y) ((x)<(y)?(y):(x))
template<typename T>
inline bool GetSegmentIntersectPt(const Point<T>& ln1a, const Point<T>& ln1b,
inline bool GetLineIntersectPt(const Point<T>& ln1a, const Point<T>& ln1b,
const Point<T>& ln2a, const Point<T>& ln2b, Point<T>& ip)
{
double ln1dy = static_cast<double>(ln1b.y - ln1a.y);
@@ -891,11 +944,14 @@ namespace Clipper2Lib {
ip.x = originx + static_cast<T>(hitx);
ip.y = originy + static_cast<T>(hity);
}
#ifdef USINGZ
ip.z = 0;
#endif
return true;
}
#else
template<typename T>
inline bool GetSegmentIntersectPt(const Point<T>& ln1a, const Point<T>& ln1b,
inline bool GetLineIntersectPt(const Point<T>& ln1a, const Point<T>& ln1b,
const Point<T>& ln2a, const Point<T>& ln2b, Point<T>& ip)
{
// https://en.wikipedia.org/wiki/Line%E2%80%93line_intersection
@@ -913,7 +969,10 @@ namespace Clipper2Lib {
{
ip.x = static_cast<T>(ln1a.x + t * dx1);
ip.y = static_cast<T>(ln1a.y + t * dy1);
}
#ifdef USINGZ
ip.z = 0;
#endif
}
return true;
}
#endif
@@ -949,21 +1008,44 @@ namespace Clipper2Lib {
inline bool SegmentsIntersect(const Point64& seg1a, const Point64& seg1b,
const Point64& seg2a, const Point64& seg2b, bool inclusive = false)
{
double dy1 = static_cast<double>(seg1b.y - seg1a.y);
double dx1 = static_cast<double>(seg1b.x - seg1a.x);
double dy2 = static_cast<double>(seg2b.y - seg2a.y);
double dx2 = static_cast<double>(seg2b.x - seg2a.x);
double cp = dy1 * dx2 - dy2 * dx1;
if (cp == 0) return false; // ie parallel segments
if (inclusive)
{
double res1 = CrossProduct(seg1a, seg2a, seg2b);
double res2 = CrossProduct(seg1b, seg2a, seg2b);
if (res1 * res2 > 0) return false;
double res3 = CrossProduct(seg2a, seg1a, seg1b);
double res4 = CrossProduct(seg2b, seg1a, seg1b);
if (res3 * res4 > 0) return false;
return (res1 || res2 || res3 || res4); // ensures not collinear
//result **includes** segments that touch at an end point
double t = ((seg1a.x - seg2a.x) * dy2 - (seg1a.y - seg2a.y) * dx2);
if (t == 0) return true;
if (t > 0)
{
if (cp < 0 || t > cp) return false;
}
else if (cp > 0 || t < cp) return false; // false when t more neg. than cp
t = ((seg1a.x - seg2a.x) * dy1 - (seg1a.y - seg2a.y) * dx1);
if (t == 0) return true;
if (t > 0) return (cp > 0 && t <= cp);
else return (cp < 0 && t >= cp); // true when t less neg. than cp
}
else {
return (GetSign(CrossProduct(seg1a, seg2a, seg2b)) *
GetSign(CrossProduct(seg1b, seg2a, seg2b)) < 0) &&
(GetSign(CrossProduct(seg2a, seg1a, seg1b)) *
GetSign(CrossProduct(seg2b, seg1a, seg1b)) < 0);
else
{
//result **excludes** segments that touch at an end point
double t = ((seg1a.x - seg2a.x) * dy2 - (seg1a.y - seg2a.y) * dx2);
if (t == 0) return false;
if (t > 0)
{
if (cp < 0 || t >= cp) return false;
}
else if (cp > 0 || t <= cp ) return false; // false when t more neg. than cp
t = ((seg1a.x - seg2a.x) * dy1 - (seg1a.y - seg2a.y) * dx1);
if (t == 0) return false;
if (t > 0) return (cp > 0 && t < cp);
else return (cp < 0 && t > cp); // true when t less neg. than cp
}
}
@@ -1051,7 +1133,7 @@ namespace Clipper2Lib {
val = 1 - val; // toggle val
else
{
double d = CrossProduct(*prev, *curr, pt);
int d = CrossProductSign(*prev, *curr, pt);
if (d == 0) return PointInPolygonResult::IsOn;
if ((d < 0) == is_above) val = 1 - val;
}
@@ -1065,7 +1147,7 @@ namespace Clipper2Lib {
if (curr == cend) curr = cbegin;
if (curr == cbegin) prev = cend - 1;
else prev = curr - 1;
double d = CrossProduct(*prev, *curr, pt);
int d = CrossProductSign(*prev, *curr, pt);
if (d == 0) return PointInPolygonResult::IsOn;
if ((d < 0) == is_above) val = 1 - val;
}

View File

@@ -97,7 +97,7 @@ namespace Clipper2Lib {
if (splits) delete splits;
// nb: don't delete the split pointers
// as these are owned by ClipperBase's outrec_list_
};
}
};
///////////////////////////////////////////////////////////////////
@@ -160,7 +160,7 @@ namespace Clipper2Lib {
struct HorzJoin {
OutPt* op1 = nullptr;
OutPt* op2 = nullptr;
HorzJoin() {};
HorzJoin() {}
explicit HorzJoin(OutPt* ltr, OutPt* rtl) : op1(ltr), op2(rtl) { }
};
@@ -280,11 +280,11 @@ namespace Clipper2Lib {
void AddPaths(const Paths64& paths, PathType polytype, bool is_open);
public:
virtual ~ClipperBase();
int ErrorCode() const { return error_code_; };
void PreserveCollinear(bool val) { preserve_collinear_ = val; };
bool PreserveCollinear() const { return preserve_collinear_;};
void ReverseSolution(bool val) { reverse_solution_ = val; };
bool ReverseSolution() const { return reverse_solution_; };
int ErrorCode() const { return error_code_; }
void PreserveCollinear(bool val) { preserve_collinear_ = val; }
bool PreserveCollinear() const { return preserve_collinear_;}
void ReverseSolution(bool val) { reverse_solution_ = val; }
bool ReverseSolution() const { return reverse_solution_; }
void Clear();
void AddReuseableData(const ReuseableDataContainer64& reuseable_data);
#ifdef USINGZ
@@ -304,7 +304,7 @@ namespace Clipper2Lib {
PolyPath* parent_;
public:
PolyPath(PolyPath* parent = nullptr): parent_(parent){}
virtual ~PolyPath() {};
virtual ~PolyPath() {}
//https://en.cppreference.com/w/cpp/language/rule_of_three
PolyPath(const PolyPath&) = delete;
PolyPath& operator=(const PolyPath&) = delete;
@@ -352,7 +352,7 @@ namespace Clipper2Lib {
explicit PolyPath64(PolyPath64* parent = nullptr) : PolyPath(parent) {}
explicit PolyPath64(PolyPath64* parent, const Path64& path) : PolyPath(parent) { polygon_ = path; }
~PolyPath64() {
~PolyPath64() override {
childs_.resize(0);
}
@@ -384,7 +384,7 @@ namespace Clipper2Lib {
return childs_.size();
}
const Path64& Polygon() const { return polygon_; };
const Path64& Polygon() const { return polygon_; }
double Area() const
{
@@ -418,7 +418,7 @@ namespace Clipper2Lib {
polygon_ = path;
}
~PolyPathD() {
~PolyPathD() override {
childs_.resize(0);
}
@@ -458,7 +458,7 @@ namespace Clipper2Lib {
return childs_.size();
}
const PathD& Polygon() const { return polygon_; };
const PathD& Polygon() const { return polygon_; }
double Area() const
{
@@ -548,7 +548,7 @@ namespace Clipper2Lib {
}
#ifdef USINGZ
void SetZCallback(ZCallbackD cb) { zCallbackD_ = cb; };
void SetZCallback(ZCallbackD cb) { zCallbackD_ = cb; }
void ZCB(const Point64& e1bot, const Point64& e1top,
const Point64& e2bot, const Point64& e2top, Point64& pt)
@@ -564,7 +564,7 @@ namespace Clipper2Lib {
PointD e2t = PointD(e2top) * invScale_;
zCallbackD_(e1b,e1t, e2b, e2t, tmp);
pt.z = tmp.z; // only update 'z'
};
}
void CheckCallback()
{

View File

@@ -116,6 +116,7 @@ the four vertices that define the two segments that are intersecting.
#include "clipper2/clipper.engine.h"
#include "clipper2/clipper.offset.h"
#include "clipper2/clipper.rectclip.h"
#include "clipper2/clipper.triangulation.h"
#include <cstdlib>
#ifdef USINGZ
@@ -816,6 +817,24 @@ EXTERN_DLL_EXPORT CPaths64 MinkowskiDiff64(const CPath64& cpattern, const CPath6
return CreateCPathsFromPathsT(solution);
}
EXTERN_DLL_EXPORT CPaths64 Triangulate64(const CPaths64 paths, bool use_delaunay)
{
Paths64 pp = ConvertCPathsToPathsT(paths);
Paths64 sol;
if (Triangulate(pp, sol, use_delaunay) != TriangulateResult::success) return nullptr;
return CreateCPathsFromPathsT(sol);
}
EXTERN_DLL_EXPORT CPathsD TriangulateD(const CPathsD paths, int decimal_precison, bool use_delaunay)
{
if (decimal_precison < -8 || decimal_precison > 8) return nullptr;
const double scale = std::pow(10, decimal_precison);
Paths64 pp = ConvertCPathsDToPaths64(paths, scale);
Paths64 sol;
if (Triangulate(pp, sol, use_delaunay) != TriangulateResult::success) return nullptr;
return CreateCPathsDFromPaths64(sol, 1 / scale);
}
#ifdef USINGZ
typedef void (*DLLZCallback64)(const Point64& e1bot, const Point64& e1top, const Point64& e2bot, const Point64& e2top, Point64& pt);
typedef void (*DLLZCallbackD)(const PointD& e1bot, const PointD& e1top, const PointD& e2bot, const PointD& e2top, PointD& pt);

View File

@@ -1,8 +1,8 @@
/*******************************************************************************
* Author : Angus Johnson *
* Date : 27 April 2024 *
* Date : 5 March 2025 *
* Website : https://www.angusj.com *
* Copyright : Angus Johnson 2010-2024 *
* Copyright : Angus Johnson 2010-2025 *
* Purpose : This module provides a simple interface to the Clipper Library *
* License : https://www.boost.org/LICENSE_1_0.txt *
*******************************************************************************/
@@ -13,8 +13,9 @@
#include "clipper2/clipper.core.h"
#include "clipper2/clipper.engine.h"
#include "clipper2/clipper.offset.h"
#include "clipper2/clipper.minkowski.h"
#include "clipper2/clipper.rectclip.h"
#include "clipper2/clipper.minkowski.h"
#include "clipper2/clipper.triangulation.h"
#include <type_traits>
#ifdef USINGZ
@@ -137,7 +138,7 @@
JoinType jt, EndType et, double miter_limit = 2.0,
double arc_tolerance = 0.0)
{
if (!delta) return paths;
if (delta==0.0) return paths;
ClipperOffset clip_offset(miter_limit, arc_tolerance);
clip_offset.AddPaths(paths, jt, et);
Paths64 solution;
@@ -151,10 +152,10 @@
{
int error_code = 0;
CheckPrecisionRange(precision, error_code);
if (!delta) return paths;
if (delta==0.0) return paths;
if (error_code) return PathsD();
const double scale = std::pow(10, precision);
ClipperOffset clip_offset(miter_limit, arc_tolerance);
ClipperOffset clip_offset(miter_limit, arc_tolerance * scale);
clip_offset.AddPaths(ScalePaths<int64_t,double>(paths, scale, error_code), jt, et);
if (error_code) return PathsD();
Paths64 solution;
@@ -355,6 +356,29 @@
#endif
}
inline size_t GetNext(size_t current, size_t high,
const std::vector<bool>& flags)
{
++current;
while (current <= high && flags[current]) ++current;
if (current <= high) return current;
current = 0;
while (flags[current]) ++current;
return current;
}
inline size_t GetPrior(size_t current, size_t high,
const std::vector<bool>& flags)
{
if (current == 0) current = high;
else --current;
while (current > 0 && flags[current]) --current;
if (!flags[current]) return current;
current = high;
while (flags[current]) --current;
return current;
}
} // end details namespace
inline std::ostream& operator<< (std::ostream& os, const PolyTree64& pp)
@@ -615,29 +639,6 @@
return result;
}
inline size_t GetNext(size_t current, size_t high,
const std::vector<bool>& flags)
{
++current;
while (current <= high && flags[current]) ++current;
if (current <= high) return current;
current = 0;
while (flags[current]) ++current;
return current;
}
inline size_t GetPrior(size_t current, size_t high,
const std::vector<bool>& flags)
{
if (current == 0) current = high;
else --current;
while (current > 0 && flags[current]) --current;
if (!flags[current]) return current;
current = high;
while (flags[current]) --current;
return current;
}
template <typename T>
inline Path<T> SimplifyPath(const Path<T> &path,
double epsilon, bool isClosedPath = true)
@@ -669,13 +670,13 @@
start = curr;
do
{
curr = GetNext(curr, high, flags);
curr = details::GetNext(curr, high, flags);
} while (curr != start && distSqr[curr] > epsSqr);
if (curr == start) break;
}
prior = GetPrior(curr, high, flags);
next = GetNext(curr, high, flags);
prior = details::GetPrior(curr, high, flags);
next = details::GetNext(curr, high, flags);
if (next == prior) break;
// flag for removal the smaller of adjacent 'distances'
@@ -684,14 +685,14 @@
prior2 = prior;
prior = curr;
curr = next;
next = GetNext(next, high, flags);
next = details::GetNext(next, high, flags);
}
else
prior2 = GetPrior(prior, high, flags);
prior2 = details::GetPrior(prior, high, flags);
flags[curr] = true;
curr = next;
next = GetNext(next, high, flags);
next = details::GetNext(next, high, flags);
if (isClosedPath || ((curr != high) && (curr != 0)))
distSqr[curr] = PerpendicDistFromLineSqrd(path[curr], path[prior], path[next]);
@@ -716,6 +717,35 @@
return result;
}
template <typename T>
inline bool Path2ContainsPath1(const Path<T>& path1, const Path<T>& path2)
{
// precondition: paths must not intersect, except for
// transient (and presumed 'micro') path intersections
PointInPolygonResult pip = PointInPolygonResult::IsOn;
for (const Point<T>& pt : path1)
{
switch (PointInPolygon(pt, path2))
{
case PointInPolygonResult::IsOutside:
if (pip == PointInPolygonResult::IsOutside) return false;
pip = PointInPolygonResult::IsOutside;
break;
case PointInPolygonResult::IsInside:
if (pip == PointInPolygonResult::IsInside) return true;
pip = PointInPolygonResult::IsInside;
break;
default:
break;
}
}
if (pip != PointInPolygonResult::IsInside) return false;
// result is likely true but check midpoint
Point<T> mp1 = GetBounds(path1).MidPoint();
return PointInPolygon(mp1, path2) == PointInPolygonResult::IsInside;
}
template <typename T>
inline void RDP(const Path<T> path, std::size_t begin,
std::size_t end, double epsSqrd, std::vector<bool>& flags)

View File

@@ -63,7 +63,7 @@ namespace Clipper2Lib {
quad.emplace_back(tmp[i][h]);
quad.emplace_back(tmp[i][j]);
quad.emplace_back(tmp[g][j]);
};
}
if (!IsPositive(quad))
std::reverse(quad.begin(), quad.end());
result.emplace_back(std::move(quad));

View File

@@ -39,7 +39,7 @@ private:
class Group {
public:
Paths64 paths_in;
std::optional<size_t> lowest_path_idx{};
std::optional<size_t> lowest_path_idx{};
bool is_reversed = false;
JoinType join_type;
EndType end_type;
@@ -92,14 +92,14 @@ public:
bool reverse_solution = false) :
miter_limit_(miter_limit), arc_tolerance_(arc_tolerance),
preserve_collinear_(preserve_collinear),
reverse_solution_(reverse_solution) { };
reverse_solution_(reverse_solution) { }
~ClipperOffset() { Clear(); };
~ClipperOffset() { Clear(); }
int ErrorCode() const { return error_code_; };
int ErrorCode() const { return error_code_; }
void AddPath(const Path64& path, JoinType jt_, EndType et_);
void AddPaths(const Paths64& paths, JoinType jt_, EndType et_);
void Clear() { groups_.clear(); norms.clear(); };
void Clear() { groups_.clear(); norms.clear(); }
void Execute(double delta, Paths64& sols_64);
void Execute(double delta, PolyTree64& polytree);

View File

@@ -75,7 +75,7 @@ namespace Clipper2Lib {
void ExecuteInternal(const Path64& path);
Path64 GetPath(OutPt2*& op);
public:
explicit RectClipLines64(const Rect64& rect) : RectClip64(rect) {};
explicit RectClipLines64(const Rect64& rect) : RectClip64(rect) {}
Paths64 Execute(const Paths64& paths);
};

View File

@@ -0,0 +1,30 @@
/*******************************************************************************
* Author : Angus Johnson *
* Date : 6 December 2025 *
* Release : BETA RELEASE *
* Website : https://www.angusj.com *
* Copyright : Angus Johnson 2010-2025 *
* Purpose : Delaunay Triangulation *
* License : https://www.boost.org/LICENSE_1_0.txt *
*******************************************************************************/
#ifndef CLIPPER_TRIANGULATION_H
#define CLIPPER_TRIANGULATION_H
#include <stack>
#include "clipper2/clipper.core.h"
#ifdef USINGZ
namespace Clipper2Lib_Z {
#else
namespace Clipper2Lib {
#endif
enum class TriangulateResult { success, fail, no_polygons, paths_intersect };
// Triangulate - this function will not accept intesecting paths
TriangulateResult Triangulate(const Paths64& pp, Paths64& solution, bool useDelaunay = true);
TriangulateResult Triangulate(const PathsD& pp, int decPlaces, PathsD& solution, bool useDelaunay = true);
} // Clipper2Lib namespace
#endif // CLIPPER_TRIANGULATION_H

View File

@@ -1,6 +1,6 @@
#ifndef CLIPPER_VERSION_H
#define CLIPPER_VERSION_H
constexpr auto CLIPPER2_VERSION = "1.5.2";
constexpr auto CLIPPER2_VERSION = "2.0.1";
#endif // CLIPPER_VERSION_H

View File

@@ -1,8 +1,8 @@
/*******************************************************************************
* Author : Angus Johnson *
* Date : 17 September 2024 *
* Date : 21 February 2026 *
* Website : https://www.angusj.com *
* Copyright : Angus Johnson 2010-2024 *
* Copyright : Angus Johnson 2010-2026 *
* Purpose : This is the main polygon clipping module *
* License : https://www.boost.org/LICENSE_1_0.txt *
*******************************************************************************/
@@ -482,8 +482,7 @@ namespace Clipper2Lib {
inline void SetOwner(OutRec* outrec, OutRec* new_owner)
{
//precondition1: new_owner is never null
while (new_owner->owner && !new_owner->owner->pts)
new_owner->owner = new_owner->owner->owner;
new_owner->owner = GetRealOutRec(new_owner->owner);
OutRec* tmp = new_owner;
while (tmp && tmp != outrec) tmp = tmp->owner;
if (tmp) new_owner->owner = outrec->owner;
@@ -536,9 +535,9 @@ namespace Clipper2Lib {
val = 1 - val; // toggle val
else
{
double d = CrossProduct(op2->prev->pt, op2->pt, pt);
if (d == 0) return PointInPolygonResult::IsOn;
if ((d < 0) == is_above) val = 1 - val;
int i = CrossProductSign(op2->prev->pt, op2->pt, pt);
if (i == 0) return PointInPolygonResult::IsOn;
if ((i < 0) == is_above) val = 1 - val;
}
is_above = !is_above;
op2 = op2->next;
@@ -546,9 +545,9 @@ namespace Clipper2Lib {
if (is_above != starting_above)
{
double d = CrossProduct(op2->prev->pt, op2->pt, pt);
if (d == 0) return PointInPolygonResult::IsOn;
if ((d < 0) == is_above) val = 1 - val;
int i = CrossProductSign(op2->prev->pt, op2->pt, pt);
if (i == 0) return PointInPolygonResult::IsOn;
if ((i < 0) == is_above) val = 1 - val;
}
if (val == 0) return PointInPolygonResult::IsOutside;
@@ -578,30 +577,31 @@ namespace Clipper2Lib {
return result;
}
inline bool Path1InsidePath2(OutPt* op1, OutPt* op2)
inline bool Path2ContainsPath1(OutPt* op1, OutPt* op2)
{
// we need to make some accommodation for rounding errors
// so we won't jump if the first vertex is found outside
PointInPolygonResult result;
int outside_cnt = 0;
// this function accommodates rounding errors that
// can cause path micro intersections
PointInPolygonResult pip = PointInPolygonResult::IsOn;
OutPt* op = op1;
do
{
result = PointInOpPolygon(op->pt, op2);
if (result == PointInPolygonResult::IsOutside) ++outside_cnt;
else if (result == PointInPolygonResult::IsInside) --outside_cnt;
do {
switch (PointInOpPolygon(op->pt, op2))
{
case PointInPolygonResult::IsOutside:
if (pip == PointInPolygonResult::IsOutside) return false;
pip = PointInPolygonResult::IsOutside;
break;
case PointInPolygonResult::IsInside:
if (pip == PointInPolygonResult::IsInside) return true;
pip = PointInPolygonResult::IsInside;
break;
default: break;
}
op = op->next;
} while (op != op1 && std::abs(outside_cnt) < 2);
if (std::abs(outside_cnt) > 1) return (outside_cnt < 0);
// since path1's location is still equivocal, check its midpoint
Point64 mp = GetBounds(GetCleanPath(op1)).MidPoint();
Path64 path2 = GetCleanPath(op2);
return PointInPolygon(mp, path2) != PointInPolygonResult::IsOutside;
} while (op != op1);
// result unclear, so try again using cleaned paths
return Path2ContainsPath1(GetCleanPath(op1), GetCleanPath(op2)); // (#973)
}
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
void AddLocMin(LocalMinimaList& list,
Vertex& vert, PathType polytype, bool is_open)
{
@@ -621,7 +621,7 @@ namespace Clipper2Lib {
{return a + path.size(); });
if (total_vertex_count == 0) return;
Vertex* vertices = new Vertex[total_vertex_count], * v = vertices;
Vertex* allVertices = new Vertex[total_vertex_count], * v = allVertices;
for (const Path64& path : paths)
{
//for each path create a circular double linked list of vertices
@@ -713,7 +713,7 @@ namespace Clipper2Lib {
}
} // end processing current path
vertexLists.emplace_back(vertices);
vertexLists.emplace_back(allVertices);
}
//------------------------------------------------------------------------------
@@ -1126,21 +1126,19 @@ namespace Clipper2Lib {
return newcomer.curr_x > resident.curr_x;
//get the turning direction a1.top, a2.bot, a2.top
double d = CrossProduct(resident.top, newcomer.bot, newcomer.top);
if (d != 0) return d < 0;
int i = CrossProductSign(resident.top, newcomer.bot, newcomer.top);
if (i != 0) return i < 0;
//edges must be collinear to get here
//for starting open paths, place them according to
//the direction they're about to turn
if (!IsMaxima(resident) && (resident.top.y > newcomer.top.y))
{
return CrossProduct(newcomer.bot,
resident.top, NextVertex(resident)->pt) <= 0;
return (CrossProductSign(newcomer.bot, resident.top, NextVertex(resident)->pt) <= 0);
}
else if (!IsMaxima(newcomer) && (newcomer.top.y > resident.top.y))
{
return CrossProduct(newcomer.bot,
newcomer.top, NextVertex(newcomer)->pt) >= 0;
return (CrossProductSign(newcomer.bot, newcomer.top, NextVertex(newcomer)->pt) >= 0);
}
int64_t y = newcomer.bot.y;
@@ -1155,7 +1153,7 @@ namespace Clipper2Lib {
resident.bot, resident.top)) return true;
else
//compare turning direction of the alternate bound
return (CrossProduct(PrevPrevVertex(resident)->pt,
return (CrossProductSign(PrevPrevVertex(resident)->pt,
newcomer.bot, PrevPrevVertex(newcomer)->pt) > 0) == newcomerIsLeft;
}
@@ -1565,7 +1563,7 @@ namespace Clipper2Lib {
FixSelfIntersects(outrec);
}
void ClipperBase::DoSplitOp(OutRec* outrec, OutPt* splitOp)
void ClipperBase::DoSplitOp (OutRec* outrec, OutPt* splitOp)
{
// splitOp.prev -> splitOp &&
// splitOp.next -> splitOp.next.next are intersecting
@@ -1574,7 +1572,7 @@ namespace Clipper2Lib {
outrec->pts = prevOp;
Point64 ip;
GetSegmentIntersectPt(prevOp->pt, splitOp->pt,
GetLineIntersectPt(prevOp->pt, splitOp->pt,
splitOp->next->pt, nextNextOp->pt, ip);
#ifdef USINGZ
@@ -1630,7 +1628,7 @@ namespace Clipper2Lib {
if (using_polytree_)
{
if (Path1InsidePath2(prevOp, newOp))
if (Path2ContainsPath1(prevOp, newOp))
{
newOr->splits = new OutRecList();
newOr->splits->emplace_back(outrec);
@@ -1652,10 +1650,10 @@ namespace Clipper2Lib {
void ClipperBase::FixSelfIntersects(OutRec* outrec)
{
OutPt* op2 = outrec->pts;
if (op2->prev == op2->next->next)
return; // because triangles can't self-intersect
for (; ; )
{
// triangles can't self-intersect
if (op2->prev == op2->next->next) break;
if (SegmentsIntersect(op2->prev->pt,
op2->pt, op2->next->pt, op2->next->next->pt))
{
@@ -1664,6 +1662,8 @@ namespace Clipper2Lib {
DoSplitOp(outrec, op2);
if (!outrec->pts) break;
op2 = outrec->pts;
if (op2->prev == op2->next->next)
break; // again, because triangles can't self-intersect
continue;
}
else
@@ -2112,10 +2112,9 @@ namespace Clipper2Lib {
e->prev_in_sel = e->prev_in_ael;
e->next_in_sel = e->next_in_ael;
e->jump = e->next_in_sel;
if (e->join_with == JoinWith::Left)
e->curr_x = e->prev_in_ael->curr_x; // also avoids complications
else
e->curr_x = TopX(*e, top_y);
// it is safe to ignore 'joined' edges here because
// if necessary they will be split in IntersectEdges()
e->curr_x = TopX(*e, top_y);
e = e->next_in_ael;
}
}
@@ -2262,15 +2261,14 @@ namespace Clipper2Lib {
void MoveSplits(OutRec* fromOr, OutRec* toOr)
{
if (!fromOr->splits) return;
if (!toOr->splits) toOr->splits = new OutRecList();
OutRecList::iterator orIter = fromOr->splits->begin();
for (; orIter != fromOr->splits->end(); ++orIter)
toOr->splits->emplace_back(*orIter);
if (toOr != *orIter) // #987
toOr->splits->emplace_back(*orIter);
fromOr->splits->clear();
}
void ClipperBase::ProcessHorzJoins()
{
for (const HorzJoin& j : horz_join_list_)
@@ -2300,7 +2298,7 @@ namespace Clipper2Lib {
if (using_polytree_) //#498, #520, #584, D#576, #618
{
if (Path1InsidePath2(or1->pts, or2->pts))
if (Path2ContainsPath1(or1->pts, or2->pts))
{
//swap or1's & or2's pts
OutPt* tmp = or1->pts;
@@ -2311,7 +2309,7 @@ namespace Clipper2Lib {
//or2 is now inside or1
or2->owner = or1;
}
else if (Path1InsidePath2(or2->pts, or1->pts))
else if (Path2ContainsPath1(or2->pts, or1->pts))
{
or2->owner = or1;
}
@@ -2324,13 +2322,14 @@ namespace Clipper2Lib {
else
or2->owner = or1;
}
else
else // joining, not splitting
{
or2->pts = nullptr;
if (using_polytree_)
{
SetOwner(or2, or1);
MoveSplits(or2, or1); //#618
if (or2->splits)
MoveSplits(or2, or1); //#618
}
else
or2->owner = or1;
@@ -2350,7 +2349,7 @@ namespace Clipper2Lib {
void ClipperBase::AddNewIntersectNode(Active& e1, Active& e2, int64_t top_y)
{
Point64 ip;
if (!GetSegmentIntersectPt(e1.bot, e1.top, e2.bot, e2.top, ip))
if (!GetLineIntersectPt(e1.bot, e1.top, e2.bot, e2.top, ip))
ip = Point64(e1.curr_x, top_y); //parallel edges
//rounding errors can occasionally place the calculated intersection
@@ -2934,22 +2933,28 @@ namespace Clipper2Lib {
bool ClipperBase::CheckSplitOwner(OutRec* outrec, OutRecList* splits)
{
for (auto split : *splits)
// nb: use indexing (not an iterator) in case 'splits' is modified inside this loop (#1029)
for (size_t idx = 0; idx < splits->size(); ++idx)
{
OutRec* split = (*splits)[idx];
if (!split->pts && split->splits &&
CheckSplitOwner(outrec, split->splits)) return true; //#942
split = GetRealOutRec(split);
if(!split || split == outrec || split->recursive_split == outrec) continue;
if (!split || split == outrec || split->recursive_split == outrec) continue;
split->recursive_split = outrec; // prevent infinite loops
if (split->splits && CheckSplitOwner(outrec, split->splits))
return true;
else if (CheckBounds(split) &&
IsValidOwner(outrec, split) &&
split->bounds.Contains(outrec->bounds) &&
Path1InsidePath2(outrec->pts, split->pts))
{
outrec->owner = split; //found in split
return true;
}
if (!CheckBounds(split) || !split->bounds.Contains(outrec->bounds) ||
!Path2ContainsPath1(outrec->pts, split->pts)) continue;
if (!IsValidOwner(outrec, split)) // split is owned by outrec! (#957)
split->owner = outrec->owner;
outrec->owner = split;
return true;
}
return false;
}
@@ -2960,13 +2965,12 @@ namespace Clipper2Lib {
// post-condition: if a valid path, outrec will have a polypath
if (outrec->polypath || outrec->bounds.IsEmpty()) return;
while (outrec->owner)
{
if (outrec->owner->splits && CheckSplitOwner(outrec, outrec->owner->splits)) break;
if (outrec->owner->pts && CheckBounds(outrec->owner) &&
outrec->owner->bounds.Contains(outrec->bounds) &&
Path1InsidePath2(outrec->pts, outrec->owner->pts)) break;
Path2ContainsPath1(outrec->pts, outrec->owner->pts)) break;
outrec->owner = outrec->owner->owner;
}
@@ -3029,6 +3033,7 @@ namespace Clipper2Lib {
{
OutRec* outrec = outrec_list_[i];
if (!outrec || !outrec->pts) continue;
if (outrec->is_open)
{
Path64 path;

View File

@@ -1,6 +1,6 @@
/*******************************************************************************
* Author : Angus Johnson *
* Date : 22 January 2025 *
* Date : 11 October 2025 *
* Website : https://www.angusj.com *
* Copyright : Angus Johnson 2010-2025 *
* Purpose : Path Offset (Inflate/Shrink) *
@@ -37,22 +37,28 @@ const double arc_const = 0.002; // <-- 1/500
// Miscellaneous methods
//------------------------------------------------------------------------------
std::optional<size_t> GetLowestClosedPathIdx(const Paths64& paths)
void GetLowestClosedPathInfo(const Paths64& paths, std::optional<size_t>& idx, bool& is_neg_area)
{
std::optional<size_t> result;
idx.reset();
Point64 botPt = Point64(INT64_MAX, INT64_MIN);
for (size_t i = 0; i < paths.size(); ++i)
{
double a = MAX_DBL;
for (const Point64& pt : paths[i])
{
if ((pt.y < botPt.y) ||
((pt.y == botPt.y) && (pt.x >= botPt.x))) continue;
result = i;
if (a == MAX_DBL)
{
a = Area(paths[i]);
if (a == 0) break; // invalid closed path, so break from inner loop
is_neg_area = a < 0;
}
idx = i;
botPt.x = pt.x;
botPt.y = pt.y;
}
}
return result;
}
inline double Hypot(double x, double y)
@@ -145,15 +151,16 @@ ClipperOffset::Group::Group(const Paths64& _paths, JoinType _join_type, EndType
if (end_type == EndType::Polygon)
{
lowest_path_idx = GetLowestClosedPathIdx(paths_in);
bool is_neg_area;
GetLowestClosedPathInfo(paths_in, lowest_path_idx, is_neg_area);
// the lowermost path must be an outer path, so if its orientation is negative,
// then flag the whole group is 'reversed' (will negate delta etc.)
// as this is much more efficient than reversing every path.
is_reversed = (lowest_path_idx.has_value()) && Area(paths_in[lowest_path_idx.value()]) < 0;
is_reversed = lowest_path_idx.has_value() && is_neg_area;
}
else
{
lowest_path_idx = std::nullopt;
lowest_path_idx.reset();
is_reversed = false;
}
}
@@ -236,7 +243,7 @@ void ClipperOffset::DoSquare(const Path64& path, size_t j, size_t k)
{
PointD pt4 = PointD(pt3.x + vec.x * group_delta_, pt3.y + vec.y * group_delta_);
PointD pt = ptQ;
GetSegmentIntersectPt(pt1, pt2, pt3, pt4, pt);
GetLineIntersectPt(pt1, pt2, pt3, pt4, pt);
//get the second intersect point through reflecion
path_out.emplace_back(ReflectPoint(pt, ptQ));
path_out.emplace_back(pt);
@@ -245,7 +252,7 @@ void ClipperOffset::DoSquare(const Path64& path, size_t j, size_t k)
{
PointD pt4 = GetPerpendicD(path[j], norms[k], group_delta_);
PointD pt = ptQ;
GetSegmentIntersectPt(pt1, pt2, pt3, pt4, pt);
GetLineIntersectPt(pt1, pt2, pt3, pt4, pt);
path_out.emplace_back(pt);
//get the second intersect point through reflecion
path_out.emplace_back(ReflectPoint(pt, ptQ));
@@ -601,10 +608,10 @@ void ClipperOffset::ExecuteInternal(double delta)
if (!solution->size()) return;
bool paths_reversed = CheckReverseOrientation();
bool paths_reversed = CheckReverseOrientation();
//clean up self-intersections ...
Clipper64 c;
c.PreserveCollinear(false);
c.PreserveCollinear(preserve_collinear_);
//the solution should retain the orientation of the input
c.ReverseSolution(reverse_solution_ != paths_reversed);
#ifdef USINGZ

View File

@@ -1,8 +1,8 @@
/*******************************************************************************
* Author : Angus Johnson *
* Date : 5 July 2024 *
* Date : 11 October 2025 *
* Website : https://www.angusj.com *
* Copyright : Angus Johnson 2010-2024 *
* Copyright : Angus Johnson 2010-2025 *
* Purpose : FAST rectangular clipping *
* License : https://www.boost.org/LICENSE_1_0.txt *
*******************************************************************************/
@@ -77,8 +77,8 @@ namespace Clipper2Lib {
bool GetSegmentIntersection(const Point64& p1,
const Point64& p2, const Point64& p3, const Point64& p4, Point64& ip)
{
double res1 = CrossProduct(p1, p3, p4);
double res2 = CrossProduct(p2, p3, p4);
int res1 = CrossProductSign(p1, p3, p4);
int res2 = CrossProductSign(p2, p3, p4);
if (res1 == 0)
{
ip = p1;
@@ -97,8 +97,8 @@ namespace Clipper2Lib {
}
if ((res1 > 0) == (res2 > 0)) return false;
double res3 = CrossProduct(p3, p1, p2);
double res4 = CrossProduct(p4, p1, p2);
int res3 = CrossProductSign(p3, p1, p2);
int res4 = CrossProductSign(p4, p1, p2);
if (res3 == 0)
{
ip = p3;
@@ -116,7 +116,7 @@ namespace Clipper2Lib {
if ((res3 > 0) == (res4 > 0)) return false;
// segments must intersect to get here
return GetSegmentIntersectPt(p1, p2, p3, p4, ip);
return GetLineIntersectPt(p1, p2, p3, p4, ip);
}
inline bool GetIntersection(const Path64& rectPath,
@@ -227,7 +227,7 @@ namespace Clipper2Lib {
const Point64& prev_pt, const Point64& curr_pt, const Point64& rect_mp)
{
if (AreOpposites(prev, curr))
return CrossProduct(prev_pt, rect_mp, curr_pt) < 0;
return CrossProductSign(prev_pt, rect_mp, curr_pt) < 0;
else
return HeadingClockwise(prev, curr);
}

File diff suppressed because it is too large Load Diff

View File

@@ -6,3 +6,4 @@
#include "clipper.engine.cpp"
#include "clipper.offset.cpp"
#include "clipper.rectclip.cpp"
#include "clipper.triangulation.cpp"

View File

@@ -0,0 +1,11 @@
cmake_minimum_required(VERSION 3.13)
project(colorsolver)
add_library(colorsolver STATIC
ColorSolver.cpp
ColorSolver.hpp
)
target_include_directories(colorsolver PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_compile_features(colorsolver PUBLIC cxx_std_17)
target_link_libraries(colorsolver PUBLIC pigment_painter prusa_fdm_mixer)

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,243 @@
// ColorSolver
// Copyright (C) 2026 sentientstardust
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef slic3r_ColorSolver_hpp_
#define slic3r_ColorSolver_hpp_
#include <array>
#include <cstddef>
#include <cstdint>
#include <map>
#include <string>
#include <vector>
namespace Slic3r {
enum class ColorSolverMixModel : int
{
PigmentPainter = 0,
PrusaFdmMixer = 1
};
enum class ColorSolverLookupMode : int
{
ClosestMix = 0,
BlendClosestTwo = 1
};
enum class ColorSolverMode : int
{
RGB = 0,
Oklab = 1,
OklabSoftCap4Dark4 = 2
};
enum class ColorSolverStackComponentRole : uint8_t
{
Generic = 0,
Cyan = 1,
Magenta = 2,
Yellow = 3,
Black = 4,
White = 5
};
enum class ColorSolverCalibratedStackModelKind : uint8_t
{
None = 0,
CurrentLinearAffine = 1,
AlphaEffective = 2,
DepthKernelLinear = 3,
NearestMeasuredSample = 4
};
struct ColorSolverCalibratedStackModel {
ColorSolverCalibratedStackModelKind kind { ColorSolverCalibratedStackModelKind::None };
size_t component_count { 0 };
int measured_stack_depth { 0 };
std::vector<float> measured_layer_heights_mm;
std::vector<float> alphas;
std::vector<float> taus;
std::vector<float> coefficients_linear_rgb;
std::vector<float> measured_sample_rgbs;
std::vector<uint16_t> measured_sample_stacks;
mutable std::string cached_key;
bool valid() const;
std::string cache_key() const;
};
struct ColorSolverCandidateSet {
struct KdNode {
uint32_t candidate_idx { 0 };
int left { -1 };
int right { -1 };
uint8_t axis { 0 };
};
size_t component_count { 0 };
std::vector<float> rgbs;
std::vector<float> perceptual_coords;
std::vector<float> weights;
std::vector<KdNode> kd_nodes;
std::vector<KdNode> perceptual_kd_nodes;
int kd_root { -1 };
int perceptual_kd_root { -1 };
bool empty() const
{
return component_count == 0 || rgbs.empty() || rgbs.size() % 3 != 0 ||
weights.size() != (rgbs.size() / 3) * component_count;
}
};
using ColorSolverCandidateCache = std::map<std::string, ColorSolverCandidateSet>;
struct ColorSolverOrderedStackCandidateSet {
using KdNode = ColorSolverCandidateSet::KdNode;
size_t component_count { 0 };
int stack_depth { 0 };
int simulated_stack_depth { 0 };
std::vector<float> rgbs;
std::vector<float> perceptual_coords;
std::vector<uint16_t> stacks;
std::vector<KdNode> kd_nodes;
std::vector<KdNode> perceptual_kd_nodes;
int kd_root { -1 };
int perceptual_kd_root { -1 };
bool empty() const
{
return component_count == 0 || stack_depth <= 0 || rgbs.empty() || rgbs.size() % 3 != 0 ||
stacks.size() != (rgbs.size() / 3) * size_t(stack_depth);
}
};
struct ColorSolverOrderedStackResult {
std::vector<uint16_t> surface_to_deep;
std::array<float, 3> rgb { { 0.f, 0.f, 0.f } };
bool has_rgb { false };
};
using ColorSolverOrderedStackCandidateCache = std::map<std::string, ColorSolverOrderedStackCandidateSet>;
ColorSolverMixModel color_solver_mix_model_from_index(int model);
ColorSolverLookupMode color_solver_lookup_mode_from_index(int mode);
ColorSolverMode color_solver_mode_from_index(int mode);
int color_solver_total_units_for_component_count(size_t component_count);
size_t color_solver_candidate_count(size_t component_count, int total_units);
std::array<float, 3> mix_color_solver_components(const std::vector<std::array<float, 3>> &component_colors,
const std::vector<int> &weights,
ColorSolverMixModel mix_model);
std::array<float, 3> mix_color_solver_components(const std::vector<std::array<float, 3>> &component_colors,
const std::vector<float> &weights,
ColorSolverMixModel mix_model);
std::array<float, 3> mix_color_solver_ordered_stack(const std::vector<std::array<float, 3>> &component_colors,
const std::vector<uint16_t> &surface_to_deep,
const std::vector<float> &layer_opacities,
const std::array<float, 3> &background_rgb,
ColorSolverMixModel mix_model,
float surface_scatter = 0.f,
bool beer_lambert_rgb_correction = false,
bool td_effective_alpha_correction = false,
const std::vector<ColorSolverStackComponentRole> &component_roles = {},
const std::vector<float> &layer_opacities_by_depth = {},
const ColorSolverCalibratedStackModel *calibrated_stack_model = nullptr,
bool adaptive_spectral_correction = false);
std::array<float, 3> color_solver_oklab_from_srgb(const std::array<float, 3> &rgb);
std::array<float, 3> color_solver_srgb_from_oklab(const std::array<float, 3> &oklab);
std::string color_solver_candidate_cache_key(const std::vector<std::array<float, 3>> &component_colors,
ColorSolverMixModel mix_model,
int total_units = 0);
ColorSolverCandidateSet build_color_solver_candidates(const std::vector<std::array<float, 3>> &component_colors,
ColorSolverMixModel mix_model,
int total_units = 0);
void build_color_solver_candidate_kd_trees(ColorSolverCandidateSet &candidates);
const ColorSolverCandidateSet &color_solver_candidates(ColorSolverCandidateCache &cache,
const std::vector<std::array<float, 3>> &component_colors,
ColorSolverMixModel mix_model,
int total_units = 0);
std::vector<float> solve_color_solver_weights_for_target(const ColorSolverCandidateSet &candidates,
const std::array<float, 3> &target_rgb,
ColorSolverLookupMode lookup_mode,
ColorSolverMode solver_mode);
std::string color_solver_ordered_stack_candidate_cache_key(const std::vector<std::array<float, 3>> &component_colors,
const std::vector<float> &layer_opacities,
const std::array<float, 3> &background_rgb,
ColorSolverMixModel mix_model,
int stack_depth,
int simulated_stack_depth = 0,
size_t candidate_limit = 0,
size_t stack_item_limit = 0,
float surface_scatter = 0.f,
bool beer_lambert_rgb_correction = false,
bool td_effective_alpha_correction = false,
const std::vector<ColorSolverStackComponentRole> &component_roles = {},
bool beam_search_stack_expansion = false,
const std::vector<float> &layer_opacities_by_depth = {},
const ColorSolverCalibratedStackModel *calibrated_stack_model = nullptr,
bool adaptive_spectral_correction = false);
ColorSolverOrderedStackCandidateSet build_color_solver_ordered_stack_candidates(
const std::vector<std::array<float, 3>> &component_colors,
const std::vector<float> &layer_opacities,
const std::array<float, 3> &background_rgb,
ColorSolverMixModel mix_model,
int stack_depth,
int simulated_stack_depth = 0,
size_t candidate_limit = 0,
size_t stack_item_limit = 0,
float surface_scatter = 0.f,
bool beer_lambert_rgb_correction = false,
bool td_effective_alpha_correction = false,
const std::vector<ColorSolverStackComponentRole> &component_roles = {},
bool beam_search_stack_expansion = false,
const std::vector<float> &layer_opacities_by_depth = {},
const ColorSolverCalibratedStackModel *calibrated_stack_model = nullptr,
bool adaptive_spectral_correction = false);
const ColorSolverOrderedStackCandidateSet &color_solver_ordered_stack_candidates(
ColorSolverOrderedStackCandidateCache &cache,
const std::vector<std::array<float, 3>> &component_colors,
const std::vector<float> &layer_opacities,
const std::array<float, 3> &background_rgb,
ColorSolverMixModel mix_model,
int stack_depth,
int simulated_stack_depth = 0,
size_t candidate_limit = 0,
size_t stack_item_limit = 0,
float surface_scatter = 0.f,
bool beer_lambert_rgb_correction = false,
bool td_effective_alpha_correction = false,
const std::vector<ColorSolverStackComponentRole> &component_roles = {},
bool beam_search_stack_expansion = false,
const std::vector<float> &layer_opacities_by_depth = {},
const ColorSolverCalibratedStackModel *calibrated_stack_model = nullptr,
bool adaptive_spectral_correction = false);
ColorSolverOrderedStackResult solve_color_solver_ordered_stack_result_for_target(
const ColorSolverOrderedStackCandidateSet &candidates,
const std::array<float, 3> &target_rgb,
ColorSolverMode solver_mode);
std::vector<uint16_t> solve_color_solver_ordered_stack_for_target(
const ColorSolverOrderedStackCandidateSet &candidates,
const std::array<float, 3> &target_rgb,
ColorSolverMode solver_mode);
} // namespace Slic3r
#endif

View File

@@ -0,0 +1,14 @@
cmake_minimum_required(VERSION 3.13)
project(pigment_painter)
find_package(PNG REQUIRED)
add_library(pigment_painter STATIC
lut_wide.png.c
pigment_painter_mixer.cpp
pigment_painter_mixer.hpp
)
target_include_directories(pigment_painter PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_compile_features(pigment_painter PUBLIC cxx_std_17)
target_link_libraries(pigment_painter PRIVATE PNG::PNG)

View File

@@ -0,0 +1,674 @@
GNU GENERAL PUBLIC LICENSE
Version 3, 29 June 2007
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The GNU General Public License is a free, copyleft license for
software and other kinds of works.
The licenses for most software and other practical works are designed
to take away your freedom to share and change the works. By contrast,
the GNU General Public License is intended to guarantee your freedom to
share and change all versions of a program--to make sure it remains free
software for all its users. We, the Free Software Foundation, use the
GNU General Public License for most of our software; it applies also to
any other work released this way by its authors. You can apply it to
your programs, too.
When we speak of free software, we are referring to freedom, not
price. Our General Public Licenses are designed to make sure that you
have the freedom to distribute copies of free software (and charge for
them if you wish), that you receive source code or can get it if you
want it, that you can change the software or use pieces of it in new
free programs, and that you know you can do these things.
To protect your rights, we need to prevent others from denying you
these rights or asking you to surrender the rights. Therefore, you have
certain responsibilities if you distribute copies of the software, or if
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For example, if you distribute copies of such a program, whether
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Developers that use the GNU GPL protect your rights with two steps:
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For the developers' and authors' protection, the GPL clearly explains
that there is no warranty for this free software. For both users' and
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Some devices are designed to deny users access to install or run
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Finally, every program is threatened constantly by software patents.
States should not allow patents to restrict development and use of
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avoid the special danger that patents applied to a free program could
make it effectively proprietary. To prevent this, the GPL assures that
patents cannot be used to render the program non-free.
The precise terms and conditions for copying, distribution and
modification follow.
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To "modify" a work means to copy from or adapt all or part of the work
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#include "pigment_painter_mixer.hpp"
#include <algorithm>
#include <cmath>
#include <cstddef>
#include <cstdint>
#include <cstring>
#include <mutex>
#include <png.h>
extern "C" const char lut_wide_png_data[10295238];
namespace pigment_painter {
namespace {
constexpr int k_lut_dimen = 256;
constexpr size_t k_lut_png_size = sizeof(lut_wide_png_data);
struct PngMemoryReader
{
const std::uint8_t *data = nullptr;
size_t size = 0;
size_t offset = 0;
};
struct LutImage
{
int width = 0;
int height = 0;
int row_size = 0;
std::vector<std::uint8_t> rgba;
bool loaded = false;
};
float clamp01(float value)
{
return std::max(0.f, std::min(1.f, value));
}
float srgb_to_linear(float value)
{
const float x = clamp01(value);
return x <= 0.04045f ? x / 12.92f : std::pow((x + 0.055f) / 1.055f, 2.4f);
}
float linear_to_srgb(float value)
{
const float x = clamp01(value);
return x <= 0.0031308f ? x * 12.92f : 1.055f * std::pow(x, 1.f / 2.4f) - 0.055f;
}
void png_memory_read(png_structp png_ptr, png_bytep out, png_size_t bytes)
{
PngMemoryReader *reader = static_cast<PngMemoryReader *>(png_get_io_ptr(png_ptr));
if (reader == nullptr || reader->offset + bytes > reader->size)
png_error(png_ptr, "pigment painter lut read failed");
std::memcpy(out, reader->data + reader->offset, bytes);
reader->offset += bytes;
}
bool decode_lut_png(LutImage &image)
{
PngMemoryReader reader {
reinterpret_cast<const std::uint8_t *>(lut_wide_png_data),
k_lut_png_size,
0
};
png_structp png = png_create_read_struct(PNG_LIBPNG_VER_STRING, nullptr, nullptr, nullptr);
if (png == nullptr)
return false;
png_infop info = png_create_info_struct(png);
if (info == nullptr) {
png_destroy_read_struct(&png, nullptr, nullptr);
return false;
}
if (setjmp(png_jmpbuf(png))) {
png_destroy_read_struct(&png, &info, nullptr);
return false;
}
png_set_read_fn(png, &reader, png_memory_read);
png_read_info(png, info);
png_uint_32 width = png_get_image_width(png, info);
png_uint_32 height = png_get_image_height(png, info);
int bit_depth = png_get_bit_depth(png, info);
int color_type = png_get_color_type(png, info);
if (bit_depth == 16)
png_set_strip_16(png);
if (color_type == PNG_COLOR_TYPE_PALETTE)
png_set_palette_to_rgb(png);
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
png_set_expand_gray_1_2_4_to_8(png);
if (png_get_valid(png, info, PNG_INFO_tRNS))
png_set_tRNS_to_alpha(png);
if (color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
png_set_gray_to_rgb(png);
if (color_type == PNG_COLOR_TYPE_RGB || color_type == PNG_COLOR_TYPE_GRAY || color_type == PNG_COLOR_TYPE_PALETTE)
png_set_filler(png, 0xff, PNG_FILLER_AFTER);
png_read_update_info(png, info);
if (png_get_channels(png, info) != 4 || width % k_lut_dimen != 0 || height % k_lut_dimen != 0) {
png_destroy_read_struct(&png, &info, nullptr);
return false;
}
image.width = int(width);
image.height = int(height);
image.row_size = image.width / k_lut_dimen;
image.rgba.resize(size_t(width) * size_t(height) * 4);
std::vector<png_bytep> rows(height);
for (png_uint_32 row = 0; row < height; ++row)
rows[row] = image.rgba.data() + size_t(row) * size_t(width) * 4;
png_read_image(png, rows.data());
png_read_end(png, nullptr);
png_destroy_read_struct(&png, &info, nullptr);
image.loaded = image.width == k_lut_dimen * image.row_size &&
image.height >= k_lut_dimen * ((k_lut_dimen * 2 + image.row_size - 1) / image.row_size);
return image.loaded;
}
const LutImage *lut_image()
{
static LutImage image;
static std::once_flag once;
std::call_once(once, []() { decode_lut_png(image); });
return image.loaded ? &image : nullptr;
}
std::array<float, 3> sample_lut_texel(const LutImage &image, int x, int y, int z)
{
const int col = z % image.row_size;
const int row = z / image.row_size;
const int ix = x + col * k_lut_dimen;
const int iy = y + row * k_lut_dimen;
const size_t idx = (size_t(iy) * size_t(image.width) + size_t(ix)) * 4;
return {
float(image.rgba[idx]) / 255.f,
float(image.rgba[idx + 2]) / 255.f,
float(image.rgba[idx + 1]) / 255.f
};
}
std::array<float, 3> lerp_color(const std::array<float, 3> &a, const std::array<float, 3> &b, float t)
{
return {
a[0] + (b[0] - a[0]) * t,
a[1] + (b[1] - a[1]) * t,
a[2] + (b[2] - a[2]) * t
};
}
std::array<float, 3> sample_lut(const LutImage &image, const std::array<float, 3> &color, int z_offset)
{
const float xf = clamp01(color[0]) * float(k_lut_dimen - 1);
const float yf = clamp01(color[1]) * float(k_lut_dimen - 1);
const float zf = clamp01(color[2]) * float(k_lut_dimen - 1);
const int x0 = int(std::floor(xf));
const int y0 = int(std::floor(yf));
const int z0 = int(std::floor(zf));
const int x1 = std::min(x0 + 1, k_lut_dimen - 1);
const int y1 = std::min(y0 + 1, k_lut_dimen - 1);
const int z1 = std::min(z0 + 1, k_lut_dimen - 1);
const float tx = xf - float(x0);
const float ty = yf - float(y0);
const float tz = zf - float(z0);
const std::array<float, 3> c000 = sample_lut_texel(image, x0, y0, z0 + z_offset);
const std::array<float, 3> c100 = sample_lut_texel(image, x1, y0, z0 + z_offset);
const std::array<float, 3> c010 = sample_lut_texel(image, x0, y1, z0 + z_offset);
const std::array<float, 3> c110 = sample_lut_texel(image, x1, y1, z0 + z_offset);
const std::array<float, 3> c001 = sample_lut_texel(image, x0, y0, z1 + z_offset);
const std::array<float, 3> c101 = sample_lut_texel(image, x1, y0, z1 + z_offset);
const std::array<float, 3> c011 = sample_lut_texel(image, x0, y1, z1 + z_offset);
const std::array<float, 3> c111 = sample_lut_texel(image, x1, y1, z1 + z_offset);
const std::array<float, 3> c00 = lerp_color(c000, c100, tx);
const std::array<float, 3> c10 = lerp_color(c010, c110, tx);
const std::array<float, 3> c01 = lerp_color(c001, c101, tx);
const std::array<float, 3> c11 = lerp_color(c011, c111, tx);
const std::array<float, 3> c0 = lerp_color(c00, c10, ty);
const std::array<float, 3> c1 = lerp_color(c01, c11, ty);
return lerp_color(c0, c1, tz);
}
std::array<float, 4> color_to_pigment(const LutImage &image, const std::array<float, 3> &color)
{
const std::array<float, 3> sampled = sample_lut(image, color, 0);
std::array<float, 4> pigment {
sampled[0],
sampled[1],
sampled[2],
1.f - sampled[0] - sampled[1] - sampled[2]
};
const float total = pigment[0] + pigment[1] + pigment[2] + pigment[3];
if (total > 0.0001f) {
const float inv_total = 1.f / total;
for (float &value : pigment)
value *= inv_total;
}
return pigment;
}
std::array<float, 3> pigment_to_color(const LutImage &image, const std::array<float, 4> &pigment)
{
return sample_lut(image, { pigment[0], pigment[1], pigment[2] }, k_lut_dimen);
}
std::array<float, 3> mix_with_lut(const std::vector<std::array<float, 3>> &colors,
const std::vector<float> &weights,
const LutImage &image)
{
std::array<float, 4> mixed_pigment { 0.f, 0.f, 0.f, 0.f };
std::array<float, 3> error { 0.f, 0.f, 0.f };
float total_weight = 0.f;
for (const float weight : weights) {
if (std::isfinite(weight) && weight > 0.f)
total_weight += weight;
}
if (total_weight <= 0.f)
return colors.front();
const float inv_total_weight = 1.f / total_weight;
for (size_t idx = 0; idx < colors.size(); ++idx) {
const float raw_weight = weights[idx];
if (!std::isfinite(raw_weight) || raw_weight <= 0.f)
continue;
const float weight = raw_weight * inv_total_weight;
const std::array<float, 4> pigment = color_to_pigment(image, colors[idx]);
const std::array<float, 3> reconstructed = pigment_to_color(image, pigment);
for (size_t channel = 0; channel < 4; ++channel)
mixed_pigment[channel] += pigment[channel] * weight;
for (size_t channel = 0; channel < 3; ++channel)
error[channel] += (clamp01(colors[idx][channel]) - reconstructed[channel]) * weight;
}
const float pigment_total = mixed_pigment[0] + mixed_pigment[1] + mixed_pigment[2] + mixed_pigment[3];
if (pigment_total > 0.0001f) {
const float inv_pigment_total = 1.f / pigment_total;
for (float &value : mixed_pigment)
value *= inv_pigment_total;
}
std::array<float, 3> mixed_color = pigment_to_color(image, mixed_pigment);
for (size_t channel = 0; channel < 3; ++channel)
mixed_color[channel] = clamp01(mixed_color[channel] + error[channel]);
return mixed_color;
}
float reflectance_to_ks(float reflectance)
{
constexpr float k_min_reflectance = 0.02f;
const float r = std::clamp(reflectance, k_min_reflectance, 1.f);
return ((1.f - r) * (1.f - r)) / (2.f * r);
}
float ks_to_reflectance(float ks)
{
const float ratio = std::max(0.f, ks);
return clamp01(1.f + ratio - std::sqrt(std::max(0.f, ratio * ratio + 2.f * ratio)));
}
std::array<float, 3> mix_linear_reflectance(const std::vector<std::array<float, 3>> &colors,
const std::vector<float> &weights)
{
if (colors.empty() || colors.size() != weights.size())
return { 0.f, 0.f, 0.f };
if (const LutImage *image = lut_image(); image != nullptr)
return mix_with_lut(colors, weights, *image);
std::array<float, 3> accumulated_ks { 0.f, 0.f, 0.f };
float total_weight = 0.f;
for (size_t idx = 0; idx < colors.size(); ++idx) {
const float weight = std::max(0.f, weights[idx]);
if (!std::isfinite(weight) || weight <= 0.f)
continue;
accumulated_ks[0] += reflectance_to_ks(srgb_to_linear(colors[idx][0])) * weight;
accumulated_ks[1] += reflectance_to_ks(srgb_to_linear(colors[idx][1])) * weight;
accumulated_ks[2] += reflectance_to_ks(srgb_to_linear(colors[idx][2])) * weight;
total_weight += weight;
}
if (total_weight <= 0.f)
return colors.front();
const float inv_total = 1.f / total_weight;
return {
linear_to_srgb(ks_to_reflectance(accumulated_ks[0] * inv_total)),
linear_to_srgb(ks_to_reflectance(accumulated_ks[1] * inv_total)),
linear_to_srgb(ks_to_reflectance(accumulated_ks[2] * inv_total))
};
}
} // namespace
std::array<float, 3> mix_srgb(const std::vector<std::array<float, 3>> &colors,
const std::vector<float> &weights)
{
return mix_linear_reflectance(colors, weights);
}
std::array<float, 3> mix_srgb(const std::vector<std::array<float, 3>> &colors,
const std::vector<int> &weights)
{
std::vector<float> float_weights;
float_weights.reserve(weights.size());
for (const int weight : weights)
float_weights.emplace_back(float(std::max(0, weight)));
return mix_linear_reflectance(colors, float_weights);
}
} // namespace pigment_painter

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#ifndef PIGMENT_PAINTER_MIXER_HPP
#define PIGMENT_PAINTER_MIXER_HPP
#include <array>
#include <vector>
namespace pigment_painter {
std::array<float, 3> mix_srgb(const std::vector<std::array<float, 3>> &colors,
const std::vector<float> &weights);
std::array<float, 3> mix_srgb(const std::vector<std::array<float, 3>> &colors,
const std::vector<int> &weights);
} // namespace pigment_painter
#endif

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cmake_minimum_required(VERSION 3.13)
project(prusa_fdm_mixer)
add_library(prusa_fdm_mixer STATIC
prusa_fdm_mixer.cpp
prusa_fdm_mixer.hpp
)
target_include_directories(prusa_fdm_mixer PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
target_compile_features(prusa_fdm_mixer PUBLIC cxx_std_17)

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MIT License
Copyright (c) 2026 Ondrej Bartas (Prusa Research s.r.o.) and contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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/*
* prusa_fdm_mixer.cpp — Implementation of the prusa-fdm-mixer color mixing model.
*
* Copyright (c) Prusa Research s.r.o.
* MIT License — see LICENSE.
*/
#include "prusa_fdm_mixer.hpp"
#include <algorithm>
#include <cmath>
#include <cstdio>
#include <stdexcept>
namespace prusa_fdm_mixer {
namespace {
constexpr double PI = 3.14159265358979323846;
/* ----------------------------------------------------------------------------
* sRGB <-> linear RGB
* -------------------------------------------------------------------------- */
inline double srgb_to_linear(double c) {
c = c / 255.0;
if (c <= 0.04045) return c / 12.92;
return std::pow((c + 0.055) / 1.055, 2.4);
}
inline double linear_to_srgb(double c) {
c = std::clamp(c, 0.0, 1.0);
double v;
if (c <= 0.0031308) v = 12.92 * c;
else v = 1.055 * std::pow(c, 1.0 / 2.4) - 0.055;
return v * 255.0;
}
/* ----------------------------------------------------------------------------
* sRGB <-> XYZ (D65)
* -------------------------------------------------------------------------- */
struct XYZ { double x, y, z; };
inline XYZ rgb_to_xyz(const RGB& rgb) {
const double r = srgb_to_linear(rgb.r);
const double g = srgb_to_linear(rgb.g);
const double b = srgb_to_linear(rgb.b);
return XYZ{
(r * 0.4124564 + g * 0.3575761 + b * 0.1804375) * 100.0,
(r * 0.2126729 + g * 0.7151522 + b * 0.0721750) * 100.0,
(r * 0.0193339 + g * 0.1191920 + b * 0.9503041) * 100.0,
};
}
inline RGB xyz_to_rgb(const XYZ& xyz) {
const double x = xyz.x / 100.0;
const double y = xyz.y / 100.0;
const double z = xyz.z / 100.0;
const double r = linear_to_srgb(x * 3.2404542 + y * -1.5371385 + z * -0.4985314);
const double g = linear_to_srgb(x * -0.9692660 + y * 1.8760108 + z * 0.0415560);
const double b = linear_to_srgb(x * 0.0556434 + y * -0.2040259 + z * 1.0572252);
auto clamp_round = [](double v) -> std::uint8_t {
const long iv = std::lround(v);
return static_cast<std::uint8_t>(std::clamp<long>(iv, 0, 255));
};
return RGB{ clamp_round(r), clamp_round(g), clamp_round(b) };
}
/* ----------------------------------------------------------------------------
* XYZ <-> CIELAB (D65)
* -------------------------------------------------------------------------- */
constexpr double XN = 95.047;
constexpr double YN = 100.0;
constexpr double ZN = 108.883;
inline double lab_f(double t) {
return (t > 0.008856) ? std::cbrt(t) : (7.787 * t + 16.0 / 116.0);
}
inline double lab_f_inv(double t) {
return (t > 0.206893) ? (t * t * t) : ((t - 16.0 / 116.0) / 7.787);
}
inline LAB xyz_to_lab(const XYZ& xyz) {
const double fx = lab_f(xyz.x / XN);
const double fy = lab_f(xyz.y / YN);
const double fz = lab_f(xyz.z / ZN);
return LAB{ 116.0 * fy - 16.0, 500.0 * (fx - fy), 200.0 * (fy - fz) };
}
inline XYZ lab_to_xyz(const LAB& lab) {
const double fy = (lab.L + 16.0) / 116.0;
const double fx = lab.a / 500.0 + fy;
const double fz = fy - lab.b / 200.0;
return XYZ{ XN * lab_f_inv(fx), YN * lab_f_inv(fy), ZN * lab_f_inv(fz) };
}
} // anonymous namespace
/* ============================================================================
* Public color-space helpers
* ============================================================================ */
RGB hex_to_rgb(const std::string& hex) {
std::string s = hex;
if (!s.empty() && s[0] == '#') s.erase(0, 1);
if (s.size() != 6) {
throw std::invalid_argument("prusa_fdm_mixer::hex_to_rgb: expected 6 hex digits, got: " + hex);
}
auto parse_byte = [&](size_t off) -> std::uint8_t {
unsigned int v = 0;
for (size_t i = 0; i < 2; ++i) {
char c = s[off + i];
unsigned int d;
if (c >= '0' && c <= '9') d = static_cast<unsigned int>(c - '0');
else if (c >= 'a' && c <= 'f') d = 10u + static_cast<unsigned int>(c - 'a');
else if (c >= 'A' && c <= 'F') d = 10u + static_cast<unsigned int>(c - 'A');
else throw std::invalid_argument("prusa_fdm_mixer::hex_to_rgb: invalid hex char in: " + hex);
v = (v << 4) | d;
}
return static_cast<std::uint8_t>(v);
};
return RGB{ parse_byte(0), parse_byte(2), parse_byte(4) };
}
std::string rgb_to_hex(const RGB& rgb) {
char buf[8];
std::snprintf(buf, sizeof(buf), "#%02x%02x%02x",
static_cast<unsigned int>(rgb.r),
static_cast<unsigned int>(rgb.g),
static_cast<unsigned int>(rgb.b));
return std::string(buf);
}
LAB rgb_to_lab(const RGB& rgb) {
return xyz_to_lab(rgb_to_xyz(rgb));
}
RGB lab_to_rgb(const LAB& lab) {
return xyz_to_rgb(lab_to_xyz(lab));
}
/* ============================================================================
* prusa-fdm-mixer model
* ============================================================================ */
namespace {
// Empirically fit constants — see companion repo for derivation.
constexpr double YN_EXPONENT = 3.0;
constexpr double L_SLOPE = -0.0477;
constexpr double L_INTERCEPT = -2.112;
constexpr double L_KINK_THRESHOLD = 15.0;
constexpr double L_KINK_SLOPE = -0.060;
constexpr double C_SLOPE = 0.2780;
constexpr double C_INTERCEPT = -15.580;
constexpr double PEAK_STRENGTH = 1.375;
constexpr double HUE_PEAK_DEG = 10.38;
constexpr double HUE_CENTER_DEG = 210.0;
constexpr double HUE_HALF_WIDTH_DEG = 30.0;
LAB predict_lab(const std::vector<Part>& parts) {
if (parts.empty()) {
throw std::invalid_argument("prusa_fdm_mixer::mix: empty parts list");
}
// ---- Gradient safety: if any single part has ratio >= ~1, return it directly. ----
// Without this guard, the constant lightness correction (-2.112 * cs) would
// perturb the predicted color even at the endpoints of a gradient.
for (const Part& p : parts) {
if (p.ratio >= 0.9999) {
return rgb_to_lab(hex_to_rgb(p.hex));
}
}
// ---- Step 1: Yule-Nielsen base prediction ----
double r_acc = 0.0, g_acc = 0.0, b_acc = 0.0;
std::vector<double> component_Ls;
component_Ls.reserve(parts.size());
const double inv_n = 1.0 / YN_EXPONENT;
for (const Part& p : parts) {
const RGB rgb = hex_to_rgb(p.hex);
const double r_lin = srgb_to_linear(rgb.r);
const double g_lin = srgb_to_linear(rgb.g);
const double b_lin = srgb_to_linear(rgb.b);
r_acc += std::pow(r_lin, inv_n) * p.ratio;
g_acc += std::pow(g_lin, inv_n) * p.ratio;
b_acc += std::pow(b_lin, inv_n) * p.ratio;
component_Ls.push_back(rgb_to_lab(rgb).L);
}
auto pow_clamped = [](double v, double exp) {
return std::pow(std::max(0.0, v), exp);
};
const double yn_r = linear_to_srgb(pow_clamped(r_acc, YN_EXPONENT));
const double yn_g = linear_to_srgb(pow_clamped(g_acc, YN_EXPONENT));
const double yn_b = linear_to_srgb(pow_clamped(b_acc, YN_EXPONENT));
auto clamp_round = [](double v) -> std::uint8_t {
const long iv = std::lround(v);
return static_cast<std::uint8_t>(std::clamp<long>(iv, 0, 255));
};
const RGB yn_rgb{ clamp_round(yn_r), clamp_round(yn_g), clamp_round(yn_b) };
const LAB base = rgb_to_lab(yn_rgb);
// ---- Bell-curve weight ----
// For N components: w = N^N * prod(ratios)
// = 1 when ratios are equal (peak correction zone)
// = 0 at any endpoint (single-component, no correction needed)
double w = 1.0;
for (const Part& p : parts) w *= p.ratio;
w *= std::pow(static_cast<double>(parts.size()),
static_cast<double>(parts.size()));
w = std::clamp(w, 0.0, 1.0);
const double cs = w * PEAK_STRENGTH;
// ---- Step 2: piecewise lightness correction ----
const double L_min = *std::min_element(component_Ls.begin(), component_Ls.end());
const double L_max = *std::max_element(component_Ls.begin(), component_Ls.end());
const double L_gap = L_max - L_min;
double L_corr = L_SLOPE * L_gap + L_INTERCEPT;
if (L_gap > L_KINK_THRESHOLD) {
L_corr += L_KINK_SLOPE * (L_gap - L_KINK_THRESHOLD);
}
L_corr *= cs;
const double L_new = base.L + L_corr;
// ---- Step 3: chroma correction ----
double a_out = base.a;
double b_out = base.b;
const double pred_C = std::hypot(base.a, base.b);
if (pred_C >= 0.01) {
const double target_dC = (C_SLOPE * L_new + C_INTERCEPT) * cs;
const double new_C = std::max(0.0, pred_C + target_dC);
const double scale = new_C / pred_C;
a_out = base.a * scale;
b_out = base.b * scale;
}
// ---- Step 4: cyan-band hue rotation ----
const double new_C_final = std::hypot(a_out, b_out);
if (new_C_final >= 1.0) {
double pred_h = std::atan2(b_out, a_out) * 180.0 / PI;
if (pred_h < 0.0) pred_h += 360.0;
double h_corr = 0.0;
if (pred_h >= HUE_CENTER_DEG - HUE_HALF_WIDTH_DEG &&
pred_h < HUE_CENTER_DEG + HUE_HALF_WIDTH_DEG) {
const double dist = std::abs(pred_h - HUE_CENTER_DEG);
const double falloff = std::max(0.0, 1.0 - dist / HUE_HALF_WIDTH_DEG);
h_corr = HUE_PEAK_DEG * falloff * w;
}
if (h_corr != 0.0) {
double new_h = std::fmod(pred_h + h_corr, 360.0);
if (new_h < 0.0) new_h += 360.0;
const double new_h_rad = new_h * PI / 180.0;
a_out = new_C_final * std::cos(new_h_rad);
b_out = new_C_final * std::sin(new_h_rad);
}
}
return LAB{ L_new, a_out, b_out };
}
} // anonymous namespace
RGB mix_rgb(const std::vector<Part>& parts) {
return lab_to_rgb(predict_lab(parts));
}
std::string mix(const std::vector<Part>& parts) {
return rgb_to_hex(mix_rgb(parts));
}
/* ============================================================================
* ΔE2000
* ============================================================================ */
double delta_e_2000(const LAB& lab1, const LAB& lab2) {
const double L1 = lab1.L, a1 = lab1.a, b1 = lab1.b;
const double L2 = lab2.L, a2 = lab2.a, b2 = lab2.b;
const double avg_L = (L1 + L2) / 2.0;
const double C1 = std::hypot(a1, b1);
const double C2 = std::hypot(a2, b2);
const double avg_C = (C1 + C2) / 2.0;
const double avg_C7 = std::pow(avg_C, 7.0);
const double pow25_7 = std::pow(25.0, 7.0);
const double G = 0.5 * (1.0 - std::sqrt(avg_C7 / (avg_C7 + pow25_7)));
const double a1p = a1 * (1.0 + G);
const double a2p = a2 * (1.0 + G);
const double C1p = std::hypot(a1p, b1);
const double C2p = std::hypot(a2p, b2);
const double avg_Cp = (C1p + C2p) / 2.0;
auto deg = [](double x) {
double d = x * 180.0 / PI;
if (d < 0.0) d += 360.0;
return d;
};
const double h1p = deg(std::atan2(b1, a1p));
const double h2p = deg(std::atan2(b2, a2p));
double dHp_diff = h2p - h1p;
double dhp = 0.0;
if (C1p * C2p != 0.0) {
if (std::abs(dHp_diff) <= 180.0) dhp = dHp_diff;
else if (dHp_diff > 180.0) dhp = dHp_diff - 360.0;
else dhp = dHp_diff + 360.0;
}
double avg_Hp;
if (C1p * C2p == 0.0) avg_Hp = h1p + h2p;
else if (std::abs(h1p - h2p) <= 180.0) avg_Hp = (h1p + h2p) / 2.0;
else if (h1p + h2p < 360.0) avg_Hp = (h1p + h2p + 360.0) / 2.0;
else avg_Hp = (h1p + h2p - 360.0) / 2.0;
const double T = 1.0
- 0.17 * std::cos((avg_Hp - 30.0) * PI / 180.0)
+ 0.24 * std::cos((2.0 * avg_Hp) * PI / 180.0)
+ 0.32 * std::cos((3.0 * avg_Hp + 6.0) * PI / 180.0)
- 0.20 * std::cos((4.0 * avg_Hp - 63.0) * PI / 180.0);
const double dLp = L2 - L1;
const double dCp = C2p - C1p;
const double dHpFinal = 2.0 * std::sqrt(C1p * C2p) * std::sin(dhp * PI / 360.0);
const double SL = 1.0 + (0.015 * std::pow(avg_L - 50.0, 2.0))
/ std::sqrt(20.0 + std::pow(avg_L - 50.0, 2.0));
const double SC = 1.0 + 0.045 * avg_Cp;
const double SH = 1.0 + 0.015 * avg_Cp * T;
const double dTheta = 30.0 * std::exp(-std::pow((avg_Hp - 275.0) / 25.0, 2.0));
const double avg_Cp7 = std::pow(avg_Cp, 7.0);
const double RC = 2.0 * std::sqrt(avg_Cp7 / (avg_Cp7 + pow25_7));
const double RT = -RC * std::sin(2.0 * dTheta * PI / 180.0);
return std::sqrt(
std::pow(dLp / SL, 2.0) +
std::pow(dCp / SC, 2.0) +
std::pow(dHpFinal / SH, 2.0) +
RT * (dCp / SC) * (dHpFinal / SH)
);
}
} // namespace prusa_fdm_mixer

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/*
* prusa_fdm_mixer.hpp — Predicts the apparent color of FDM filament mixes.
*
* The prusa-fdm-mixer model, calibrated against measured prints. Produces
* predictions with a median ΔE2000 of ~5.7 against real samples
* (Linear RGB ~14.5 for comparison).
*
* Drop-in usage in PrusaSlicer / OrcaSlicer / any C++17 project:
*
* #include "prusa_fdm_mixer.hpp"
*
* std::vector<prusa_fdm_mixer::Part> parts = {
* { "#007a9d", 0.75 }, // 75% azure blue
* { "#f6b921", 0.25 }, // 25% yellow
* };
* std::string mixed_hex = prusa_fdm_mixer::mix(parts);
* // mixed_hex == "#XXXXXX" — predicted apparent color
*
* Properties:
* - Gradient-safe: a part with ratio 1.0 returns that part's hex exactly.
* - Smooth: small ratio changes produce small color changes.
* - Works for 2 or 3+ components; ratios should sum to 1.
*
* No external dependencies beyond the C++ standard library.
*
* Copyright (c) Prusa Research s.r.o.
* MIT License — see LICENSE.
*/
#ifndef PRUSA_FDM_MIXER_HPP
#define PRUSA_FDM_MIXER_HPP
#include <array>
#include <cstdint>
#include <string>
#include <vector>
namespace prusa_fdm_mixer {
/** A single filament component in a mix. */
struct Part {
/** 6-digit hex color including leading '#', e.g. "#aabbcc". */
std::string hex;
/** Mixing ratio in [0, 1]. Ratios across all parts should sum to 1. */
double ratio;
};
/** RGB triple, channel values in [0, 255]. */
struct RGB {
std::uint8_t r;
std::uint8_t g;
std::uint8_t b;
};
/** CIELAB triple — L in [0, 100], a/b unbounded but typically [-128, 127]. */
struct LAB {
double L;
double a;
double b;
};
/* ============================================================================
* Public API
* ============================================================================ */
/**
* Predict the apparent color when filaments are mixed in the given ratios.
* @param parts Two or more parts; ratios should sum to ~1.
* @return Predicted hex color, e.g. "#aabbcc".
*/
std::string mix(const std::vector<Part>& parts);
/**
* Same as mix() but returns an RGB struct.
*/
RGB mix_rgb(const std::vector<Part>& parts);
/* ============================================================================
* Color-space conversions (exposed for callers who want them)
* ============================================================================ */
/** Parse a "#rrggbb" hex string. Throws std::invalid_argument on bad input. */
RGB hex_to_rgb(const std::string& hex);
/** Format an RGB as "#rrggbb" lowercase. */
std::string rgb_to_hex(const RGB& rgb);
/** Convert sRGB (0-255 channels) to CIELAB (D65 white point). */
LAB rgb_to_lab(const RGB& rgb);
/** Convert CIELAB (D65 white point) back to sRGB (0-255 channels, clamped). */
RGB lab_to_rgb(const LAB& lab);
/** ΔE2000 perceptual color difference between two LAB colors. */
double delta_e_2000(const LAB& lab1, const LAB& lab2);
} // namespace prusa_fdm_mixer
#endif // PRUSA_FDM_MIXER_HPP

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@@ -0,0 +1,8 @@
add_library(tinygltf_v3 STATIC tiny_gltf_v3.c)
target_include_directories(tinygltf_v3 PUBLIC ${CMAKE_CURRENT_SOURCE_DIR})
set_target_properties(tinygltf_v3 PROPERTIES
C_STANDARD 11
C_STANDARD_REQUIRED ON
)

21
deps_src/tinygltf/LICENSE Normal file
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@@ -0,0 +1,21 @@
MIT License
Copyright (c) 2017 Syoyo Fujita, Aurélien Chatelain and many contributors
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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@@ -0,0 +1,356 @@
# Eigene Filament-Presets anlegen, prüfen und mit KX-Bridge verknüpfen
> **Gilt für:** OrcaSlicer-KX v2.4.0-alpha-kx2 oder neuer
---
## Was ist die `filament_id` und warum ist sie wichtig?
Jedes Filament-Preset in OrcaSlicer hat eine interne `filament_id`. Diese ID wird von der KX-Bridge genutzt, um beim AMS-Sync das richtige Preset zuzuordnen.
- System-Presets (z.B. "Polymaker PolyTerra PLA") haben eine feste ID wie `GFL99` oder `OGFL04`.
- **Eigene (User-)Presets** bekommen in OrcaSlicer-KX automatisch eine eindeutige ID, die mit `P` beginnt (z.B. `P3a7f2c1`).
Ohne eindeutige ID zeigt OrcaSlicer beim Sync immer "Generic PLA" — auch wenn das Preset existiert.
> **Achtung — abgeleitete Presets (Issue #52):** Wenn du dein Preset von einem **Hersteller-Preset** ableitest (z.B. "Anycubic PLA Matte"), übernimmt es zunächst die feste Hersteller-ID (z.B. `GFA001`). Beim Sync wird dann fälschlicherweise das Hersteller-Preset statt deines eigenen ausgewählt.
> Ab OrcaSlicer-KX **v2.4.0-alpha-kx3** wird beim Speichern automatisch eine eigene `P...`-ID vergeben — auch für abgeleitete Presets. Hast du das Preset mit einer älteren Version angelegt, **öffne es einmal und speichere es erneut** (Save), damit die `P`-ID generiert wird.
---
## 1. Eigenes Filament-Preset anlegen
1. OrcaSlicer-KX starten
2. Rechts oben im **Filament-Dropdown** ein passendes Basis-Preset wählen (z.B. "Generic PLA" oder ein Hersteller-Preset)
3. Einstellungen nach Wunsch anpassen (Temperaturen, Kühlung, etc.)
4. Auf das **Speichern-Symbol** (Diskette) klicken → **"Save as new preset"**
5. Namen eingeben — z.B. `SUNLU PLA+ 2.0`
> Der Name muss später exakt so in der Bridge eingetragen werden.
6. Drucker auswählen: **Anycubic Kobra X 0.4 nozzle** — wichtig für die Kompatibilität!
7. **Speichern** klicken
8. OrcaSlicer **einmal neu starten** — erst dann wird die `filament_id` dauerhaft gespeichert.
---
## 2. Eindeutige ID prüfen
Nach dem Neustart prüfen, ob die ID korrekt gesetzt wurde:
**Windows:**
```
%APPDATA%\OrcaSlicer\user\default\filament\SUNLU PLA+ 2.0.json
```
**Linux:**
```
~/.config/OrcaSlicer/user/default/filament/SUNLU PLA+ 2.0.json
```
Die Datei öffnen und nach `filament_id` suchen:
```json
{
"filament_id": "P3a7f2c1",
...
}
```
✅ Korrekt: ID beginnt mit `P` gefolgt von 7 Hex-Zeichen
❌ Fehlt oder leer: OrcaSlicer-KX zu alt — Update auf v2.4.0-alpha-kx2 oder neuer
---
## 3. Preset auf einen anderen PC übertragen (Import)
### Exportieren (Quell-PC)
Die Preset-Datei einfach kopieren:
**Windows:**
```
%APPDATA%\OrcaSlicer\user\default\filament\SUNLU PLA+ 2.0.json
```
**Linux:**
```
~/.config/OrcaSlicer/user/default/filament/SUNLU PLA+ 2.0.json
```
### Importieren (Ziel-PC)
**Methode A — Datei direkt kopieren:**
1. Die `.json`-Datei in das gleiche Verzeichnis auf dem Ziel-PC kopieren
2. OrcaSlicer neu starten → Preset erscheint im Dropdown
**Methode B — OrcaSlicer Import-Funktion:**
1. In OrcaSlicer: **File → Import → Import Configs...**
2. Die `.json`-Datei auswählen
3. OrcaSlicer neu starten
> **Wichtig:** Die `filament_id` in der Datei bleibt erhalten — das Preset wird auf dem Ziel-PC genauso erkannt wie auf dem Quell-PC.
---
## 4. Preset in KX-Bridge verknüpfen
1. KX-Bridge UI öffnen
2. **Filament-Verwaltung** → AMS-Slot auswählen
3. Im Feld **Filament-Name** exakt den OrcaSlicer-Preset-Namen eintragen:
```
SUNLU PLA+ 2.0
```
4. Speichern
Die Bridge sendet beim Sync `filament_name: "SUNLU PLA+ 2.0"` → OrcaSlicer findet das Preset anhand von Name und `filament_id` → zeigt es korrekt an.
---
## Wichtige Hinweise
| Was | Warum |
|-----|-------|
| Name in OrcaSlicer und Bridge müssen **exakt** übereinstimmen | Groß-/Kleinschreibung und Sonderzeichen werden verglichen |
| Preset muss für **Anycubic Kobra X 0.4 nozzle** kompatibel sein | Beim Speichern den richtigen Drucker auswählen |
| Nach dem ersten Speichern OrcaSlicer **neu starten** | Erst dann wird die `filament_id` persistent geschrieben |
| **OrcaSlicer-KX v2.4.0-alpha-kx2** oder neuer verwenden | Ältere Versionen generieren keine eindeutige `filament_id` für User-Presets |
| Bei von Hersteller-Presets abgeleiteten Presets: **v2.4.0-alpha-kx3** oder neuer | Erst ab dieser Version wird die geerbte Hersteller-ID beim Speichern durch eine eigene `P`-ID ersetzt (Issue #52) |
---
---
# How to Create, Verify and Import Custom Filament Presets for KX-Bridge
> **Requires:** OrcaSlicer-KX v2.4.0-alpha-kx2 or newer
---
## What is the `filament_id` and why does it matter?
Every filament preset in OrcaSlicer has an internal `filament_id`. The KX-Bridge uses this ID to match the correct preset during AMS sync.
- System presets (e.g. "Polymaker PolyTerra PLA") have a fixed ID like `GFL99` or `OGFL04`.
- **Custom (user) presets** automatically receive a unique ID starting with `P` (e.g. `P3a7f2c1`) in OrcaSlicer-KX.
Without a unique ID, OrcaSlicer will always show "Generic PLA" during sync — even if the preset exists.
> **Caution — derived presets (Issue #52):** If you derive your preset from a **vendor preset** (e.g. "Anycubic PLA Matte"), it initially inherits the fixed vendor ID (e.g. `GFA001`). During sync the vendor preset is then incorrectly selected instead of your own.
> As of OrcaSlicer-KX **v2.4.0-alpha-kx3**, a unique `P...` ID is generated automatically on save — including for derived presets. If you created the preset with an older version, **open it once and save it again** so the `P` ID gets generated.
---
## 1. Create a Custom Filament Preset
1. Launch OrcaSlicer-KX
2. Select a suitable base preset from the **filament dropdown** (e.g. "Generic PLA" or a vendor preset)
3. Adjust settings as needed (temperatures, cooling, etc.)
4. Click the **save icon** (floppy disk) → **"Save as new preset"**
5. Enter a name — e.g. `SUNLU PLA+ 2.0`
> This name must be entered in the bridge exactly as typed here.
6. Select printer: **Anycubic Kobra X 0.4 nozzle** — required for compatibility!
7. Click **Save**
8. **Restart OrcaSlicer once** — the `filament_id` is only written permanently after a restart.
---
## 2. Verify the Unique ID
After restarting, check that the ID was set correctly:
**Windows:**
```
%APPDATA%\OrcaSlicer\user\default\filament\SUNLU PLA+ 2.0.json
```
**Linux:**
```
~/.config/OrcaSlicer/user/default/filament/SUNLU PLA+ 2.0.json
```
Open the file and look for `filament_id`:
```json
{
"filament_id": "P3a7f2c1",
...
}
```
✅ Correct: ID starts with `P` followed by 7 hex characters
❌ Missing or empty: Your OrcaSlicer-KX version is too old — update to v2.4.0-alpha-kx2 or newer
---
## 3. Transfer a Preset to Another PC (Import)
### Export (source PC)
Simply copy the preset file:
**Windows:**
```
%APPDATA%\OrcaSlicer\user\default\filament\SUNLU PLA+ 2.0.json
```
**Linux:**
```
~/.config/OrcaSlicer/user/default/filament/SUNLU PLA+ 2.0.json
```
### Import (target PC)
**Method A — Copy file directly:**
1. Copy the `.json` file to the same directory on the target PC
2. Restart OrcaSlicer → preset appears in the dropdown
**Method B — OrcaSlicer import function:**
1. In OrcaSlicer: **File → Import → Import Configs...**
2. Select the `.json` file
3. Restart OrcaSlicer
> **Note:** The `filament_id` inside the file is preserved — the preset will be recognized on the target PC exactly as on the source PC.
---
## 4. Link the Preset in KX-Bridge
1. Open the KX-Bridge UI
2. Go to **Filament Management** → select the AMS slot
3. In the **Filament Name** field, enter the OrcaSlicer preset name exactly:
```
SUNLU PLA+ 2.0
```
4. Save
The bridge sends `filament_name: "SUNLU PLA+ 2.0"` during sync → OrcaSlicer matches by name and `filament_id` → displays the preset correctly.
---
## Quick Reference
| What | Why |
|------|-----|
| Name in OrcaSlicer and Bridge must match **exactly** | Case and special characters are compared |
| Preset must be compatible with **Anycubic Kobra X 0.4 nozzle** | Select the correct printer when saving |
| **Restart OrcaSlicer** after saving for the first time | The `filament_id` is only written persistently after a restart |
| Use **OrcaSlicer-KX v2.4.0-alpha-kx2** or newer | Older versions do not generate a unique `filament_id` for user presets |
| For presets derived from vendor presets: **v2.4.0-alpha-kx3** or newer | Only from this version is the inherited vendor ID replaced with a unique `P` ID on save (Issue #52) |
---
---
# Cómo crear, verificar e importar perfiles de filamento personalizados para KX-Bridge
> **Requiere:** OrcaSlicer-KX v2.4.0-alpha-kx2 o superior
---
## ¿Qué es el `filament_id` y por qué es importante?
Cada perfil de filamento en OrcaSlicer tiene un `filament_id` interno. KX-Bridge usa este ID para asignar el perfil correcto durante la sincronización AMS.
- Los perfiles del sistema (p. ej. "Polymaker PolyTerra PLA") tienen un ID fijo como `GFL99` o `OGFL04`.
- Los **perfiles personalizados (usuario)** reciben automáticamente un ID único que empieza por `P` (p. ej. `P3a7f2c1`) en OrcaSlicer-KX.
Sin un ID único, OrcaSlicer mostrará siempre "Generic PLA" durante la sincronización, aunque el perfil exista.
> **Atención — perfiles derivados (Issue #52):** Si derivas tu perfil de un **perfil de fabricante** (p. ej. "Anycubic PLA Matte"), inicialmente hereda el ID fijo del fabricante (p. ej. `GFA001`). Durante la sincronización se selecciona entonces por error el perfil del fabricante en lugar del tuyo.
> A partir de OrcaSlicer-KX **v2.4.0-alpha-kx3**, se genera automáticamente un ID `P...` único al guardar — también para perfiles derivados. Si creaste el perfil con una versión anterior, **ábrelo una vez y vuelve a guardarlo** (Save) para que se genere el ID `P`.
---
## 1. Crear un perfil de filamento personalizado
1. Iniciar OrcaSlicer-KX
2. Seleccionar un perfil base adecuado en el **menú desplegable de filamento** (p. ej. "Generic PLA" o un perfil de fabricante)
3. Ajustar la configuración según sea necesario (temperaturas, refrigeración, etc.)
4. Hacer clic en el **icono de guardar** (disquete) → **"Save as new preset"**
5. Introducir un nombre — p. ej. `SUNLU PLA+ 2.0`
> Este nombre debe introducirse en la bridge exactamente igual.
6. Seleccionar impresora: **Anycubic Kobra X 0.4 nozzle** — ¡necesario para la compatibilidad!
7. Hacer clic en **Guardar**
8. **Reiniciar OrcaSlicer una vez** — el `filament_id` solo se escribe de forma permanente tras un reinicio.
---
## 2. Verificar el ID único
Tras reiniciar, comprobar que el ID se ha establecido correctamente:
**Windows:**
```
%APPDATA%\OrcaSlicer\user\default\filament\SUNLU PLA+ 2.0.json
```
**Linux:**
```
~/.config/OrcaSlicer/user/default/filament/SUNLU PLA+ 2.0.json
```
Abrir el archivo y buscar `filament_id`:
```json
{
"filament_id": "P3a7f2c1",
...
}
```
✅ Correcto: el ID empieza por `P` seguido de 7 caracteres hexadecimales
❌ Falta o está vacío: la versión de OrcaSlicer-KX es demasiado antigua — actualizar a v2.4.0-alpha-kx2 o superior
---
## 3. Transferir un perfil a otro PC (importar)
### Exportar (PC de origen)
Simplemente copiar el archivo del perfil:
**Windows:**
```
%APPDATA%\OrcaSlicer\user\default\filament\SUNLU PLA+ 2.0.json
```
**Linux:**
```
~/.config/OrcaSlicer/user/default/filament/SUNLU PLA+ 2.0.json
```
### Importar (PC de destino)
**Método A — Copiar el archivo directamente:**
1. Copiar el archivo `.json` al mismo directorio en el PC de destino
2. Reiniciar OrcaSlicer → el perfil aparece en el menú desplegable
**Método B — Función de importación de OrcaSlicer:**
1. En OrcaSlicer: **File → Import → Import Configs...**
2. Seleccionar el archivo `.json`
3. Reiniciar OrcaSlicer
> **Nota:** El `filament_id` dentro del archivo se conserva — el perfil se reconocerá en el PC de destino exactamente igual que en el de origen.
---
## 4. Vincular el perfil en KX-Bridge
1. Abrir la interfaz de KX-Bridge
2. Ir a **Gestión de filamentos** → seleccionar la ranura AMS
3. En el campo **Nombre de filamento**, introducir el nombre exacto del perfil de OrcaSlicer:
```
SUNLU PLA+ 2.0
```
4. Guardar
La bridge envía `filament_name: "SUNLU PLA+ 2.0"` durante la sincronización → OrcaSlicer busca por nombre y `filament_id` → muestra el perfil correctamente.
---
## Referencia rápida
| Qué | Por qué |
|-----|---------|
| El nombre en OrcaSlicer y en Bridge debe coincidir **exactamente** | Se comparan mayúsculas, minúsculas y caracteres especiales |
| El perfil debe ser compatible con **Anycubic Kobra X 0.4 nozzle** | Seleccionar la impresora correcta al guardar |
| **Reiniciar OrcaSlicer** tras guardar por primera vez | El `filament_id` solo se escribe de forma permanente tras un reinicio |
| Usar **OrcaSlicer-KX v2.4.0-alpha-kx2** o superior | Las versiones anteriores no generan un `filament_id` único para perfiles de usuario |
| Para perfiles derivados de perfiles de fabricante: **v2.4.0-alpha-kx3** o superior | Solo a partir de esta versión se reemplaza el ID heredado del fabricante por un ID `P` único al guardar (Issue #52) |

View File

@@ -5638,7 +5638,7 @@ msgstr ""
msgid "Save current project as"
msgstr ""
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr ""
msgid "Load a model"

View File

@@ -6126,8 +6126,8 @@ msgstr "Desa el projecte com a"
msgid "Save current project as"
msgstr "Desar el projecte actual com"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Importar 3MF STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Importar 3MF STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Carregar un model"

View File

@@ -6048,8 +6048,8 @@ msgstr "Uložit projekt jako"
msgid "Save current project as"
msgstr "Uložit aktuální projekt jako"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Importovat 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Importovat 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Načíst model"

View File

@@ -6219,8 +6219,8 @@ msgstr "Projekt speichern als"
msgid "Save current project as"
msgstr "Aktuelles Projekt speichern als"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Importiere 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Importiere 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Lade ein Modell"

View File

@@ -5695,7 +5695,7 @@ msgstr ""
msgid "Save current project as"
msgstr ""
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr ""
msgid "Load a model"

View File

@@ -6206,8 +6206,8 @@ msgstr "Guardar proyecto como"
msgid "Save current project as"
msgstr "Guardar el proyecto actual como"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Importar 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Importar 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Cargar un modelo"

View File

@@ -6227,8 +6227,8 @@ msgstr "Enregistrer le projet sous"
msgid "Save current project as"
msgstr "Enregistrer le projet actuel sous"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Importer des fichiers 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Importer des fichiers 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Charger un modèle"

View File

@@ -6124,8 +6124,8 @@ msgstr "Projekt mentése másként"
msgid "Save current project as"
msgstr "Jelenlegi projekt mentése másként"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Importálás 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Importálás 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Modell betöltése"

View File

@@ -6179,8 +6179,8 @@ msgstr "Salva progetto con nome"
msgid "Save current project as"
msgstr "Salva progetto corrente con nome"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Importa 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Importa 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Carica modello"

View File

@@ -5981,8 +5981,8 @@ msgstr "プロジェクトを名前を付けて保存"
msgid "Save current project as"
msgstr "プロジェクトを名前を付けて保存"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "3MF/STL/STEP/SVG/OBJ/AMFをインポート"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMFをインポート"
msgid "Load a model"
msgstr "モデルを読み込む"

View File

@@ -5959,8 +5959,8 @@ msgstr "프로젝트 다른 이름으로 저장"
msgid "Save current project as"
msgstr "현재 프로젝트 다른 이름으로 저장"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "3MF/STL/STEP/SVG/OBJ/AMF 가져오기"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF 가져오기"
msgid "Load a model"
msgstr "모델 불러오기"

View File

@@ -6085,8 +6085,8 @@ msgstr "Išsaugoti projektą kaip"
msgid "Save current project as"
msgstr "Išsaugoti dabartinį projektą kaip"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Importuoti 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Importuoti 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Įkelti modelį"

View File

@@ -6072,8 +6072,8 @@ msgstr "Bewaar project als"
msgid "Save current project as"
msgstr "Bewaar huidig project als"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "3MF/STL/STEP/SVG/OBJ/AMF importeren"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF importeren"
msgid "Load a model"
msgstr "Laad een model"

View File

@@ -6043,8 +6043,8 @@ msgstr "Zapisz projekt jako"
msgid "Save current project as"
msgstr "Zapisz bieżący projekt jako"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Importuj 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Importuj 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Wczytaj model"

View File

@@ -6143,8 +6143,8 @@ msgstr "Salvar projeto como"
msgid "Save current project as"
msgstr "Salvar o projeto atual como"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Importar 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Importar 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Carregar um modelo"

View File

@@ -6265,8 +6265,8 @@ msgstr "Сохранить проект как"
msgid "Save current project as"
msgstr "Сохранить текущий проект как"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Импорт 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Импорт 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Загрузка модели"

View File

@@ -6041,8 +6041,8 @@ msgstr "Spara Projekt som"
msgid "Save current project as"
msgstr "Spara nuvarande projekt som"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Importera 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Importera 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Ladda modell"

View File

@@ -6062,8 +6062,8 @@ msgstr "Projeyi farklı kaydet"
msgid "Save current project as"
msgstr "Mevcut projeyi farklı kaydet"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "3MF/STL/STEP/SVG/OBJ/AMF'yi içe aktar"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF'yi içe aktar"
msgid "Load a model"
msgstr "Model yükle"

View File

@@ -5950,8 +5950,8 @@ msgstr "Зберегти проєкт як"
msgid "Save current project as"
msgstr "Зберегти поточний проєкт як"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Імпорт 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Імпорт 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Завантажте модель"

View File

@@ -6003,8 +6003,8 @@ msgstr "Lưu dự án thành"
msgid "Save current project as"
msgstr "Lưu dự án hiện tại thành"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "Nhập 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "Nhập 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "Tải model"

View File

@@ -5848,8 +5848,8 @@ msgstr "项目另存为"
msgid "Save current project as"
msgstr "项目另存为"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "导入 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "导入 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "加载模型"

View File

@@ -5916,8 +5916,8 @@ msgstr "另存專案為"
msgid "Save current project as"
msgstr "將目前專案另存為"
msgid "Import 3MF/STL/STEP/SVG/OBJ/AMF"
msgstr "匯入 3MF/STL/STEP/SVG/OBJ/AMF"
msgid "Import 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgstr "匯入 3MF/STL/STEP/SVG/OBJ/GLTF/GLB/AMF"
msgid "Load a model"
msgstr "載入模型"

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